Buffs:
+ archers can wear up to 15 heavy armor (allows them to wear those beatiful new armors and helmets) Gladly accepted. But helmets x3.
visitors can't see pics , please
register or
loginLordly Iron Hat with Padded Coifweight: 2.8
head armor: 38
difficulty: 9
+visitors can't see pics , please
register or
loginLordly Red Brigandine over Aketonweight: 10.6
body armor: 43
leg armor: 14
difficulty: 10
+visitors can't see pics , please
register or
loginReinforced Leather Glovesweight: 0.4
body armor: 5
+visitors can't see pics , please
register or
loginReinforced Red Hose with Kneecopsweight: 0.9
leg armor: 24
difficulty: 8
=Head armor: 38
Body armor: 48
Leg armor: 38
Total weight: 14.7
This is my goal. What's the problem? Too much armor? With my 6 PS I will still 2 hit these guys, they have only 53 HP and 48 armor isn't much. Currently I need two hits for most archers. But they will survive longer in ranged duels and xbowmen won't one hit them as often (xbow is easy mode compared to archery).
+ buff to all bows +2 damage Why ?
Difference between loomed archers and those who have no looms is vast. This is my attempt to reduce that difference by giving regular bows more damage.
+ buff to all arrows +1 damage (even bodkins) Why ?
See above.
+ buff to weapons they can choose from (more 1 slot and 0 slot weapons please)
(optional) some way to give them a bit of free PS Not needed.
I think it's needed. 18/21 archers at level 30 can spare only 3 PS which works good with mace. But mace is boring. Archers should be able to use more weapons, especially if they are going to carry two stack of arrows which will make them a lot slower. More diversity won't hurt anyone.
+ 5 to bow speed when masterworked (now is +3) So a +2 bow speed for NORMAL bow ? Or a final +5 after three heirlooms ?
Regular bows will get more damage. If you want your arrows to have less drop and to be able to shoot faster, you'll need loomed bow. Plus five in both categories for masterwork bows, instead of current plus 3.
+ 5 to missile speed when masterworked (now is +3) So a +2 missile speed for NORMAL bow ? Or a final +5 after three heirlooms ?
See above.
+ more arrows when loomed to +3 (bodkins +5 instead of current +2, tatar +6 instead dof +2, barbed +8, arrows +10) Not specially needed. But since you want to increase the weight of the quivers, it's indeed needed. Wil buff the 2 slot bows who used one quiver and 1 slot weapon, since the 1 slot horn bow usually never runs out of 2 quivers.
Currently, archers only shoot at targets who are at medium distance. With higher missile speed, there will be less drop and archers will be able to cover bigger area. Also, increase in arrow count will result in more archers who carry only one quiver, which means there will be more archers carrying rus/long bow and 1 slot weapon.
Narfs:
- turnspeed nerf
Acceptable.- bye bye arrow stun
Needs tweaking.- 1 less damage for masterwork bows (+2 modifier)
Acceptable.- 1 less damage for masterwork arrows - those who gain bonus (+1 modifier)
Acceptable.- 50% heavier bows, 30% heavier arrows
Acceptable.The problem i see here is mainly the accuracy, wich will drop, as Gurnisson said already.
Also, the arrow stun is long enough to give a melee who was blocking, the time to realize his opponent was hit by an arrow and then suddenly release an attack.
Accuracy is the same thing as weapon speed. It's relative. Some arrows that should hit often miss, some that should miss targets hit them in the head... Also if you hold your shot you're losing accuracy, yet many archers get more hits this way than shooting in burst mode.
Accuracy won't suffer much because of few more points of damage. I wouldn't buff it because of that. I'm not trying to bring back snipers to cRPG, there are xbows for that. I want to see proper longbowmen who have lots of arrows and are able cover certain area with their fire. They don't need accuracy for that.
I wouldn't mind if the extra stun timer was removed for infantry. But we need it against cavalry, else they can still effectively lance people. Also... my build is a low damage stagger build, with an horn bow. Basically, with this change, you just want archers to be more effectives than supports. And then what's the point of using an horn bow over a rusbow ?
With all these buffs, archers will be a lot stronger against cavalry. Also, archers aren't supposed to stay in the open, unprotected. Pikemen should shield them from cavalry (we don't have deployable stakes, unfortunately). Yeah, I know it's rare sight in cRPG but you shouldn't make changes based on how much skill average joe has (that's console way).
The +5 bow speed is a bigger buff for longbow, than it is for all others. So it's a small nerf for the bow still used with the more initial bow speed : aka, the 4 PD Tatar bow, then the 5 PD horn bow.
Works as intended. Longbow kinda suck atm, if you haven't noticed. It's one of the few expensive weapons that's not good enough for it's price (Elegant Poleaxe also comes to mind). Longbow deserves a buff.
Horn bow user didn't care much about damage, but was all about staggering, accuracy and spamming. If you give the same number to ALL bows, then it will break the little balance we have between bows.
Maybe you should ask bagge thing or two about horn bow. Bows aren't balanced atm because rus and horn bow are too good and other bows are kinda crap. While low tier bows shouldn't be anything special, bows like longbow and Yumi should be buffed. Horn bow users doesn't care much about damage delivered in one shot, they are care about dps.
Finally, in all this, it's just a BIG buff for HA :
-more damage
-more missile and bow speed
-don't care about the weight of the bow and arrows, BUT can hunt more effectively SLOWER foot archers.
-No arrow stun, but still bump stun. And the arrow damage will still stagger the target before bumping it, so no problem.
-less accuracy : doesn't matter for point blank shots.
-Turnspeed nerf : there's the horse's turnspeed already, so it's not an important matter.
And i don't think HA needs any buffs. The simple fact that they can use bodkin arrows makes them already dangerous enough. And they don't have to worry about tunnel vision, since they're always on the moved, and they care less about cavalry since they can dehorsed them effectively.
Again, works as intended. If you think that HA is OP maybe you should roll one. Very few players are good with HA and most of them have high level builds. Horse archers are supposed to take foot archers easily. Against them and other cavalry they shine. Against everything else they suck, yes they are annoying but that's it.