I'm totally against such a high headgear.
Also, 18/21 build doesn't mean 3 PS. It means 7 athletics and 3 PS, or 6 PS and 4 athletics. For example. It's a choice that has to be made.
Most "relatively" good archers can kill a veteran 2h before he comes in range. Okay, he didn't bought a shield. Now, most "relatively" good archers at blocking can kill some shielders, or hold their ground. It's blocking skill, but unlike a plated tincan, a 7 athletic archer is pretty hard to crushthrough or sidestep, or whatever.
If you give them even stronger side weapons, i fear they'll become too good in melee. Able to pwn anyone in range, and able to pwn most people in melee. You have to make a choice, and the current one is good :
-excellent at range, but low PS and no melee wpf.
-kinda hybrid : 18/18, or 15/21, with max PS, and who cares about wpf.
-super hybrid : Same as above, with 60 wpf in a melee category (yes, it's worth it, you're not useless in range, i tested it)
Also, yes, longbow deserves a buff. (speaking of the +5 speed bonus to all bows) But i don't believe rusbow needs a bigger buff than the horn bow. Also... excuse me if i'm wrong, but bagge has good scores with a rusbow. Haven't seen him with an horn bow for a LONG time. Secondly, he's always using MW bodkin arrows. Thirdly, he's most of the times well protected thanks to clanmates, allowing him to shoot 75% of the round. (hell, i even go and protect him when he's on my team)
So all the "ask Bagge about advice with Hornbow" is a bit overrated. Sorry.
When i finish my 20 crafting skills in construction material (thing taking 1 slots, costing more than 400 gold each round, so i have to use a cudgel as a side weapon to not go bankrupt, with only 20 Tatar arrows, for a fair number of fairly good arrows), i'll gladly show some people why Tenne "dislikes" me, why i like fighting Elmer, etc... But please stop comparing a 3 slot lv29 low gen archer-who-always-go-rambo's score with the almighty Bagge's. It's irrelevant, even though that's how you compare archer's skill at the moment. Thank you.
My suggestion for balanced archers :Hybrid is possible at the moment. Just make your 15 weight limit for archers WITH x3 helmet please, so they still have a disadvantage in melee (they'll die in one HS anyway, so Head Armor is only against melee). Add your 2 base damage bonus for unloomed bows if you like (but then take OFF one point damage bonus from heirlooms, and replace it with your +1 (and not +2) missile speed. (and no draw speed).
And give the poor longbow a +2 to his draw speed too.
And "reduce" the stun stagger if possible, else remove it completely, i don't mind.
That's all that's needed as buffs/nurffs as now.
(With of course the removal of jump shot)
Turning speed is necessary against cavs, and others, since, unlike melees, our animation starts from choosing an arrow from our quiver, so it's LONG. If your reduce turning speed, you give archer's tunnel vision, and indirectly buff HA. So no nerf turning speed.