Poll

Arrows slow horses 20% for .5-1.8 seconds after being hit

Yes
19 (48.7%)
No
20 (51.3%)

Total Members Voted: 39

Author Topic: New stat for horses - > Hit speed  (Read 3265 times)

0 Members and 1 Guest are viewing this topic.

Offline Frell

  • Baron
  • ****
  • Renown: 117
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Frell, Valperga
Re: New stat for horses - > Hit speed
« Reply #15 on: June 29, 2012, 12:58:26 am »
+1
I don't think players should be "immune" to being hit by arrows either.

But either or works. Adding a slow to horses 2 seconds after theyre hit will have the same effect as above but itll be more realistic.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New stat for horses - > Hit speed
« Reply #16 on: June 29, 2012, 01:02:36 am »
+3
no, arrowstun is one main reason that archers on the own team can be helpful. polestagger mainly helped the polearms themselves in 1vs.1, arrowstun is useful for teammates.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 587
  • Infamy: 1865
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: New stat for horses - > Hit speed
« Reply #17 on: June 29, 2012, 01:04:11 am »
0
Arrowstun has a good and a bad side. If they hit the enemy, you'll get a free hit. If they hit you, enemy will get a free hit. Most archers will hit you most of the time, also they will shoot even if enemy is a shielder and friendly has no shield :rolleyes:

Also, arrowstun allows kiting. Kiting should die already.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: New stat for horses - > Hit speed
« Reply #18 on: June 29, 2012, 01:09:18 am »
0
Voted yes, but 2 seconds is too much. Make it half a second, thats already a bit more difficult for riders.

Btw armoured horse get like no dmg from cut arrows, make heavy armoured horse only get stunned by bodkins.

Arrowstun supports kiting, not much but even without archers who have agi builds will not stop with it. That wouldn't help.

Edit: Yes, slowing down of course... maybe 2 seconds for a sumpter but not a destrier. :D
Miwiw_HRE - Two Handed
Trade with me

Offline Frell

  • Baron
  • ****
  • Renown: 117
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Frell, Valperga
Re: New stat for horses - > Hit speed
« Reply #19 on: June 29, 2012, 01:10:20 am »
0
2 seconds for unarmored fast horses, if they want less stagger they need to choose more armor and sacrifice more overall speed. Balance.

Mind you, I mean slowed, not dead stopped ;)

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: New stat for horses - > Hit speed
« Reply #20 on: June 29, 2012, 01:12:07 am »
0
Arrowstun has a good and a bad side. If they hit the enemy, you'll get a free hit. If they hit you, enemy will get a free hit. Most archers will hit you most of the time, also they will shoot even if enemy is a shielder and friendly has no shield :rolleyes:
thats nothing archer specific and I don't know why but I get very rarely teamhitted by archers these days, I think the reporting system did a good part of helping here.


Also, arrowstun allows kiting. Kiting should die already.
IMO a bigger problem is the aiming in the wrong direction, then turn in very last milisecond and shoot. Also popular to shot behind shields. TURNSPEED-NERF FOR ARCHERS!

Offline Frell

  • Baron
  • ****
  • Renown: 117
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Frell, Valperga
Re: New stat for horses - > Hit speed
« Reply #21 on: June 29, 2012, 01:22:59 am »
0
Turn speed nerf needs to effect archers, they need to be forced to walk backwards if they want to kite

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: New stat for horses - > Hit speed
« Reply #22 on: June 29, 2012, 01:23:22 am »
+1
as a cav, i wouldnt cry if it gets implemented, but i think you are underestimating the importance of 1 second, and not to imagine 3 arrows shot one after another, that would practically stop the horse

lsumpter 1.8 seconds
rouncey and steppe 1.4 seconds
desert to destrier 1 second
warhorse to catapraht 0.8 seconds
charger and above 0.5 seconds
visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: New stat for horses - > Hit speed
« Reply #23 on: June 29, 2012, 01:36:53 am »
0
clearly OP has never played cav and tried to fight any competent archer that is aware of you.  Stupid idea, stupid suggestion.  thinking that a tiny arrow is going to slow down a giant animal

Offline Frell

  • Baron
  • ****
  • Renown: 117
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Game nicks: Frell, Valperga
Re: New stat for horses - > Hit speed
« Reply #24 on: June 29, 2012, 01:38:15 am »
-1
Thinking that tiny arrow piercing 1-2 inches into the horse is not going to slow it down is stupid.


And yes I have played cav. Archers aim general sucks unless you ride straight at them or turn too sharp.


Archers as a whole are generally bad. Alot of people play archer because going melee is a bit too much for them. But there are really good ones.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: New stat for horses - > Hit speed
« Reply #25 on: June 29, 2012, 06:33:20 am »
0
The slowing seems like an unpredictable and annoying mechanic to me...

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: New stat for horses - > Hit speed
« Reply #26 on: June 29, 2012, 08:24:01 am »
0
thinking that a tiny arrow is going to slow down a giant animal

Ye, that's daft. It's going to kill it, not slow it.

Unless it's armoured, in which case either it will do essentially nothing (low-power bows / bad shots ) or kill it anyway (high powered bows / shots in less armoured areas).
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: New stat for horses - > Hit speed
« Reply #27 on: June 29, 2012, 09:36:45 am »
0
clearly OP has never played cav and tried to fight any competent archer that is aware of you.  Stupid idea, stupid suggestion.  thinking that a tiny arrow is going to slow down a giant animal

this is true, but how many of those are there, very few i tell you. Most of the others are just unaware dummies that just stand and wait to get slained. And honestly, if you come across archer like blackbow and persistantly try to ride around him and kill him, its your own fault, just leave those alone.

You cant judge a whole class just by best players in it.
visitors can't see pics , please register or login

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: New stat for horses - > Hit speed
« Reply #28 on: June 29, 2012, 10:05:55 am »
0
Thinking that tiny arrow piercing 1-2 inches into the horse is not going to slow it down is stupid.
Ye, that's daft. It's going to kill it, not slow it.
(click to show/hide)
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: New stat for horses - > Hit speed
« Reply #29 on: June 29, 2012, 10:42:50 am »
0
Seriously, do you think riding around with 4 arrows in a unarmoured horse is realistic or balanced?

Bows are effective enough for hunting (big game, too) but not for killing horses? Really.
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".