Poll

Arrows slow horses 20% for .5-1.8 seconds after being hit

Yes
19 (48.7%)
No
20 (51.3%)

Total Members Voted: 39

Author Topic: New stat for horses - > Hit speed  (Read 3036 times)

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Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #15 on: June 29, 2012, 12:58:26 am »
+1
I don't think players should be "immune" to being hit by arrows either.

But either or works. Adding a slow to horses 2 seconds after theyre hit will have the same effect as above but itll be more realistic.

Offline The_Bloody_Nine

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Re: New stat for horses - > Hit speed
« Reply #16 on: June 29, 2012, 01:02:36 am »
+3
no, arrowstun is one main reason that archers on the own team can be helpful. polestagger mainly helped the polearms themselves in 1vs.1, arrowstun is useful for teammates.

Offline Leshma

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Re: New stat for horses - > Hit speed
« Reply #17 on: June 29, 2012, 01:04:11 am »
0
Arrowstun has a good and a bad side. If they hit the enemy, you'll get a free hit. If they hit you, enemy will get a free hit. Most archers will hit you most of the time, also they will shoot even if enemy is a shielder and friendly has no shield :rolleyes:

Also, arrowstun allows kiting. Kiting should die already.

Offline Miwiw

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Re: New stat for horses - > Hit speed
« Reply #18 on: June 29, 2012, 01:09:18 am »
0
Voted yes, but 2 seconds is too much. Make it half a second, thats already a bit more difficult for riders.

Btw armoured horse get like no dmg from cut arrows, make heavy armoured horse only get stunned by bodkins.

Arrowstun supports kiting, not much but even without archers who have agi builds will not stop with it. That wouldn't help.

Edit: Yes, slowing down of course... maybe 2 seconds for a sumpter but not a destrier. :D
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Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #19 on: June 29, 2012, 01:10:20 am »
0
2 seconds for unarmored fast horses, if they want less stagger they need to choose more armor and sacrifice more overall speed. Balance.

Mind you, I mean slowed, not dead stopped ;)

Offline The_Bloody_Nine

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Re: New stat for horses - > Hit speed
« Reply #20 on: June 29, 2012, 01:12:07 am »
0
Arrowstun has a good and a bad side. If they hit the enemy, you'll get a free hit. If they hit you, enemy will get a free hit. Most archers will hit you most of the time, also they will shoot even if enemy is a shielder and friendly has no shield :rolleyes:
thats nothing archer specific and I don't know why but I get very rarely teamhitted by archers these days, I think the reporting system did a good part of helping here.


Also, arrowstun allows kiting. Kiting should die already.
IMO a bigger problem is the aiming in the wrong direction, then turn in very last milisecond and shoot. Also popular to shot behind shields. TURNSPEED-NERF FOR ARCHERS!

Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #21 on: June 29, 2012, 01:22:59 am »
0
Turn speed nerf needs to effect archers, they need to be forced to walk backwards if they want to kite

Offline gazda

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Re: New stat for horses - > Hit speed
« Reply #22 on: June 29, 2012, 01:23:22 am »
+1
as a cav, i wouldnt cry if it gets implemented, but i think you are underestimating the importance of 1 second, and not to imagine 3 arrows shot one after another, that would practically stop the horse

lsumpter 1.8 seconds
rouncey and steppe 1.4 seconds
desert to destrier 1 second
warhorse to catapraht 0.8 seconds
charger and above 0.5 seconds
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Re: New stat for horses - > Hit speed
« Reply #23 on: June 29, 2012, 01:36:53 am »
0
clearly OP has never played cav and tried to fight any competent archer that is aware of you.  Stupid idea, stupid suggestion.  thinking that a tiny arrow is going to slow down a giant animal

Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #24 on: June 29, 2012, 01:38:15 am »
-1
Thinking that tiny arrow piercing 1-2 inches into the horse is not going to slow it down is stupid.


And yes I have played cav. Archers aim general sucks unless you ride straight at them or turn too sharp.


Archers as a whole are generally bad. Alot of people play archer because going melee is a bit too much for them. But there are really good ones.

Offline San

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Re: New stat for horses - > Hit speed
« Reply #25 on: June 29, 2012, 06:33:20 am »
0
The slowing seems like an unpredictable and annoying mechanic to me...

Offline bruce

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Re: New stat for horses - > Hit speed
« Reply #26 on: June 29, 2012, 08:24:01 am »
0
thinking that a tiny arrow is going to slow down a giant animal

Ye, that's daft. It's going to kill it, not slow it.

Unless it's armoured, in which case either it will do essentially nothing (low-power bows / bad shots ) or kill it anyway (high powered bows / shots in less armoured areas).
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Offline gazda

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Re: New stat for horses - > Hit speed
« Reply #27 on: June 29, 2012, 09:36:45 am »
0
clearly OP has never played cav and tried to fight any competent archer that is aware of you.  Stupid idea, stupid suggestion.  thinking that a tiny arrow is going to slow down a giant animal

this is true, but how many of those are there, very few i tell you. Most of the others are just unaware dummies that just stand and wait to get slained. And honestly, if you come across archer like blackbow and persistantly try to ride around him and kill him, its your own fault, just leave those alone.

You cant judge a whole class just by best players in it.
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Offline polkafranzi

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Re: New stat for horses - > Hit speed
« Reply #28 on: June 29, 2012, 10:05:55 am »
0
Thinking that tiny arrow piercing 1-2 inches into the horse is not going to slow it down is stupid.
Ye, that's daft. It's going to kill it, not slow it.
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Offline bruce

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Re: New stat for horses - > Hit speed
« Reply #29 on: June 29, 2012, 10:42:50 am »
0
Seriously, do you think riding around with 4 arrows in a unarmoured horse is realistic or balanced?

Bows are effective enough for hunting (big game, too) but not for killing horses? Really.
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