Poll

Arrows slow horses 20% for .5-1.8 seconds after being hit

Yes
19 (48.7%)
No
20 (51.3%)

Total Members Voted: 39

Author Topic: New stat for horses - > Hit speed  (Read 3324 times)

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Offline gazda

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Re: New stat for horses - > Hit speed
« Reply #30 on: June 29, 2012, 11:16:02 am »
0
they could introduce bleeding out for horses and humans, but i dont think that would work well
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Offline Eugen

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Re: New stat for horses - > Hit speed
« Reply #31 on: June 29, 2012, 11:49:11 am »
+1
I voted no. Horses are runners. They wont get stopped - except of sever injury. But: Warband never had a wound system. Either you live or you die - same for horse. Arrow stun on persons is fine, it adds to melee depth. But horsestun... it just sounds ridiculous.

Archers have to aim on rider to get stun effect - or they have to kill the horse. Horse stun imo is just not necessary.

Cavallry is a threat! It is meant to be that way. Lancers nerf backt then limitting them to a small angel was enough I think.

What would be a good feature for counter cav was couching for footman lances... that would add some more power against heavy plated tankhorses.
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Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #32 on: June 29, 2012, 02:28:16 pm »
0
Again, its not a "STUN"

Youre slowed by 20% for a seconds. Whoooo. Youre not dead stopped.

Offline Eugen

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Re: New stat for horses - > Hit speed
« Reply #33 on: June 29, 2012, 02:50:47 pm »
0
Yes I had this in mind. I wrote it wrong. Insert (horse speed nerf on arrow hit) with (horsestun).
Also what  about multiple arrow hits? And what about melee hits on a bypassing horse? I dont think this feature makes much sense. Horses are target of arrows anyhow - if they would lose speed for some second, it would kinda be very bad for cavallry. I think this is to harsh an nerv.
I would more like to see return of stun on bump for horserider.
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Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #34 on: June 29, 2012, 03:09:03 pm »
-2
Horses arent that easy to hit with arrows unless the rider sucks

Offline gazda

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Re: New stat for horses - > Hit speed
« Reply #35 on: June 29, 2012, 03:17:51 pm »
+2
lets not lie about that, horses are pretty easy to hit  :)
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Offline Piok

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Re: New stat for horses - > Hit speed
« Reply #36 on: June 29, 2012, 03:22:12 pm »
+1
New Age of horse archery coming :shock:
They will not need to aim on horse head only hit your horse and you are in deep...
Hits will slow you down and you are at mercy of foes cav chasing you.
Cooperation with lancers or other close combat cav will ensure doom of every cav without this kind of support. 
Instead of this shitty suggestion fix rather cav shield force field which renders anticav lancers useless.
Nerf ranged accuracy  and increase ballistic curve of arrows and bolts(minor) because archery in middle ages was about bombardment not sniping. If you want to snipe go closer and face dangers.
Also with removal of shield force field there will be some randomness in hitting thru shield (if implement to infantry) and makes shield wall not so strong.
And for last suggestion implement crouching.

Offline polkafranzi

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Re: New stat for horses - > Hit speed
« Reply #37 on: June 29, 2012, 03:25:20 pm »
0

Nerf ranged accuracy  and increase ballistic curve of arrows and bolts(minor) because archery in middle ages was about bombardment not sniping. If you want to snipe go closer and face dangers.


YES.

(but remember, a high % of players are archers so this would never go through, they are all cunting legolas LARPers afterall, fucking splitting arrows and shit)
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Offline Piok

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Re: New stat for horses - > Hit speed
« Reply #38 on: June 29, 2012, 03:46:21 pm »
0
YES.

(but remember, a high % of players are archers so this would never go through, they are all cunting legolas LARPers afterall, fucking splitting arrows and shit)
Maybe we can make some kind of cap called Legolas ears which will increase missile speed and accuracy to epic proportion with low armor, price as plated charger.
This will satisfy all Tolkien fans  8-)

Offline Bulzur

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Re: New stat for horses - > Hit speed
« Reply #39 on: June 29, 2012, 03:48:36 pm »
0
I voted no.

We seriously don't need a buff for HA and HX, and since the horse don't even slowed down when hit by a sideswing from a poleaxe, i don't see why it should when hit by a tiny little arrow. It's all for balance. Speed is very important for cav, and lowering it (when it's already not that difficult to kill the horses) would be too big of a nerf.

Need to "change" them in other ways.

(click to show/hide)
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline gazda

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Re: New stat for horses - > Hit speed
« Reply #40 on: June 29, 2012, 03:51:02 pm »
0
in warband,

cav acts independetly, skirmishing around and taking oportunities when noone is watching to move in for a kill, instead of forming mass body and charging

archers snipe independently, instead of forming mass volleys like they would do in medieval times

and im hoping that will change in mount and blade 2 , cause i doubt anyone can do anything about it in warband, it can only be changed by peoples will to roleplay, and thats somethign you cant force
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Offline polkafranzi

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Re: New stat for horses - > Hit speed
« Reply #41 on: June 29, 2012, 03:51:40 pm »
0
*big cough*reduce the length of all thrusts animations from horseback by 10*big cough*[/spoiler]

After that *big cough* I hope you choked  :lol:

It already gets outranged by lolstab.

Make it even more lollable is a bad idea.
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Offline Frell

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Re: New stat for horses - > Hit speed
« Reply #42 on: June 29, 2012, 04:04:51 pm »
0
I voted no.

We seriously don't need a buff for HA and HX, and since the horse don't even slowed down when hit by a sideswing from a poleaxe, i don't see why it should when hit by a tiny little arrow. It's all for balance. Speed is very important for cav, and lowering it (when it's already not that difficult to kill the horses) would be too big of a nerf.

Need to "change" them in other ways.

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If they want more speed with less hit speed reduction then they need to choose a horse with armor. Its called balance. No armor and fast, but penalized by arrows, or more armor, slower, less penalized.

Offline bruce

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Re: New stat for horses - > Hit speed
« Reply #43 on: June 29, 2012, 04:07:13 pm »
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We seriously don't need a buff for HA and HX,

This too.

Btw, making horses easier to shoot down would have to be accompanied with a horse ranged nerf of some sort.
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Offline Bulzur

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Re: New stat for horses - > Hit speed
« Reply #44 on: June 29, 2012, 04:16:06 pm »
0
After that *big cough* I hope you choked  :lol:

It already gets outranged by lolstab.

Make it even more lollable is a bad idea.

I actually had to get a big glass of water. It was really hard to say.  :mrgreen:
And yeah, i know, i get outranged by lolstab sometimes. It having a better reach than some 2h polearms is laughable.

But i have hope that this 2h animation changes to a "less range" one.

(click to show/hide)
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;