"A 2 hander does not have to worry about timing or range or angles"
This is where you lost me and discredited your whole argument...or maybe I'm doing it wrong the more experienced 2handers can share some light on this.
"I'm also not saying that shielders are OP. I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one."
Couldn't have said it better myself rusty...Really I tried and got flamed by every shielder alive.
Also I can't take your post serious formless cause even I as a shielder can detect the huge bias behind your posts your just defending your class.
First off, I do not have a class. I constantly switch between 2 hander, polearm and shielder (hence Formless, as in no style). I have played each class for at least 3 generations. Next time I retire I am going back to polearm.
And yes, 2 handers do not have to worry about angles and range as much as a shielders, they still have to think about it, but its not their primary concern. As a shielder range and angle are very important because of the size of the weapon. The range of your attack changes depending at what angle you are attacking and if your angle is off the likely hood that you will wiff off armour is high (much higher then in any other class, rusty touched on this when he talked about footwork).
With a 2 hander you do not have to worry about angles or range, you just swing as soon as the other guy looks to be within hitting distance, because of the size of the weapon the likely hood that you will wiff is small because your sword is so big its fairly hard for you to miss a hit box or to hit it at an angle that it will not register a hit on. Furthermore because of the size of the weapon you get to attack first and you get to set the range at which the fight will take place. On top of that in a turning fight you will not have to worry about range or angle with a 2 hander because you weapon is so large, in a turning fight a shielder has to pay attention because of the way he turns and swings will determine the range of his weapon or whether or not he hits his opponent (back to angles and range). So as a shielder you change one set of problems for the other, you no longer have to worry as much about blocking, but you exchange that set of problems for a series of more subtle problems of timing, range and angles. As a 2 hander you do not have to worry about range and angles or timing as much as a shielder because the size of the weapon takes care of much of that for you, instead you major concern becomes blocking. For me the second set of problems was harder to learn then blocking, it actually took me longer to learn how to play shielder then it took me to learn how to play 2 hander or polearm.
"I'm more saying there's a big problem with the huge, unbreakable shields as there is no negative for using one."
As to this quote, I already mentioned that there are two really big disadvantages to playing shielder, killing power and range. So I am not going back there. But on the unbreakable argument; A houscarl shield goes down to 6 hits of an axe or poleaxe, 2 of this hits will be completed as a shielder is trying to get into weapon range of someone with a poleaxe. That is 33% of a shield gone before the shielder even gets to swing his weapon, another big disadvantage. On the average all shields go down much too quickly, it was very rare for me to keep a regular houscarls whole till the end of a round. So please no more talk about unbreakable shields.
Back to Rusty, thank you for proving my point that timing, range and angles are all important for a shielder and those things are achieved as you put it through "good footwork". However, even with "good footwork" and "speed bonous" you will still not 1 shot everyone "ALL OF THE TIME", to suggest that is misleading.
As to an agility build, even with good foot work and speed bonuses you will still get tons of whiffs. I found that playing with a 12 str build with a PS 4 with a top tier sword I whiffed a disgustingly large amount of times, plus I had to hit some opponents 6 times or more when I did not wiff. While delivering so many hits in a duel is fine, in a battlefield that is too much time wasted the more time you spend on an opponent the less control you have. As time goes by you leave more and more room for the unexpected and the uncontrolled to happen (aka he gets supported by friendlies, stray throwing, stray arrows, cav runs you over ets....). That is why being able to kill an opponent in 1 to 2 hits is a huge advantage that is not often talked about (its a major reason why 2 handers and polearms are so much better then shielders and why I am going back to polearm). That is why I consider a high agility build for a shielder more difficult to play and not less then an str build shielder.