Author Topic: Nonse hit detection- will be ever fix?  (Read 6952 times)

0 Members and 1 Guest are viewing this topic.

Offline duurrr

  • Knight
  • ***
  • Renown: 65
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: kekeeke
Re: Nonse hit detection- will be ever fix?
« Reply #75 on: June 27, 2012, 12:25:54 am »
0
CMP NERF RANGE

THANKS

Offline Sir Ryden

  • Baron
  • ****
  • Renown: 140
  • Infamy: 31
  • cRPG Player
  • Fat
    • View Profile
  • Faction: Fat?
  • Game nicks: Fat
  • IRC nick: Ryden
Re: Nonse hit detection- will be ever fix?
« Reply #76 on: June 27, 2012, 12:27:53 am »
0
I agree with Gafferjack whole heartidly.

Offline NeoZecks

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: EldridGray
Re: Nonse hit detection- will be ever fix?
« Reply #77 on: June 27, 2012, 01:04:45 am »
0
Gafferjack is right.
And in response to his correctness, I demand a Hammaxe.
One side does blunt, one side does cut, and a tip in the middle for thrusting pierce...

Take your time gentlemen, I'm happy to wait a whole 2... 3, days?

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Nonse hit detection- will be ever fix?
« Reply #78 on: June 27, 2012, 04:56:43 am »
+1
In general, this is an undesirable way to model weapon length outside of people being completely naked. I'd assume that most armors are, in fact, not part of your skin. A gambeson should be at least 1-2 cm of thickness, not counting any of the heavier armors. The fact that you take full damage from being hit by the tip of a weapon that didn't penetrate more than 2-3 cm into your flesh is fairly unrealistic, unless HP is supposed to model pain tolerance.

You are assuming that the hitbox is your armor or your skin, but it's not. The hitbox is made up of several capsules that approximate the shape of the body, and it's thinner than armors. Apart from some points, the blade will need to go quite deep to intersect with it.
(click to show/hide)
Reducing weapon length is not an option, it would result in misses that look like clean hits.

Offline Gafferjack

  • Knight
  • ***
  • Renown: 40
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Nonse hit detection- will be ever fix?
« Reply #79 on: June 27, 2012, 06:15:49 am »
0
The fact that you take full damage from being hit by the tip of a weapon that didn't penetrate more than 2-3 cm into your flesh is fairly unrealistic, unless HP is supposed to model pain tolerance.

So:

•The hitboxes are deep enough to constitute a solid hit.

or

•HP is modeled on pain tolerance.

Which of these is the official stance on game mechanics? Or does the tip of the weapon already not do full damage? I can infer that it's probably the first option, but the fact that there is no crippling/damage of body parts leads me to believe the second (and that we're indestructible beings). I also still don't understand the logic behind weapons like picks having a length longer than the actual striking head's tip.

Offline Tomeusz

  • Junk Thread Creator
  • Count
  • *****
  • Renown: 172
  • Infamy: 165
  • cRPG Player
    • View Profile
Re: Nonse hit detection- will be ever fix?
« Reply #80 on: June 27, 2012, 02:18:45 pm »
0
Picks not only have longer range, but can stab you with sides of the weapon(not only peak). Mosty stupid thing is cav hitting you with hand or 1 metre out your body and getting kill.

This game takes out skills, how to learn to dodge fuking ghost!?
« Last Edit: June 27, 2012, 02:40:53 pm by Tomeusz »

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: Nonse hit detection- will be ever fix?
« Reply #81 on: June 27, 2012, 03:10:39 pm »
0
dodge fuking ghost!?

You can block it.
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Nonse hit detection- will be ever fix?
« Reply #82 on: June 27, 2012, 03:13:20 pm »
+1
how to learn to dodge fuking ghost!?

Don't dodge it, there's an easier way...
(click to show/hide)

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Nonse hit detection- will be ever fix?
« Reply #83 on: June 27, 2012, 05:09:12 pm »
-1
And Mount&Blade had it long before them.
actually pvkii is at least older than warband.

and it really doesn't feel like warband does, game has aoe attacks in practise. for example you swing and backpeddle, if someone walks into the area you swung at they get hit. you swing left side of your horse you tend to hit anything in a area to the side of horse, even if you swing way above their head. both examples your a hitting people without your weapon passing anywhere near them.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Nonse hit detection- will be ever fix?
« Reply #84 on: June 27, 2012, 05:46:52 pm »
0
actually pvkii is at least older than warband.

Mount&Blade, not Warband.

and it really doesn't feel like warband does, game has aoe attacks in practise. for example you swing and backpeddle, if someone walks into the area you swung at they get hit. you swing left side of your horse you tend to hit anything in a area to the side of horse, even if you swing way above their head. both examples your a hitting people without your weapon passing anywhere near them.

No.

Offline Tomeusz

  • Junk Thread Creator
  • Count
  • *****
  • Renown: 172
  • Infamy: 165
  • cRPG Player
    • View Profile
Re: Nonse hit detection- will be ever fix?
« Reply #85 on: June 27, 2012, 07:10:47 pm »
0