Author Topic: Non discrete damage  (Read 1193 times)

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Offline engurrand

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Non discrete damage
« on: June 23, 2012, 09:56:04 pm »
+7
I know the title is misleading but i'm not sure what to call it..

So consider this situation.

You attack someone, it his them, it does damage, the damage is subtracted from their health.

Their health stat changes to the new level.

Rather than have an instantaneous jump from one state to the next when you get hit, maybe we can have the life bar "drain"..

Let me explain.

Consider this.

You attack someone, it hits them it does damage and then the damage is subtracted from their health.

Their health stat changes to the new level.

The life bar moves down one point per x time until the total damage done by the weapon is met.

This in a sense does increase the effective HP of any player, but i think it is an interesting dynamic worthy of consideration.

There are of course many other directions the idea could be taken.. For example each weapon, or some factor based on stats and skill, could make it a mix of instantaneous and "continuous (i.e DOT)" damage. So with a large axe, say, you hit for 40 damage. 20 of that damage is delivered instantly, and the rest is incured as a drain that takes say .7 second to complete... The timing of the drain of course is the main alterable feature, and tricks to play with that might create interesting dynamics. waiting 3 seconds for 10 damage to be done is too high i say, but draining super fast, like 40 points in .1 second is too fast.

The rate i think is that if you hit someone with 60 HP for 30 damage it would take 1.3  seconds to apply all of that damage.
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Offline Joker86

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Re: Non discrete damage
« Reply #1 on: June 23, 2012, 09:58:54 pm »
+2
First I thought WTF, but actually the idea sounds interresting. Not in the version you suggested, but it would be worth thinking about it.
Joker makes a very good point.
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Offline XyNox

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Re: Non discrete damage
« Reply #2 on: June 24, 2012, 12:14:03 am »
0
Playing this through in my head it would mean people can take lethal hits and die a short time after the hit, doesnt it ? I cant see any gain from this. It basicly gives people who have already been killed the opportunity to dish out additional damage. What is your intention or expected impact on gameplay behind this suggestion and in which situations should it be considered ?
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Offline Froto_the_Loc

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Re: Non discrete damage
« Reply #3 on: June 24, 2012, 12:19:23 am »
+4
Ya know that scene in The Fellowship of the Ring? The one where Boromir gets shots like a bazillion time and still kills some uruk before croaking?

That's what we shall see.
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Offline Wiltzu

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Re: Non discrete damage
« Reply #4 on: June 24, 2012, 12:23:04 am »
+1
I'm sceptical..  And now I mean it for real
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Offline Toffi

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Re: Non discrete damage
« Reply #5 on: June 24, 2012, 12:29:24 am »
0
Sounds interesting!

Offline Leshma

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Re: Non discrete damage
« Reply #6 on: June 24, 2012, 12:42:06 am »
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This is quite heavy realistic approach to balancing the game.

You can simulate things like bleeding, mild blunt trauma which doesn't result in visible physical disability at first, but later leads to numbness of certain part of your body which means you can't use them anymore, also could be used to simulate poisoning effects etc.

But for numbness part it would require different health system like in Deus Ex where body is divided into zones and where it's possible to lose control over an arm while still being alive which currently isn't possible in Warband.

Maybe in Warband 2 or cRPG 2? I like the idea though.

Offline Teeth

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Re: Non discrete damage
« Reply #7 on: June 24, 2012, 12:25:34 pm »
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Would be cool, if only because if that pesky archer I'm chasing turnshoots me in the face, I'll have time to still chop his head off.

Apart from that, shit idea. Getting the killing blow on something is quite important in this game and can save your own life. Horses of lancers charging towards you for example or the aforementioned archer. It would be really annoying to have them not die instantenously. Which is realistically possible. I know being a greatmauler and rushing into a mob of enemies is going to grant you even more kills with this system.

Offline Protemus

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Re: Non discrete damage
« Reply #8 on: June 24, 2012, 12:36:07 pm »
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The idea has a potential,but as Joker said,not kinda your version,I mean it would be annoying to hit someone damn fifthy times before he colapse on floor but again it would be fun to see someone full with arrows like a freaking hedgehog trying to take someone with him before falling and bleeding to death
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Offline Tzar

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Re: Non discrete damage
« Reply #9 on: June 24, 2012, 03:15:12 pm »
0
I dun like this idea.

cRPG is all ready forgiving enough don't see a reason why you should prolong the lives of people..

This idea would make cRPG feel like some zombie hack n slash...

Plus it would be the final death blow to coming out of a 3vs1 situation alive.
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Offline engurrand

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Re: Non discrete damage
« Reply #10 on: June 24, 2012, 08:37:32 pm »
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I think you guys have a poor perspective of math and time maybe?

At most someone would get like 1 swing off before they died.

A man said 3 but the people saw 100.
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Offline Frell

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Re: Non discrete damage
« Reply #11 on: June 24, 2012, 10:00:12 pm »
+1
Maybe...

Instant damage for blunt hits


Bleed damage for pierce and cut, unless its to the head



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Offline engurrand

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Re: Non discrete damage
« Reply #12 on: June 24, 2012, 10:43:35 pm »
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If i knew more about how the M&B system works i would make more detailed description.

For now though, the only real aspect i'm looking at is to make the life bar not instantaneously jump from one number to the next. I'm not looking for bleed damage where you stand around and swing while you die for 10 seconds.

maybe just give people an extra few tenths of a second.
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Offline Gravoth_iii

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Re: Non discrete damage
« Reply #13 on: June 24, 2012, 11:12:16 pm »
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Sounds like a real nice idea, headshots should still be insta-death tho x) and maybe bigger DMG drains hp faster? It would be a real cool addition to the game!
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Offline XyNox

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Re: Non discrete damage
« Reply #14 on: June 25, 2012, 02:17:30 am »
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I think you guys have a poor perspective of math and time maybe?

At most someone would get like 1 swing off before they died.

A man said 3 but the people saw 100.

Lets assume you receive a very hard hit that drains all your life. The draining might last for 0.5 second -ish before you are dead. First, the stun after taking damage + the time needed to swing/shoot is already too long to get out another attack before dying.

But for the sake of this suggestion lets assume you COULD get out an attack when you are actually a walking dead - why should you be granted this luxury when you have already been defeated ?
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