Author Topic: Turning speed nerf effects 1h more than 2h/pole.  (Read 12749 times)

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Offline Thovex

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #15 on: June 22, 2012, 05:12:11 pm »
+2
And im not denying what the op is saying, since the 1h stab naturally is more to the right. I just dont want to act like something completely overreacted is the truth.

And as i said, since there is the possibility im wrong, that we should test it. Instead of arguing.

And if im not trying to the defend the class i played on my main the entire time, who is then? Every possible trick in the book for the 2h got nerfed, or well the ones i know, which was quite alot.

I'M NOT PART OF THIS MADNESS.

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Offline Nessaj

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #16 on: June 22, 2012, 05:14:04 pm »
0
Why don't you just test it your self, why drag cmp into it? Do the test and post your findings.

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Offline Phazey

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #17 on: June 22, 2012, 05:15:58 pm »
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cmp: it was fixed with latest update

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Offline Bulzur

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #18 on: June 22, 2012, 05:26:03 pm »
-4
1h complaining ?

Believe me, longspear user have it way harder than you.
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Offline oprah_winfrey

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #19 on: June 22, 2012, 05:28:42 pm »
-2
1h complaining ?

Believe me, longspear user have it way harder than you.

Yeah, it sure sucks that your support/anti cav weapon is now a support/anti cav weapon. That being said, I think the devs should change it back to 2 slots, readd the overhead attack and remove blocking with it. I guess they could take off the unbalanced tag as well.

Offline [ptx]

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #20 on: June 22, 2012, 05:41:07 pm »
+3
1h complaining ?

Believe me, longspear user have it way harder than you.
lolnowai, it is actually way easier now, or at least feels that way.

Offline cmp

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #21 on: June 22, 2012, 05:42:08 pm »
0
lolnowai, it is actually way easier now, or at least feels that way.

I think he means 1v1.

Offline [ptx]

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #22 on: June 22, 2012, 05:43:50 pm »
0
Well, apart from the lost option of doing 360 degree spinstabs, 1v1 feels easier too, whatever you did to hitboxes (according to Paul), has made landing counterattacks in 1v1 with a longspear much more reliable.

Offline cmp

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #23 on: June 22, 2012, 05:45:08 pm »
+2
Sweetspots, not hitboxes.

Offline Bulzur

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #24 on: June 22, 2012, 05:46:50 pm »
0
Come play in eu1 and let me watch and learn from you ptx. I really feel like hitting the guy, but it just always goes "beyond". And he hits me just fine, ofc.
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Offline _GTX_

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #25 on: June 22, 2012, 05:47:28 pm »
+1
Why don't you just test it your self, why drag cmp into it? Do the test and post your findings.

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Because CMP answered to my post. With 2 words, pretty much telling me to shut up. Which i think is a bit of an asshole move, since i expected a proper answer.

I need someone to do the test with, and it would be ideal to do it with teeth, so he could see it with his own eyes. Instead of me telling him, i did the test and he were wrong. That might be a little bit hard for him to trust. :)

Edit: Recording with fraps would also fuck it up a little :P. Fraps is a bitch, takes waaay too much power.
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Offline engurrand

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #26 on: June 22, 2012, 05:54:41 pm »
-1
You're right, rustyspoon.

But I must admit that I'm sick of turning and spinning in this game. Hopefully next Mount and Blade will have realistic combat, not this dancing bullshit everyone is abusing atm.

Fight IRL or hook up your computer to brain...

Think... you have mosue and keyboard.

What do you want then?
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Offline Chasey

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #27 on: June 22, 2012, 06:01:33 pm »
+1
I did some testing with the longspear and found that turning into your swings (which you can still do with the turn speed change) no longer makes it so you hit the sweet spot.I tested it on some 1 that was

mid range and i glanced 8 out of 10 hits with spinning, but a straght stab hit 10 out of 10. So the sweet spots have somehow been changed so that straight hits, actualy hit most of the time which is good.

However a straight hit still glances 100% of the time when some 1 is face hugging you. The only way to hit people that were so close to you before was to spin and hit the sweet spot but because thats been

removed its now near impossible to hit people that face hug you. Which has in fact made 1v1's alot harder imo. But hey the games not balanced around 1v1s so i dont really mind, just my observations so far =)
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Offline BlindGuy

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #28 on: June 22, 2012, 06:12:34 pm »
0
Long polearms should not be viable in 1v1 against non-idiots anyway, you should not be able to dominate the gank world and duel world.
I don't know enough

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Offline Vicious666

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Re: Turning speed nerf effects 1h more than 2h/pole.
« Reply #29 on: June 22, 2012, 06:30:14 pm »
0
cmp the soo promised better wpf curvE?

no becouse combat is becoming boring and boring and slower at every patch.         i play 1h since this mod got 20 ppl online, and never changed my class in what 2 years and half? 3?    ,   now   follow someone "agile" with 6+ athletics and make overhead is almost impossible,  withouth considering strange things like,  you do overhead, the target is there, you made the swing , but suddently you hit nothing and he hits you from flank,  than he appear near your flank.         there is a void of animation and comunications between client, target position and your swing.


did you try 1h  cmp? seams we are glued or webbed to the ground when we try an overhead tryng to follow a fast target, fact is the camera and the char follow the target but the sword dont,  so you do lets say a 90 degree turn,  you do it and you aim correctly but when the sword start  move, he pull you back at minor degree, missin the target leaving you like an idiot hitting air
« Last Edit: June 22, 2012, 06:34:12 pm by Vicious666 »