Author Topic: A suggestion to solve 2h lolstab?  (Read 3186 times)

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Offline Deltah

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Re: A suggestion to solve 2h lolstab?
« Reply #30 on: June 20, 2012, 10:12:19 pm »
+3
Yes, but Saul, my point is that any kid can pick up a two handed sword and with the build to use one, with the addition of the weapons bullshit, such as stabs and hiltslash etc, allow them to outmatch most players without  any skill requirement aside from the mediocre manual blocking it takes to counter the slower, shorter, and less damaging weapons that shielders and other 1h use. One handers and  some pole-arm users on the other hand are practically required to have flawless footwork, superior timing, and to be in the practice of chambering, feinting, and holding, if they are to effectively counter any soccer mom with a danish. To be fighting someone of the same skill level than me or higher who happens to be using a two handed weapon, is shoving my cock into a blender repeatedly and expecting different results. That is by my definition, silly and one sided. Thus, imbalanced.
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Offline duurrr

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Re: A suggestion to solve 2h lolstab?
« Reply #31 on: June 20, 2012, 11:42:18 pm »
+1
i lold at how bad 2h stabs are in crpg compared to native
and guess what, crpg takes nowhere as much playerskill as native melee wise

solution ? stop crutching on range and actually learn to play the game, learn to play melee

Offline Dezilagel

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Re: A suggestion to solve 2h lolstab?
« Reply #32 on: June 20, 2012, 11:52:18 pm »
+1
2 years?!

Sorry, but then it's clearly just a l2p issue, really.

With that amount of experience... I mean come on.
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Offline Deltah

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Re: A suggestion to solve 2h lolstab?
« Reply #33 on: June 21, 2012, 02:23:39 am »
+1
2 years?!

Sorry, but then it's clearly just a l2p issue, really.

With that amount of experience... I mean come on.

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Offline Smoothrich

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Re: A suggestion to solve 2h lolstab?
« Reply #34 on: June 21, 2012, 01:06:44 pm »
0
are you saying na_1 is a danish blender?  seriously 90 percent of the melee builds are long polearms + heavy armor or shielders with steel picks/hammers, plus occasional strength build 1 handers with swords.  fewer 2handers than I've seen at any point in the mod.  scoreboards are usually one 2hander in the top5-10 of either team, rest are cav/1hander hybrids or strength build heavy armor halberd/bill/awlpike/glaive/etc

also i have 7 IF and 57 head armor, most 1handers with loomed swords take off 50 percent or more of my HP with a left swing to my +3 pigface klappviser, steel picks usually do about 80 percent of my HP, boy thats underpowered
« Last Edit: June 21, 2012, 01:10:24 pm by Smoothrich »
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Offline Paul

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Re: A suggestion to solve 2h lolstab?
« Reply #35 on: June 21, 2012, 01:07:52 pm »
0
90% in NA units.

Offline San

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Re: A suggestion to solve 2h lolstab?
« Reply #36 on: June 21, 2012, 03:16:37 pm »
+1
Maybe it's because I use a short weapon that gets outranged by everything, but I don't have any particular problem against the 2h stabs compared to any of the other swing directions. I actually look for stabs since I can chamber them with a good chance that they won't be able to block it. I'm more annoyed by stabs going through enemy teammates since it's hard to predict when handling multiple people.

@Smoothrich
I have 58 head armor and 7 IF with 24 strength, and 1h cut weapons do like 10-20% damage at most, held swings may do double that. Agi hammer/picks can do 30%. Maybe that 1 armor makes a huge difference? -_-
A mixture of held swings and speedbonus vastly increases damage.

Offline Gravoth_iii

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Re: A suggestion to solve 2h lolstab?
« Reply #37 on: June 21, 2012, 03:42:36 pm »
0
i lold at how bad 2h stabs are in crpg compared to native
and guess what, crpg takes nowhere as much playerskill as native melee wise

solution ? stop crutching on range and actually learn to play the game, learn to play melee

Okay, so to make cRPG require as much playerskill as native is to make everyone play melee better?
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Offline Smoothrich

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Re: A suggestion to solve 2h lolstab?
« Reply #38 on: June 21, 2012, 09:52:50 pm »
-1
I was in a strat battle the other day and some fallen strength shielder with 1handed cleaver nearly blackbarred me with a single left swing, wearing 45~ head armor. 

Nonloomed pubbie 1handers without strength builds and don't hold swings or use pierce usually just glance off the head armor, yeah, but 9/10 shielders use picks and hammers now anyways, which hit harder then any greatsword in the game if they left swing at your head, which they do with every swing

if all these backpedaling and weapon reach/attack type nerfs go through, why shouldn't everyone just go strength build shielder with a hammer or pick.   seems like it will be broken
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Offline bruce

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Re: A suggestion to solve 2h lolstab?
« Reply #39 on: June 21, 2012, 11:43:27 pm »
0
Cmp said something about boosting kick.
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Offline Leshma

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Re: A suggestion to solve 2h lolstab?
« Reply #40 on: June 23, 2012, 06:50:30 pm »
+1
Since polearms were nerfed, many respecced/retired to twohanders. There's a way to stop that:

http://www.youtube.com/watch?v=Xu1yD5XhMb0&feature=player_embedded

What do you guys think? Better or worse?

They seem a bit OP to me, reading feints looks harder.

Offline Visconti

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Re: A suggestion to solve 2h lolstab?
« Reply #41 on: June 24, 2012, 06:42:19 am »
0
Since polearms were nerfed, many respecced/retired to twohanders. There's a way to stop that:

http://www.youtube.com/watch?v=Xu1yD5XhMb0&feature=player_embedded

What do you guys think? Better or worse?

They seem a bit OP to me, reading feints looks harder.

Those animations look worst then the ones in the first mount and blade.

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Offline Patoson

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Re: A suggestion to solve 2h lolstab?
« Reply #42 on: June 24, 2012, 06:53:32 am »
+3
I've been saying this for some time now: greatswords should have polearm stab or something in between (and I'm a 2h).
« Last Edit: June 25, 2012, 01:27:17 pm by Patoson »

Offline Artyem

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Re: A suggestion to solve 2h lolstab?
« Reply #43 on: June 24, 2012, 11:38:04 am »
+2
To lighten things up in this thread I thought I'd make this:

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Anyway, yeah, polearm stab on greatswords is the only way to balance the game without needing to completely wreck every other class and I can see that not many people agree, yet if you removed the rotation nerf it could work pretty well.
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Offline Magikarp

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Re: A suggestion to solve 2h lolstab?
« Reply #44 on: June 24, 2012, 02:35:56 pm »
+2
Lol, so in other words: make the danish the best 2hander out there? Idiotic whining is what I'd call that.

Lolstabbing ain't possible anymore, so why nerf weapons that are MEANT to have stab?
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