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Author Topic: Possible new feature: different hilt/blade damage  (Read 16246 times)

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Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #180 on: June 20, 2012, 06:40:46 pm »
+11
If this is implemented I hope you'll finally remove blocking while kicking as wel. That would at least make it a high risk/high reward, rather than the high reward, not much risk at all, that kicking is now.

Yeah, I might do that.

Offline Thovex

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Re: Possible new feature: different hilt/blade damage
« Reply #181 on: June 20, 2012, 06:42:40 pm »
+1
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Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #182 on: June 20, 2012, 06:48:21 pm »
0
If this is implemented I hope you'll finally remove blocking while kicking as wel. That would at least make it a high risk/high reward, rather than the high reward, not much risk at all, that kicking is now.
Sounds like it would be extremely punitive to accomplished pole kickers.
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Offline Thovex

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Re: Possible new feature: different hilt/blade damage
« Reply #183 on: June 20, 2012, 06:57:44 pm »
0
Yeah, I might do that.

Also when are the 32+ Retirements coming?  :mrgreen:
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Offline Leshma

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Re: Possible new feature: different hilt/blade damage
« Reply #184 on: June 20, 2012, 06:58:18 pm »
0
If you nerf facehugging and S keying and pokes, what are we suppose to do, stand still 3 ft apart and just take turns swinging and blocking?

That's the point of this game, if you haven't noticed.

Offline _GTX_

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Re: Possible new feature: different hilt/blade damage
« Reply #185 on: June 20, 2012, 07:02:58 pm »
0
That's the point of this game, if you haven't noticed.

Thats what this game is becoming, a game with no depth or posibilities, only limits.
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Offline _GTX_

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Re: Possible new feature: different hilt/blade damage
« Reply #186 on: June 20, 2012, 07:04:00 pm »
+2
If this is implemented I hope you'll finally remove blocking while kicking as wel. That would at least make it a high risk/high reward, rather than the high reward, not much risk at all, that kicking is now.

Couldent agree more, i never used that trick. Such a cheap way of getting past people's blocks in my opinion.

Edit: Fuck double post -.-, my mistake!
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Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #187 on: June 20, 2012, 07:17:44 pm »
+7
_GTX_ ...
those two posts in a row make me laugh.. I wonder why.
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Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #188 on: June 20, 2012, 07:22:35 pm »
+1
Glad I wasn't the only one to notice. :lol:

Offline Vodner

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Re: Possible new feature: different hilt/blade damage
« Reply #189 on: June 20, 2012, 07:27:27 pm »
+2
Quote
That's the point of this game, if you haven't noticed.
There is absolutely no depth if the game is played that way. Blocking would be trivially easy.

Offline Thovex

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Re: Possible new feature: different hilt/blade damage
« Reply #190 on: June 20, 2012, 07:28:31 pm »
0
_GTX_ ...
those two posts in a row make me laugh.. I wonder why.

Even I got that.  :rolleyes:
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Offline Phew

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Re: Possible new feature: different hilt/blade damage
« Reply #191 on: June 20, 2012, 07:28:51 pm »
-2
Thats what this game is becoming, a game with no depth or posibilities, only limits.

That's why we need the stamina bar. Enable every trick in the book (spinthrust, hiltslash, kicks, spam, feints, holds, lolstab, shield bash, etc), just limit them with a stamina mechanic. If you want to beat that super skilled player, bust out all your tricks, but be prepared to be killed by a peasant afterwards because you are so exhausted.

Stamina bar would also open up new tactics, like playing defensively to wear your opponent out, faking fatigue then going berserk, peasants could be actually be useful by making top players waste stamina so their teammates could get the kill, etc.
« Last Edit: June 20, 2012, 07:36:14 pm by Phew »

Offline Vodner

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Re: Possible new feature: different hilt/blade damage
« Reply #192 on: June 20, 2012, 07:33:22 pm »
+1
That's why we need the stamina bar. Enable every trick in the book (spinthrust, hiltslash, kicks, spam, feints, holds, lolstab, shield bash, etc), just limit them with a stamina mechanic. If you want to beat that super skilled player, bust out all your tricks, but be prepared to be killed by a peasant afterwards because you are so exhausted.
Why nerf individual skill?

Offline Phew

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Re: Possible new feature: different hilt/blade damage
« Reply #193 on: June 20, 2012, 07:37:48 pm »
+2
Why nerf individual skill?

If anything, stamina would enhance individual skill, since stamina management becomes yet another skill to master. If you ever played Dark Age of Camelot back in the day, it had an endurance bar, and there were all kinds of interesting tactics to make your opponent waste endurance while conserving yours for the decisive moment. Not the same genre of game, but my point remains.

The mauler that spams 100 overheads in a row isn't tapping into some advanced individual skill. Make him decide how to most efficiently expend his energy, and you start to separate the wheat from the chaff.
« Last Edit: June 20, 2012, 07:43:31 pm by Phew »

Offline Vodner

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Re: Possible new feature: different hilt/blade damage
« Reply #194 on: June 20, 2012, 07:40:43 pm »
0
If anything, stamina would enhance individual skill, since stamina management becomes yet another skill to master.
It would eliminate the ability of a single player to kill a lot of enemies in a short period of time. I think that is something that should be encouraged.

I would much rather see depth added by enabling more tricks in the same vein as hiltslashing, spingstabs, etc. A lot more. Enough that it would take years for players to polish all of them to the degree we see now.
« Last Edit: June 20, 2012, 07:46:55 pm by Vodner »