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Author Topic: Possible new feature: different hilt/blade damage  (Read 16537 times)

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Offline Tzar

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Re: Possible new feature: different hilt/blade damage
« Reply #165 on: June 20, 2012, 05:58:38 pm »
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Ok so good was just worried that he didnt think bout that this dear leader cmp is a smart one.

Dear leader makes no mistakes.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leshma

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Re: Possible new feature: different hilt/blade damage
« Reply #166 on: June 20, 2012, 06:01:46 pm »
+1
Backpedaling should suffer. Lamest move ever.

Offline Grumbs

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Re: Possible new feature: different hilt/blade damage
« Reply #167 on: June 20, 2012, 06:10:49 pm »
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Face hugging left spam shielders/agi 2 handers could become a problem with these changes.

On paper it looks like a cool idea, but the amount of balancing required looks insane
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Offline Leshma

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Re: Possible new feature: different hilt/blade damage
« Reply #168 on: June 20, 2012, 06:14:19 pm »
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You can always kick facehugger.

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Offline oprah_winfrey

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Re: Possible new feature: different hilt/blade damage
« Reply #169 on: June 20, 2012, 06:14:51 pm »
+2
S keying should have a small chance of getting knocked down, due to tripping. :D

Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #170 on: June 20, 2012, 06:18:12 pm »
+4
Face hugging left spam shielders/agi 2 handers could become a problem with these changes.

I was thinking of buffing kick range slightly, turning rate as well if needed.
Basically facehugging should be extremely risky.

Offline Leshma

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Re: Possible new feature: different hilt/blade damage
« Reply #171 on: June 20, 2012, 06:18:41 pm »
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That would be awesome but there's a problem with changes like that.

People who cry "you dumbed down the game". If we could shut their mouths somehow, game would become even better because devs wouldn't have to deal with people who qq after every single change.

Offline cmp

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Re: Possible new feature: different hilt/blade damage
« Reply #172 on: June 20, 2012, 06:20:55 pm »
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That would be awesome but there's a problem with changes like that.

People who cry "you dumbed down the game".

Where is the problem?

Offline Overdriven

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Re: Possible new feature: different hilt/blade damage
« Reply #173 on: June 20, 2012, 06:21:05 pm »
+1
S keying should have a small chance of getting knocked down, due to tripping. :D
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Offline Lech

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Re: Possible new feature: different hilt/blade damage
« Reply #174 on: June 20, 2012, 06:21:40 pm »
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I was thinking of buffing kick range slightly, turning rate as well if needed.
Basically facehugging should be extremely risky.

It already is against decent enemies. Most people just don't know how to use it, making it even easier and more forgiving for 2h and polearms isn't best option.

Offline oprah_winfrey

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Re: Possible new feature: different hilt/blade damage
« Reply #175 on: June 20, 2012, 06:22:04 pm »
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I was thinking of buffing kick range slightly, turning rate as well if needed.
Basically facehugging should be extremely risky.

If you nerf facehugging and S keying and pokes, what are we suppose to do, stand still 3 ft apart and just take turns swinging and blocking?

Offline Zisa

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Re: Possible new feature: different hilt/blade damage
« Reply #176 on: June 20, 2012, 06:29:09 pm »
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Ok so good was just worried that he didnt think bout that this dear leader cmp is a smart one.

Dear leader makes no mistakes.
No, he makes mistakes, he just learns and corrects them, making him smarter then you think.
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Offline Joker86

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Re: Possible new feature: different hilt/blade damage
« Reply #177 on: June 20, 2012, 06:30:31 pm »
+1
I would like to see how daggers get highly increased damage and no hilt penalty. That way you could have a viable facehugging weapon and yet another class (dagger and shield).

 :mrgreen:
Joker makes a very good point.
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Offline IG_Saint

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Re: Possible new feature: different hilt/blade damage
« Reply #178 on: June 20, 2012, 06:34:01 pm »
+5
I was thinking of buffing kick range slightly, turning rate as well if needed.
Basically facehugging should be extremely risky.

If this is implemented I hope you'll finally remove blocking while kicking as wel. That would at least make it a high risk/high reward, rather than the high reward, not much risk at all, that kicking is now.

Offline Grumbs

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Re: Possible new feature: different hilt/blade damage
« Reply #179 on: June 20, 2012, 06:36:11 pm »
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Maybe holding a shield and doing fast left attacks should come with risk too? That shield forcefield is long overdue for some balancing
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