Poll

Want?

Yes
242 (84.6%)
No
44 (15.4%)

Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 16489 times)

0 Members and 1 Guest are viewing this topic.

Offline Toodles

  • Knight
  • ***
  • Renown: 76
  • Infamy: 4
  • cRPG Player
  • DON'T CHASE CAV
    • View Profile
  • Game nicks: Merc_Bjorn
Re: Possible new feature: different hilt/blade damage
« Reply #45 on: June 20, 2012, 07:29:10 am »
+7
 :!:

This is featured in Vikingr already - it affects axes both one handed and two handed, spears (no, you cannot kill a guy at point blank range with a long spear by wiggling around senselessly, only give him a bit of a stagger) maces and swords. Yes, even swords, in Vikingr most damage will be dealt with the middle section of the sword, with the area closest to the hilt dealing the least amount (although it being a blade, naturally it'll still cause damage). This cuts down a huge deal on the spammy spammy one handed left to right for instance, every single weapon has it's own sweet spot. Someone mentioned raising the skill cap - this absolutely does it. I was hugely in favour of this feature over there, so definitely I'll support it here.

By the way, you might say that it'll cause people to permanently stay at their own weapon specific sweet spot range and thus cause further backpedal and or annoyances, just so you know, it can actually give a reason to sweep for the FEET when one is CLOSER than ideal distance - it's all about the distance from your hand / hands to the target.

Anyway, one handed axe fights in Vikingr are possibly the most fun I've had with Warband in ages, land a proper blow and it's often a one hit kill. Awesome feature, requires a HUGE amount of stat balancing to even things out. Worth it.

Bjorn

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Possible new feature: different hilt/blade damage
« Reply #46 on: June 20, 2012, 07:34:32 am »
0
I'm really worried about my stabs on my Arabian Guard sword.
I'm not sure how they land when I turn...
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #47 on: June 20, 2012, 08:03:34 am »
+1
If the knockdown tag can be added to the blunt damage that occurs when hitting with the hilt of a polearm, then I am very much in favor of this change. If not, then at least buffing the damage of the blade portion of polearms to compensate for the lower damage of the blunt hilt hit would suffice. I wouldn't mind hitting enemies for 55 cut damage.

Yeah sure, give ALL polearms knockdown and more damage to compensate for removing a mechanic very similar to knockdown, genius.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Possible new feature: different hilt/blade damage
« Reply #48 on: June 20, 2012, 08:07:25 am »
0
would be a great feature! death to the hiltslashers

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #49 on: June 20, 2012, 08:40:35 am »
0
(click to show/hide)

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #50 on: June 20, 2012, 08:45:32 am »
+1
Pretty goddamn cool, I'd be up for it.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #51 on: June 20, 2012, 08:48:51 am »
0
Not sure why every thread talks about 2 handers dominating the game and being OP, when I try to take notice on NA_1 as I did today, everyone was cav, shielder with blunt or pierce weapon, archer, thrower, or long polearm with heavy armor.  2handers were by far the least numerous and that's the fact whenever I take note of it.  Makes sense when every other class in the game is designed to counter them with ease.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #52 on: June 20, 2012, 08:50:02 am »
+1
Not sure why every thread talks about 2 handers dominating the game and being OP, when I try to take notice on NA_1 as I did today, everyone was cav, shielder with blunt or pierce weapon, archer, thrower, or long polearm with heavy armor.  2handers were by far the least numerous and that's the fact whenever I take note of it.  Makes sense when every other class in the game is designed to counter them with ease.

Outside of dueling, 2 handers aren't all that good, anything else is much superior in combat situations where you're fighting more than 1 guy.

People just tend to balance everything on duels I guess.

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #53 on: June 20, 2012, 09:00:28 am »
0
Or perhaps that is just the situation in NA, not EU.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #54 on: June 20, 2012, 09:02:20 am »
+1
Outside of dueling, 2 handers aren't all that good, anything else is much superior in combat situations where you're fighting more than 1 guy.

People just tend to balance everything on duels I guess.

lol so not true

Makes sense when every other class in the game is designed to counter them with ease.

Say what

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: Possible new feature: different hilt/blade damage
« Reply #55 on: June 20, 2012, 09:17:10 am »
0
Yes  :D

Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Possible new feature: different hilt/blade damage
« Reply #56 on: June 20, 2012, 09:18:04 am »
0
...let the "don't nerf me"-whine commence.

visitors can't see pics , please register or login
When west germany annexed east germany, nobody moved a finger too.

Offline Idzo

  • Earl
  • ******
  • Renown: 494
  • Infamy: 108
  • cRPG Player
    • View Profile
  • Faction: Deserters
  • Game nicks: Deserter_IdZo
  • IRC nick: IdZo Steam Nick: Deja3n9
Re: Possible new feature: different hilt/blade damage
« Reply #57 on: June 20, 2012, 09:49:06 am »
-1
If this means fps drop then no.
Urist: Being crpg mod makes you go insane at some point. look at meow, he thinks he's a fcking cat

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Possible new feature: different hilt/blade damage
« Reply #58 on: June 20, 2012, 10:08:46 am »
0
Yeah sure, give ALL polearms knockdown and more damage to compensate for removing a mechanic very similar to knockdown, genius.

That's exactly what I meant, and it is a genius suggestion.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #59 on: June 20, 2012, 10:10:09 am »
0
Love it!

I suggest that the Saracens from now on fight for the Prophet cmp.

chadzianity is a lie!