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Author Topic: Possible new feature: different hilt/blade damage  (Read 16392 times)

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Offline Toodles

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Re: Possible new feature: different hilt/blade damage
« Reply #45 on: June 20, 2012, 07:29:10 am »
+7
 :!:

This is featured in Vikingr already - it affects axes both one handed and two handed, spears (no, you cannot kill a guy at point blank range with a long spear by wiggling around senselessly, only give him a bit of a stagger) maces and swords. Yes, even swords, in Vikingr most damage will be dealt with the middle section of the sword, with the area closest to the hilt dealing the least amount (although it being a blade, naturally it'll still cause damage). This cuts down a huge deal on the spammy spammy one handed left to right for instance, every single weapon has it's own sweet spot. Someone mentioned raising the skill cap - this absolutely does it. I was hugely in favour of this feature over there, so definitely I'll support it here.

By the way, you might say that it'll cause people to permanently stay at their own weapon specific sweet spot range and thus cause further backpedal and or annoyances, just so you know, it can actually give a reason to sweep for the FEET when one is CLOSER than ideal distance - it's all about the distance from your hand / hands to the target.

Anyway, one handed axe fights in Vikingr are possibly the most fun I've had with Warband in ages, land a proper blow and it's often a one hit kill. Awesome feature, requires a HUGE amount of stat balancing to even things out. Worth it.

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Offline Froto_the_Loc

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Re: Possible new feature: different hilt/blade damage
« Reply #46 on: June 20, 2012, 07:34:32 am »
0
I'm really worried about my stabs on my Arabian Guard sword.
I'm not sure how they land when I turn...
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Offline Vkvkvk

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Re: Possible new feature: different hilt/blade damage
« Reply #47 on: June 20, 2012, 08:03:34 am »
+1
If the knockdown tag can be added to the blunt damage that occurs when hitting with the hilt of a polearm, then I am very much in favor of this change. If not, then at least buffing the damage of the blade portion of polearms to compensate for the lower damage of the blunt hilt hit would suffice. I wouldn't mind hitting enemies for 55 cut damage.

Yeah sure, give ALL polearms knockdown and more damage to compensate for removing a mechanic very similar to knockdown, genius.

Offline Digglez

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Re: Possible new feature: different hilt/blade damage
« Reply #48 on: June 20, 2012, 08:07:25 am »
0
would be a great feature! death to the hiltslashers

Offline [ptx]

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Re: Possible new feature: different hilt/blade damage
« Reply #49 on: June 20, 2012, 08:40:35 am »
0
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Offline Vibe

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Re: Possible new feature: different hilt/blade damage
« Reply #50 on: June 20, 2012, 08:45:32 am »
+1
Pretty goddamn cool, I'd be up for it.

Offline Smoothrich

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Re: Possible new feature: different hilt/blade damage
« Reply #51 on: June 20, 2012, 08:48:51 am »
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Not sure why every thread talks about 2 handers dominating the game and being OP, when I try to take notice on NA_1 as I did today, everyone was cav, shielder with blunt or pierce weapon, archer, thrower, or long polearm with heavy armor.  2handers were by far the least numerous and that's the fact whenever I take note of it.  Makes sense when every other class in the game is designed to counter them with ease.
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Offline Vkvkvk

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Re: Possible new feature: different hilt/blade damage
« Reply #52 on: June 20, 2012, 08:50:02 am »
+1
Not sure why every thread talks about 2 handers dominating the game and being OP, when I try to take notice on NA_1 as I did today, everyone was cav, shielder with blunt or pierce weapon, archer, thrower, or long polearm with heavy armor.  2handers were by far the least numerous and that's the fact whenever I take note of it.  Makes sense when every other class in the game is designed to counter them with ease.

Outside of dueling, 2 handers aren't all that good, anything else is much superior in combat situations where you're fighting more than 1 guy.

People just tend to balance everything on duels I guess.

Offline [ptx]

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Re: Possible new feature: different hilt/blade damage
« Reply #53 on: June 20, 2012, 09:00:28 am »
0
Or perhaps that is just the situation in NA, not EU.

Offline Vibe

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Re: Possible new feature: different hilt/blade damage
« Reply #54 on: June 20, 2012, 09:02:20 am »
+1
Outside of dueling, 2 handers aren't all that good, anything else is much superior in combat situations where you're fighting more than 1 guy.

People just tend to balance everything on duels I guess.

lol so not true

Makes sense when every other class in the game is designed to counter them with ease.

Say what

Offline bruce

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Re: Possible new feature: different hilt/blade damage
« Reply #55 on: June 20, 2012, 09:17:10 am »
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Yes  :D

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Offline Molly

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Re: Possible new feature: different hilt/blade damage
« Reply #56 on: June 20, 2012, 09:18:04 am »
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...let the "don't nerf me"-whine commence.

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Re: Possible new feature: different hilt/blade damage
« Reply #57 on: June 20, 2012, 09:49:06 am »
-1
If this means fps drop then no.
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Offline Rhaelys

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Re: Possible new feature: different hilt/blade damage
« Reply #58 on: June 20, 2012, 10:08:46 am »
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Yeah sure, give ALL polearms knockdown and more damage to compensate for removing a mechanic very similar to knockdown, genius.

That's exactly what I meant, and it is a genius suggestion.
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Offline bosco

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Re: Possible new feature: different hilt/blade damage
« Reply #59 on: June 20, 2012, 10:10:09 am »
0
Love it!

I suggest that the Saracens from now on fight for the Prophet cmp.

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