Poll

Want?

Yes
242 (84.6%)
No
44 (15.4%)

Total Members Voted: 285

Author Topic: Possible new feature: different hilt/blade damage  (Read 14830 times)

0 Members and 1 Guest are viewing this topic.

Offline Zanze

  • Earl
  • ******
  • Renown: 366
  • Infamy: 69
  • cRPG Player
    • View Profile
  • Faction: Ravens of Valhalla
  • Game nicks: Raven_Zan
Re: Possible new feature: different hilt/blade damage
« Reply #15 on: June 20, 2012, 04:20:39 am »
+2
Wouldn't it be a tad more important to give polearms an overhead stab?

Offline Burr1ck

  • Earl
  • ******
  • Renown: 314
  • Infamy: 10
  • cRPG Player
  • The Mercenaries are on Twitch.tv. Check the topic!
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Burrick, Stimpy
Re: Possible new feature: different hilt/blade damage
« Reply #16 on: June 20, 2012, 04:23:21 am »
0
Buff 2h more?
I vote no.

Buff skill level cap more?
I vote yes.
visitors can't see pics , please register or login

"Art thou the hammer, or art thou the nail? From the view of the beam, 'tis all the same. But for the nail, 'tis very different."
- Hammerite

The Mercenaries's YouTube channel

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #17 on: June 20, 2012, 04:25:59 am »
-1
Buff skill level cap more?
I vote yes.

This is still a major nerf to polearms. That means less polearmers and more two-handers, which mean more cavalry, which means more OP and ranged.

What you said is only buffing the skill level cap for polearmers...

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Possible new feature: different hilt/blade damage
« Reply #18 on: June 20, 2012, 04:29:05 am »
+1
Actually...
You could lessen the damage from 2h cut very near the blade.
There will be tears, pissing and moaning.

I'll start...
'But I was trying to cut with the sharp bit.. this is too punitive, especially if I catch someone's sleeve which magically stops the cutting blow."

I voted yes anyway.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #19 on: June 20, 2012, 04:32:30 am »
0
I honestly don't see what's wrong with the melee system we have now. I think polearms (with polestagger), two-handers, and one-handers balance each other out, even if they all do some silly things.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Possible new feature: different hilt/blade damage
« Reply #20 on: June 20, 2012, 04:35:05 am »
0
I like changes, keep em coming :D
visitors can't see pics , please register or login

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: Possible new feature: different hilt/blade damage
« Reply #21 on: June 20, 2012, 04:35:21 am »
+2
So add this, and then buff polearm damage at the tip/head of the pole and have low, blunt shaft damage?

I like it.

Also, nerf 2h. Like, seriously.

Offline Turkhammer

  • Earl
  • ******
  • Renown: 376
  • Infamy: 194
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #22 on: June 20, 2012, 04:36:07 am »
-3
On a different matter Cmp, is there any consideration for fatigue being modeled?  It would be nice to have the weight and balance of a weapon be taken into effect when it comes to the number of swings that can be taken before a period of rest and recovery must take place.

Offline Mechanix

  • Baron
  • ****
  • Renown: 138
  • Infamy: 38
  • cRPG Player
  • lolwut
    • View Profile
  • Game nicks: Mechanix
Re: Possible new feature: different hilt/blade damage
« Reply #23 on: June 20, 2012, 04:38:05 am »
-2
Make polearm overheads do Pierce damage (depending on the weapon) to balance out with the 2hers.
But as the world turned i learned life was hell; livin' in a world no different from a cell - WuTang

Offline Wraist

  • Knight
  • ***
  • Renown: 44
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #24 on: June 20, 2012, 04:39:29 am »
0
One of the devs also mentioned about wanting to make the armor types/attack types more interesting, so perhaps there would be another difference between 2hers and poles as well here.

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: Possible new feature: different hilt/blade damage
« Reply #25 on: June 20, 2012, 05:02:23 am »
0
I think that's a really cool idea for a change.

My request is to spend extra time on looking at weapon rebalance before releasing any part of this... and be ready to make adjustments after.

I have concerns that hits that normally would glance might connect up close due to the blunt damage type, and that would be a little cheesy...

...but the end result of this would be quite awesome, so it's totally worthy the growing pains in the meantime.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Possible new feature: different hilt/blade damage
« Reply #26 on: June 20, 2012, 05:05:36 am »
+4
Judging from that video I am confirmed in my assumption that the developers are striving more for a realistic, team based experience, rather than an arena for skill monsters.

This change would of course be a nerf to polearms, so most likely they will get a buff in some way, but even then their role will change. Not only the spear weapons, also the halberds will turn more to some kind of support weapon, which in theory adds to the rock-paper-scissors-system and makes the different classes even more individual. (Because atm there is only little difference between fighting with a DGS and a poleaxe, especially since polestagger got removed)

I voted yes, because those things are what I like. Make the battlefield more realistic, and the individual count less.

And yes, all you skill whores can downvote my post as you like, I don't mind.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Possible new feature: different hilt/blade damage
« Reply #27 on: June 20, 2012, 05:09:00 am »
+1
Click

Yes, it would need lots of item/mechanics balance to avoid some weapons/weapon classes becoming useless.

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: Possible new feature: different hilt/blade damage
« Reply #28 on: June 20, 2012, 05:11:54 am »
-1
This would also be a nerf to STR-based polearm builds, because they would lack the athletics to get proper distancing. And I like any nerf to STR builds... Of course, this would just make everyone they fight more prone to kicks... Hmmm...

Offline Kenji

  • Baron
  • ****
  • Renown: 140
  • Infamy: 24
  • cRPG Player
  • Casual Player
    • View Profile
Re: Possible new feature: different hilt/blade damage
« Reply #29 on: June 20, 2012, 05:23:39 am »
-1
I'm surprised that noone has requested a nerf for ranged, yet. :mrgreen: