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Author Topic: Possible new feature: different hilt/blade damage  (Read 16487 times)

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Offline cmp

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Possible new feature: different hilt/blade damage
« on: June 20, 2012, 03:31:37 am »
+74
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Yes, it would need lots of item/mechanics balance to avoid some weapons/weapon classes becoming useless.

Offline Cyclopsided

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Re: Possible new feature: different hilt/blade damage
« Reply #1 on: June 20, 2012, 03:34:48 am »
+1
Oh my god this is amazing. The things you can do with this! <3
Will be some careful balancing though.
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Re: Possible new feature: different hilt/blade damage
« Reply #2 on: June 20, 2012, 03:36:51 am »
+5
cmp plz
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Offline Tzar

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Re: Possible new feature: different hilt/blade damage
« Reply #4 on: June 20, 2012, 03:37:38 am »
0
i dun get it.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Casimir

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Re: Possible new feature: different hilt/blade damage
« Reply #5 on: June 20, 2012, 03:39:44 am »
0
blade does cut damage, hilt does blunt damage.  whats to get nub :P
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Offline Grumbs

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Re: Possible new feature: different hilt/blade damage
« Reply #6 on: June 20, 2012, 03:40:04 am »
0
i dun get it.

Looks like you would do some blunt damage with the shaft of the weapon rather than the same damage as the bladed end

Looks like a pretty neat feature, but it might be a bit of a nerf for polearms
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Offline Tzar

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Re: Possible new feature: different hilt/blade damage
« Reply #7 on: June 20, 2012, 03:41:36 am »
0
Aye ok
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

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Re: Possible new feature: different hilt/blade damage
« Reply #8 on: June 20, 2012, 03:41:45 am »
+4
Amazing. Seen this requested many many times and now it could become a reality.
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Offline Wraist

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Re: Possible new feature: different hilt/blade damage
« Reply #9 on: June 20, 2012, 03:46:35 am »
0
Go, go CMP awesomeness!

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Re: Possible new feature: different hilt/blade damage
« Reply #10 on: June 20, 2012, 03:57:22 am »
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So the closer hit would be blunt damage?

Also for swords would it not matter since yah know it's a huge steel blade therefor it would always be cut?

Offline San

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Re: Possible new feature: different hilt/blade damage
« Reply #11 on: June 20, 2012, 03:58:29 am »
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I wonder how this will affect the short 1h cut weapons. It will be nice to have a special hilt/fist hitbox for that.

Offline Vkvkvk

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Re: Possible new feature: different hilt/blade damage
« Reply #12 on: June 20, 2012, 04:05:34 am »
0
As long as the blunt damage on the hilt isn't over the top making it like an actual hilt bump rather than full damage.

Also, will this also apply to 2h/1h? I can't really see the hilt of a two handed or one handed weapon do full damage either, if anything it should be much less than even getting smacked across the face with a polearm's haft.

Offline Torost

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Re: Possible new feature: different hilt/blade damage
« Reply #13 on: June 20, 2012, 04:14:32 am »
0
If you add different stats for leftswing rightswing overhead and stab. Would that spice up things?
Bias strikes with the "strong" arm, and extra power for overheads, esp for 2handed weapons?
Damage types that match the weapon.
example

Elegant Poleaxe:
Leftswing  :30 blunt
Rightswing:35 cut
Overhead  :40 cut
Stab         :26 pierce

Isnt this possible today with just changing some variables?
The rockpaperscissors mindgame would be harder, knowing ur opponents strengths would be an extra edge.

Offline Miley

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Re: Possible new feature: different hilt/blade damage
« Reply #14 on: June 20, 2012, 04:17:54 am »
-2
Buff 2h more?
I vote no.