Author Topic: Peasant_Woman's simple and easy guide to making a playable map for cRPG  (Read 30414 times)

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Offline Mustikki

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When i open the scenes.txt it gives me this mumbo jumbo of stuff. its not organised like yours. help?

(click to show/hide)


#1 Download and install Notepad++, the only real program used at mount&blade .txt files.
(ctrl+f = search)
(click to show/hide)

#4 Searching scene props in-game editor
- Simply left-click scene props list and type the first letters of the prop. i.e. por -> portcullis
- Double left-click placed props list to move fast there.

Btw ninja edited first post. Moved notepad++ link a bit earlier, start of chapter 3.

Also you should take a look at the chapter 3 now, how to pronounce the guide.

I suggest when you guys start making new maps, edit the blank_1, blank_2 or blank_#pick your number# instead of adding new blank lines.
Also changing the name in strings.txt "blank_1 city_scene", "blank_2 forest_castle", lets you keep on track which one you were editing.
And it works the same way, if you want to take a look at someone else's map, that is not in the editor.
Copy .sco file, change name to blank_10.
Copy and overwrite blank_10 terrain code at scenes.txt and change its name to match in above.
Load your game and choose the map.
« Last Edit: June 24, 2012, 05:33:58 am by Mustikki »

Offline Elindor

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EDIT Question answered below...

Basically spawns were not operating as intended and Mustikki answered why.
« Last Edit: June 30, 2012, 11:15:00 pm by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
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Offline Elindor

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Ok Peasant Woman here's some info from Mustikki that should go in about spawns.

The spawning is very complicated. There was somewhere at taleworlds forums someone trying to figure it out. Cant find it now.
But it basically reads the range from entry point (0 def, 32 att) & enemies around (so lower chance to spawn next to enemy group), how close it is to friendlies..

Ps. Found, here: http://forums.taleworlds.com/index.php/topic,113298.0.html
Quote
Ok so the spawner was designed to move spawns around an area.
This works great for most game modes and even for siege when all the attackers are coming from 1 side.

However if you are working on large maps or if you have spawns on 2 sides then it probably won't work.
The spawn script takes distances from the friendly base and the enemy base and does calculations around those.
It doesn't care if spawns are friendly or enemy.

Also at round start every attacker spawns at entry point 32.

I'll let you consolidate that but yeah, spawns are weird!

Basically it seems it prioritizes around ENTRY 0 for defense and entry 32 for attackers....so put those where you want people to spawn most....
The spawns closest to those have priority, and then proximity to enemies and friendlies is a factor after that...
« Last Edit: July 01, 2012, 12:35:26 am by Elindor »
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
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Offline Elindor

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Peasant Woman you still updating this?
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline Peasant_Woman

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Of course, I've just not had much time to visit the forums lately.  :)
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Guide to map making
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Offline Zlisch_The_Butcher

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I'll just add a quick tip, when working on a map, if you're 100% certain what the base water height should be then I'd advice starting the map with low ground, then just lowering the ground 'till it becomes water, as constantly placing perfectly positioned water objects (especially on ground that isn't 100% flat) is extremely tiresome.
« Last Edit: July 19, 2012, 03:53:40 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Vivek

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When I try to test map on siege mode, I got error opcode 16, any one have idea what is wrong? Im sending code here:

Strings.txt
(click to show/hide)

Scenes.txt
(click to show/hide)


Also, i just copied whole mod and made clone folder called crpg-mapy (maps). I launch this synthetic mod and then play cRPG, then siege, choose map Strefa Hill and it crashes.

EDIT: I fixed it, copied files to original crpg and launched by launcher. ^^
However, My spawns doesnt work properly - for now i put only attackers spawn, by setting spawn points from entry points, but it doesnt work. Shall I use crpg attack/def spawners?

EDIT 2: Oh, my map got screwed somehow... I mean, landscape is in its originale before i terraformed it, every single object is gone and now everywhere i see ugly shadows... 17 h of working went to love itself..

EDIT 3: Sorry for rapid editing but.. technical issue here. When I copy my ,,scenes.txt" to main crpg file, i have the unterraformed map, with no objects that I have placed. What is the issue?
« Last Edit: July 21, 2012, 11:33:53 am by Vivek »

Offline Jacko

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Don't fret, you probably opened the wrong map.

In C:\Games\Mount&Blade Warband\Modules\cRPG\SceneObj\ (for example) you can see the latest modified file; this is the map you have been working on.


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Offline Vivek

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Okay, I see those files, but how can I use .sco file?

I understood the mechanics for now, thank You lad :)
« Last Edit: July 21, 2012, 11:39:09 am by Vivek »

Offline Jacko

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Well, depends on the name of course.

If it's a blank map (say scn_blank_107.sco), you simply open up the scene editor and click next until you find blank_107.

Edit: Heh, np, hope it works out
Monkeys!

Offline FuryBlade

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #40 on: August 02, 2012, 06:10:37 pm »
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My edit mode won't open, even though I've done it all. It just go to the screen like it's gonna be able to edit, but the edit bar is not comming up :( Please help !
Knight's heavy and armored up, move in a siege to conquer the top. They make ready for war, and look at their armors, and remember the time where they just was farmers. They draw the swords and the shields in faith, then they tower opned and the rushed out and raged.

Offline Jacko

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #41 on: August 02, 2012, 06:44:49 pm »
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...Have you pressed ctrl-e?
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Offline FuryBlade

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #42 on: August 03, 2012, 01:40:14 am »
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Yes I have :(
Knight's heavy and armored up, move in a siege to conquer the top. They make ready for war, and look at their armors, and remember the time where they just was farmers. They draw the swords and the shields in faith, then they tower opned and the rushed out and raged.

Offline Peasant_Woman

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #43 on: August 03, 2012, 01:53:33 am »
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Are you in windowed mode? If it's still full screen the edit mode menus will be hidden from you.
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Offline FuryBlade

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Re: Peasant_Woman's simple and easy guide to making a playable map for cRPG
« Reply #44 on: August 05, 2012, 02:47:52 pm »
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I am running it in windowed. And it's wierd, cause it works in other mods, just not in cRPG  :?
Knight's heavy and armored up, move in a siege to conquer the top. They make ready for war, and look at their armors, and remember the time where they just was farmers. They draw the swords and the shields in faith, then they tower opned and the rushed out and raged.