Author Topic: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.  (Read 4111 times)

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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #30 on: June 18, 2012, 08:57:38 pm »
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So if you're putting together a 100 man army for the battle server, wouldn't you want 1/3rd of your army to be horsemen?  I'd say 1/3 is a little high, but not outrageous.  Ideally I'd shoot for 1/4 of my army to be horsemen. 
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Offline Ronin

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #31 on: June 18, 2012, 11:47:55 pm »
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So if you're putting together a 100 man army for the battle server, wouldn't you want 1/3rd of your army to be horsemen?  I'd say 1/3 is a little high, but not outrageous.  Ideally I'd shoot for 1/4 of my army to be horsemen.
I wouldn't want 1/3 of my army to be 2handers wearing kuyak. :P
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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #32 on: June 19, 2012, 12:02:11 am »
+1
This might be hard to understand so try to bear with me here.

Spawn, then play. You are not able to spawn unless you tell the game you want to. So what you are telling me is you are telling the game you are ready to spawn when you arent?

Sorry buddy all your fault.
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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #33 on: June 19, 2012, 05:40:08 am »
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I realize none of us were around in the 1300's to command armies, but this is all pretty common sense.  1 cavalry is no match for 4 pikemen, why would 1 pikemen be a match for 4 cavalry?

Logic, I are using it.

I am pretty sure that in the 1300s people didn't teleport into a specific patch of grass to join a battle either.

also lol @ the notion of telling your team to spawn as cav/infantry/ranged and having them actually change their item loadout.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #34 on: June 19, 2012, 03:53:58 pm »
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I am pretty sure that in the 1300s people didn't teleport into a specific patch of grass to join a battle either.

also lol @ the notion of telling your team to spawn as cav/infantry/ranged and having them actually change their item loadout.

large battles were fought on geographic terrain, sieges were fought in/near cities and castles. 

This seems to be lost on you, but I was asking people to use their imaginations, not to try and get the people in game to do what they commanded...In a hypothetical world, if you had to put together a 100 man army (say for a strategus open field battle) you would want anywhere from 1/5-1/3 of your army to be cavalry.  So why would you complain when a 1/5-1/3 of the server is cavalry?

But going by what you post on the forums, it doesn't surprise me that you didn't understand what I was trying to convey.
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Offline Herr_Thomas

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #35 on: June 19, 2012, 06:02:40 pm »
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Maybe they could make it so cav can only walk for the first 30 seconds? So some minor maneuvering can be done but that dude on a champ courser wont be at your spawn in 20 seconds.
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Offline Ronin

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #36 on: June 19, 2012, 06:37:12 pm »
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Make the players to not be able to spawn after 5-10 seconds, so no one would die and there will be no complaints.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #37 on: June 19, 2012, 07:39:15 pm »
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Maybe they could make it so cav can only walk for the first 30 seconds? So some minor maneuvering can be done but that dude on a champ courser wont be at your spawn in 20 seconds.

Don't run off by yourself or spawn 20 seconds late.  Problem solved.
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Offline Artyem

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #38 on: June 19, 2012, 07:58:34 pm »
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I think the major problem here is team stacker balance usually seems to put most (if not all of the cav) on one team, usually causing a clusterfuck of horsemen in the other team's spawn in the first five seconds.

So, perhaps changing the autobalance system around a bit might help with the situation.  Maybe not the best choice, but it's the only one I can think of.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #39 on: June 19, 2012, 08:14:15 pm »
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I think the major problem here is team stacker balance usually seems to put most (if not all of the cav) on one team, usually causing a clusterfuck of horsemen in the other team's spawn in the first five seconds.

So, perhaps changing the autobalance system around a bit might help with the situation.  Maybe not the best choice, but it's the only one I can think of.

Good luck, it's been needed for a long time, and there's been at least 1000 posts about getting a better balance system in place.  Right now it seems like Banner balance and K:D ratio is the most important factor.  People claim it balances by class, but it clearly is a lot less important than banner and total kills.

IMO, it should TRY To balance by banner if possible, but try to make it so both teams have about the same amount of player classes (go by equipment being used, not just skills/stats).
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Offline Bulzur

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #40 on: June 19, 2012, 08:16:29 pm »
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This might be hard to understand so try to bear with me here.

Spawn, then play. You are not able to spawn unless you tell the game you want to. So what you are telling me is you are telling the game you are ready to spawn when you arent?

Sorry buddy all your fault.

You might want to read what others said before....

It's 6:59, new round, but you're not ready, so you don't spawn.
It's 6:20, you're ready, you spawn, play a bit, and get bumped then couched in 10 sec.

Do you understand what some are complaining about, or will you relentlessly tell people to "only spawn when ready", when that's obviously not the issue.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #41 on: June 19, 2012, 08:26:11 pm »
-3
You might want to read what others said before....

It's 6:59, new round, but you're not ready, so you don't spawn.
It's 6:20, you're ready, you spawn, play a bit, and get bumped then couched in 10 sec.

Do you understand what some are complaining about, or will you relentlessly tell people to "only spawn when ready", when that's obviously not the issue.

In your scenario, you spawned in 40 seconds late, what the fuck would like admins to do to make it so you have safe passage?  Where will the safe passage end?  Should they make a little playpen on every single battle map to ensure you are safe if you are all by your self?

The problem is that when you're all by yourself, you are vulnerable to certain things, packs of roaming cavalry would probably qualify as a threat to you.   Use some sort of teamwork to better your chances of survival, or go alone and get raped and die.  It's simple really. 

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Offline bruce

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #42 on: June 19, 2012, 08:36:25 pm »
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There are maps when I can spawn, couch a great lance in someone before the lag clears, if die, go troll forum knowing a random person is dead, if not oh well, because someone made a map where the spawns are 50 metres away. Also epic archer random headshots while you didn't even have time to look around.

It does not sound like, well, good map design (I'm especially thinking about the lol "box" map with the garden in the middle).
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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #43 on: June 19, 2012, 08:57:15 pm »
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Seems like what you are talking about is an unfortunate by-product of cavalry tactics. I mostly play as cavalry and wait for the other team to have time to disperse and spread out. Which makes picking out priority targets easier.   

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #44 on: June 19, 2012, 09:54:12 pm »
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This is a map design and map rotation issue. That is all.

Not saying it isn't serious, it is a bad problem.
But "creative" solutions are not going to solve this. No invulnerability at spawn, no weird complicated coding that nobody is actually going to code.

any one of these are Actual solutions for this issue in Maps:
1) The spawn is naturally protected by walls/fencing or a raised area like a hill or ruins.
2) Distance great enough that late-spawn raping is futile.
3) Close corridors near the spawn area.
4) Goal oriented map where infantry don't abandon the spawn area completely to run sideways away -- ie; a fight over the middle of the map results in victory, not a skew to another side or map edges.
... and many more solutions.
you can pick just one, or  maybe two of these things to include in a map, AND THE PROBLEM SOLVES ITSELF
thank you.

You'd be amazed at what a few props like trees and a picket fence near the spawn can do.
Fundamentally flawed maps should be removed from rotation.

I think it can also work the other way around.

Instead of putting these things in maps to prevent cav from attacking spawn early,  a small delay when cav can spawn (15-30 seconds) may allow for more leniency with making maps so we don't need to fix/remove as many. I think delayed spawn is the cleanest/simplest solution, and it only requires a boolean equipment check.