Author Topic: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.  (Read 4113 times)

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Offline Cyclopsided

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #15 on: June 18, 2012, 12:23:56 pm »
+4
This is a map design and map rotation issue. That is all.

Not saying it isn't serious, it is a bad problem.
But "creative" solutions are not going to solve this. No invulnerability at spawn, no weird complicated coding that nobody is actually going to code.

any one of these are Actual solutions for this issue in Maps:
1) The spawn is naturally protected by walls/fencing or a raised area like a hill or ruins.
2) Distance great enough that late-spawn raping is futile.
3) Close corridors near the spawn area.
4) Goal oriented map where infantry don't abandon the spawn area completely to run sideways away -- ie; a fight over the middle of the map results in victory, not a skew to another side or map edges.
... and many more solutions.
you can pick just one, or  maybe two of these things to include in a map, AND THE PROBLEM SOLVES ITSELF
thank you.

You'd be amazed at what a few props like trees and a picket fence near the spawn can do.
Fundamentally flawed maps should be removed from rotation.
« Last Edit: June 18, 2012, 12:32:45 pm by Marathon »
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Offline Gurnisson

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #16 on: June 18, 2012, 01:11:19 pm »
+7
Well, GK needs to get their kills some way
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Offline Tristan

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #17 on: June 18, 2012, 01:37:55 pm »
0
Well, GK needs to get their kills some way

 :lol:
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Offline Kafein

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #18 on: June 18, 2012, 02:01:07 pm »
+1
Actually open plain maps are the least subject to this together with maps where cav is borderline impossible, because suddenly infantry and archers tend to grow a brain when they don't see walls and buildings around.

Offline Corsair831

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #19 on: June 18, 2012, 02:09:24 pm »
+1
Equip whatever you want. Have 11 athletics. Have 90 body armor. You will die, alone. Bump bump bump bump. And right after you die, someone else will spawn. Your team loses player after player, and it will happen every round.

The "solution" is SPAWN INSTANTLY AND RUN, but what if you were on the phone while you were dead? Got up to get a drink, browsing a web page, etc. You might as well sit the round out, because you won't leave spawn alive.

This doesn't happen on every single map, but on maps where it "works" the same cavalry will do it every round. I can't think of anything to protect late spawners that would be fair to everyone else.

I'm not making a rage-post because I just got owned by a horse haver. Since I started playing again a couple months ago, I see this happen every time I play long enough for a couple maps to cycle on the server. Inevitable instant death. It is more frustrating than playing against a team massively stacked with clan-mates.

Is there anything that could be done to fix this? Spawn protection or delaying movement till XX% of the team spawns would raise more problems than they solve. Making maps larger would slow down rounds and make it less fun for everyone (except people trying to delay and milk their multiplier).

Whenever it starts happening I lose interest in playing. Whelp, there goes 5-10% of my team.

this isn't true, if you have any kind of spear, even a pitchfork, and you know what you're doing with it, then the cavalry can't touch you at risk of losing their horse. If you have proper awareness and the cavalry are suicidal enough to challenge you when you've got a basic war spear (even with 1 WPF) then they're probably going to kill you, but lose 2 or 3 horses in the process. Which is worth it for you.
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Offline PhantomZero

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #20 on: June 18, 2012, 02:59:21 pm »
0
Honestly if 5-10 cav are busy trying to bump and kill you, that is 5-10 cav that are not harassing the rest of your team.

I have never seen hordes of cav descend upon a spawn, but there is usually 1 or 2.

Your team's cav should intercept the enemy cav before they can reach your spawn. If you don't have any cav then I highly doubt the enemy team has 5-10.

As always, it is pretty much that your teammates are dumb.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #21 on: June 18, 2012, 05:54:21 pm »
-4
So you can't run around on the battle server by yourself and be 100% safe?

Color me shocked.  Teammates and groups are a necessity if you want to stay alive very long.  One person versus the other team doesn't stand much chance. 

I don't see anything wrong with what the Original Post was complaining about.  You should die very quickly if you are running around by yourself on open ground. 

Marathon, this isn't a map or balance issue...this is the way the game should be.  You need to play with teammates if you want to survive, and more importantly, win the round.  If there's 50 people on a team, all 50 people shouldn't be able to just run around on their own and expect to win the round.  You should have to, and be encouraged to, work with teammates.  I'm not saying Mount and Musket line battle formations are needed for a public server, but the better "Formations" you can use the better off your team is, even the "mob up and run around in a group" formation.
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Offline Rumblood

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #22 on: June 18, 2012, 06:09:42 pm »
0
That's not what he's saying.

He's talking about when you spawn late, your team has already dashed off 100 yards away, and enemy cavalry are just cruising the spawn area lancing players who still have load lag and sometimes can't move.

It isn't a problem with game mechanics. All it takes is for 3-4 players to hang back and protect the spawn area. Cavalry that see's active resistance will very likely run off to less dangerous victims.
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #23 on: June 18, 2012, 06:41:31 pm »
-5
I understand what he was saying actually, and I'm explaining that is how the game should be.  If you are running around by yourself (whether it's because you're trying to be rambo/lone wolf, or because you spawn late) you're going to be vulnerable to roving packs of the enemy.  Whether that be infantry, or cavalry. 
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Offline Bulzur

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #24 on: June 18, 2012, 06:44:22 pm »
+2
It isn't a problem with game mechanics. All it takes is for 3-4 players to hang back and protect the spawn area. Cavalry that see's active resistance will very likely run off to less dangerous victims.

Unfortunately, that's also false.
As a longspear user, i stayed at spawn with two teammates (2handers), to protect the future people, and then move in a big huddle to the rest of the team. The result is, the main team lost a longspear user and two good 2handers, while raping the late spawners, with the loss of two horses and one rider. How ? Easy. Have 4 lance cav charging at you couching from 2-3 different directions, the longspear user stops one, get couchs by another one, etc...
You all blame inf for not playing smart, but smart cavalry is unstoppable. They just have to sacrifice a HORSE, and can kill a dedicated cavkiller. GK are even smarter, they use their horse archers to shoot at the longspear user "just" before he's being lanced. A longspear user holding his attack is slow, no matter the athletics, and an easy target for a good mounted archer.


I'm really a bit bored to "constantly" have to watch my back, may it be at spawn, while moving, in teamfights, etc... Ninjas were easy to deal with (oh look, they're going right, well, they won't be in our back in less than 30sec, no need to check in between). Cavs are another problem : Oh, you died, you didn't check behind you in the last 5sec, even after having watched there for the past 2 full minutes. "Have some awareness nuub !"  :|
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #25 on: June 18, 2012, 07:15:36 pm »
-1
Cavalry is not unstoppable.  Ranged, pikes, long spears, and any lances or pokey sticks can stop a horse (or kill it).  Also your own team's cavalry can also be used as anti-cavalry.

I realize none of us were around in the 1300's to command armies, but this is all pretty common sense.  1 cavalry is no match for 4 pikemen, why would 1 pikemen be a match for 4 cavalry?

Logic, I are using it.
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Offline Zisa

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #26 on: June 18, 2012, 07:21:38 pm »
0
Unfortunately, that's also false.
As a longspear user, i stayed at spawn with two teammates (2handers), to protect the future people, and then move in a big huddle to the rest of the team. The result is, the main team lost a longspear user and two good 2handers, while raping the late spawners, with the loss of two horses and one rider. How ? Easy. Have 4 lance cav charging at you couching from 2-3 different directions, the longspear user stops one, get couchs by another one, etc...
You all blame inf for not playing smart, but smart cavalry is unstoppable. They just have to sacrifice a HORSE, and can kill a dedicated cavkiller. GK are even smarter, they use their horse archers to shoot at the longspear user "just" before he's being lanced. A longspear user holding his attack is slow, no matter the athletics, and an easy target for a good mounted archer.


I'm really a bit bored to "constantly" have to watch my back, may it be at spawn, while moving, in teamfights, etc... Ninjas were easy to deal with (oh look, they're going right, well, they won't be in our back in less than 30sec, no need to check in between). Cavs are another problem : Oh, you died, you didn't check behind you in the last 5sec, even after having watched there for the past 2 full minutes. "Have some awareness nuub !"  :|
You need a couple team mates to be on KP - Kav Patrol :P, and dedicate themselves to always looking for cav - while you fight on the front lines. It works actually, but you need the discipline (if you decide to be protector) to let others get kills and concentrate on downing horses.
That is, unless your team decides to spread out and surround the enemy...
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Offline CrazyCracka420

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #27 on: June 18, 2012, 08:12:55 pm »
0
What I posted from another thread:

Quote
If you're going to keep fucking with stuff that is already balanced, try looking at the 80+ length the 2h stabs get, that's fucking ridiculous.  Oh wait, 2h's are the holy grail of c-rpg (with everyone trying to be a rambo player instead of being able to fight in groups), never mind.  And people wonder why there's such terrible teamplay on the battle servers.

The complaint about 2h stab reach can be ignored (which I think they should leave, but if the balance team insists on fucking with shit, then fuck with that), but the part from my paranthesis to the end is very much applicable here.

You can't expect to run around by yourself and be able to handle every single class or situation you encounter.  Sorry, that's not the way the game works, or everyone would be using the same build and weapons.  How you got to be alone on the battlefield is irrelevant.
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Offline bruce

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #28 on: June 18, 2012, 08:16:48 pm »
+2
Derp. It's a map problem.

Maps where spawns are under 20 seconds of riding away from each other are stupid.

Maps which turn out to be contests in running in circles are also stupid. That's not a battle, that is... silly.

Often they're the same maps, too.
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Offline Old_Sir_Agor

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Re: Oops, you spawned 3 seconds late. Enjoy dieing to 10 horsemen.
« Reply #29 on: June 18, 2012, 08:24:25 pm »
0
every evening on eu1 30% or more players are on horses.
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.