Author Topic: The Art of Throwing  (Read 52750 times)

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Offline victis honor

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Re: The Art of Throwing
« Reply #75 on: May 16, 2011, 01:17:50 pm »
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For me throwing has become a secondary something at the moment.  Using a 2 hander to grind to 31 (2 mill to go).  In the past it has been a bit op, 12 HTA and a 2 hander but still have a feeling throwing has been hit to hard, as said earlyer ammo is the big problem hitting is not as easy as it seems. (unless idiots run straight at you)  Sword and shield next gen for me most likely, altho archer just to shoot horses seems fun:)
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Offline Spawny

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Re: The Art of Throwing
« Reply #76 on: May 16, 2011, 02:13:27 pm »
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I dont get this "penalty" is it to do with when it says "your wpf is too low"

is that from when your pt is too high in proportion to your wpf? or is it weapons have a wpf requirement as well as pt?

because when I get that message I can still use the weapon, so what does it actually do?

anyway I tested it a bit and noticed you remove accuracy gain from PT like I suggested so that was a good move to nerf pure str throwers. however you didn't make throwing wpf useful like I also suggested, so I'm hoping this bonus you mention is substantial. because coupled with the slot rape,  throwing is 100% useless right now. before it was too high damage but too random, now its even more random and much less ammo/damage.

If you get the message, you have too much PT for wpf, which means your effective PT will drop to wpf/14. So 115 wpf would end up with 8 effective PT. In my case, I go from 11 to 8 because I can't respec. Wearing armour decreases your wpf too, so you pretty much have to be naked with all stats converted to get 10 PT and enough wpf to make use of it.
« Last Edit: May 17, 2011, 09:56:47 am by Spawny »
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Offline Cheap_Shot

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Re: The Art of Throwing
« Reply #77 on: May 29, 2011, 01:48:00 am »
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I would like to invite anyone left who still throws to come make your voices heard in this thread.

http://forum.c-rpg.net/index.php/topic,5402.0.html

I'm lobbying for throwing to be reintroduced to cRPG in as fair and balanced a way as possible, and I could use the support and opinions of others. Currently it's me and a few others discussing it, while Gorath pops in randomly to say he disagrees with everything ban all ranged.

Come help me keep things on track and find solutions to overnerfing issue.
I'll throw even when the weapons are gone. I can always throw punches and throw up.

Offline victis honor

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Re: The Art of Throwing
« Reply #78 on: June 05, 2011, 05:20:59 pm »
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havent checked the forums in a while, hope it works cheapshot but i think it will not happen. Just look at the 2 slot xbow thread. havent a xbow +12 shots of the best ammo whit 1hshield or a good 2hander is apperently how its supposed to be played. So if any love is handed out it will be for the xbow and not throwing.  ofcourse it helps of devs use the xbow hybrid..
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Offline Gurnisson

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Re: The Art of Throwing
« Reply #79 on: June 06, 2011, 07:35:47 pm »
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ofcourse it helps of devs use the xbow hybrid..

Where did that come from anyway? Fasader's the only dev carrying a crossbow, and he's a dedicated user with an arbalest. How does that make him subjective? He doesn't use a one-slot crossbow, and is not a hybrid.

Also, throwing has ridiculously high rate of fire and can be used with a shield. Throwing needs a buff when it comes to ammo amount, but nothing more.
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Offline dontgothere

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Re: The Art of Throwing
« Reply #80 on: June 08, 2011, 04:18:05 am »
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Hi!  Just thought I'd post my throwing build and chime in to say that I think a pure throwing build isn't so hot right now, though it rocked prepatch.  I'd love it if some tweaks could be made to keep pure-throwing feasible, because right now it's about as effective as being a low-level archer.  Still fun as hell though.  :D

ARTIEstrongestmanINTHEWORLD

Str: 38
Agi: 3
WPF Throw: 107
Athl: 1
PT: 12

Next 31 after retire, though, I'm doing Athl 0 and PT 13, even if throwing remains nerfed.  :P


As for tips all I can say is that first-person view is great for throwing, and at this point war-darts are about the best compromise between quantity and quality; if you can headshot, they're just as good as throwing spears, and throwing lances suck now.

Oh yeah, also, throwing while running is silly unless you're point-blank or using one of the low-tier throwing weapons.  Slow down!  :D


Edit:  Oh snap  :o  I hadn't read about all this wpf/PT penalty stuff.  :P  That sucks!  No wonder my pure-throw build does crap damage now.  :(
« Last Edit: June 08, 2011, 11:58:52 pm by dontgothere »

Offline victis honor

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Re: The Art of Throwing
« Reply #81 on: June 09, 2011, 04:44:22 pm »
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Where did that come from anyway? Fasader's the only dev carrying a crossbow, and he's a dedicated user with an arbalest. How does that make him subjective? He doesn't use a one-slot crossbow, and is not a hybrid.

Also, throwing has ridiculously high rate of fire and can be used with a shield. Throwing needs a buff when it comes to ammo amount, but nothing more.

I dunno where i got it from but am keeping it up until throwing is viable again:) Ammo isnt that bad its that i coud not hit the side of a house standing 1 meter away from it anymore, taking the 1 slot mace or aalange messer alone whit 3 stack of axes is ok ammo, not great but ok lowering the chance to hit is stupid tho.
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Offline Ronin

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Re: The Art of Throwing
« Reply #82 on: July 21, 2011, 11:16:11 am »
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Yay throwing is buffed again, and a new weapon throwing hammers are added. Maybe an update on the guide would be cool.
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Offline Tot.

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Re: The Art of Throwing
« Reply #83 on: July 23, 2011, 07:14:51 pm »
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I need a 1h+shield build with some franciskas.

      Strength: 18
    Agility: 18
    Hit points: 59

    Skills to attributes: 2

    Ironflesh: 3
    Power Strike: 6
    Shield: 5
    Athletics: 6
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 3
    Weapon Master: 6

    One Handed: 149
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 60

Viable? How would you improve it?
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Offline Fluffy_Muffin

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Re: The Art of Throwing
« Reply #84 on: July 23, 2011, 07:42:38 pm »
+1
No ironflesh and 6 pt would improve your build
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Offline Ronin

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Re: The Art of Throwing
« Reply #85 on: July 25, 2011, 08:10:12 pm »
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and maybe 1 or 2 less shield ability for ironflesh.
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Offline Braeden

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Re: The Art of Throwing
« Reply #86 on: July 30, 2011, 05:35:00 am »
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So, I'm very out of the world of throwing, and I know there have been many updates since the opening post was written.  If anyone wants to write a new guide, I'll happily edit it into that post.  Alternatively, someone should make a new thread, because the first post here is very much outdated.

Offline HarunYahya

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Re: The Art of Throwing
« Reply #87 on: July 30, 2011, 05:45:37 am »
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Offline Dach

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Re: The Art of Throwing
« Reply #88 on: August 08, 2011, 12:58:35 am »
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Here's a little test I made, using heavy throwing axe.

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Info I found out:

- When wearing under 7 weight of combined armor, you need 13 wpf per power throw.
- Shooting 12 axe took 19.5 sec at 100wpf and 18.5 second at 150wpf. (Didn't thought to test at 52wpf  :?)
- The more power throw you take the farther you can shoot your weapon. (It's not a lot thought)
- Power throw doesn't increase your accuracy.
- getting more than the basic 13 wpf per power throw is useless IMO as seen in the picture.
- at 8 pt, killing someone in the chest with 6 IF and 57 body armor, will take 2-3 axe. (range = 3-4 meter. without speed multiplicator)

That's all, hope that help!  :)
« Last Edit: August 08, 2011, 01:01:50 am by Dach »
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Offline Digglez

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Re: The Art of Throwing
« Reply #89 on: August 08, 2011, 05:32:40 am »
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pretty good data, but would be MUCH better if you used the same reference point each time.  DOesnt help when you have different backgrounds in every picture or 1 color with no distinguishing features