Update: In light of new information, the suggestions have been altered.
Reduce throwing base damage but have powerthrow increase damage by a larger amount per point. Remove the terrible wpf per PT and PD restriction for ranged, instead having accuracy, distance, speed, etc, start off much poorer and increase more drastically in relation to amount invested. Increase stacks, or reduce slots back to 1.
Again, if someone from the balance team could open a dialogue, either in here, or with me personally through PM's, it would be greatly appreciated.
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loginI am a thrower.
Throwing takes a lot of skill to do properly. Throwing weapons have very little accuracy, and the aim reticule is wide enough to climb through. As anyone who has tried range knows, people in plate can soak up a crazy amount of ammo and come at you for more. They also can move and swing unrealistically fast for people wearing a ton of metal and holding a huge weapon. Most of the time all they have to do is quickly step to the side to dodge arrows, spears, bolts, etc. When you only have 8 or so tries, it gets pretty risky to even engage anyone, especially since you have to get in close because throwing range is so poor. Reducing the stack means you use up everything you have on one person, and increasing the slot amount means you cant carry a backup weapon.
I was fine with this because at least it thinned out the number of throwers. It was annoying when everyone had a stack and it was a chuck-a-thon. A good thrower could still play and even do well and get a few kills. Increasing the number of slots required was a fair balance in my mind. Decreasing all the throwing weapons ammo seemed a little overkill, but I coped. I had enough practice throwing being a pure thrower that I managed to keep up. I put points into the two hander skill so I could pick up a weapon and defend myself once my throwing weapons, very quickly, ran out.
The problem came when I started receiving an angry red text warning at the start of every round.
YOUR THROWING SKILL IS NOT HIGH ENOUGHOr something to that effect. I was confused, since there is very little information released after patches, and being level 30, I couldn't understand what had happened. The annoying message would assault me every time I spawned, no matter what weapons or armour I equipped. I was told that the amount of points I had in throwing was no longer high enough. With 10 powerthrow, I now needed an insane amount of wpf to make use of it. Since I was level 30 and had put points into two hander for the above reasons, I could never correct this issue. I had to struggle to level 31 and retire. Now I am faced with a problem.
I am told that I will need 140 wpf to make use of 10 powerthrow. This is unconfirmed and it could be higher, but I can't find any solid info anywhere. The problem here is that getting 140 wpf with ANY weapon requires 12 agilitiy and 4 Weapon Master. Getting 10 powerthrow requires 30 strength. To get a 30/12 split, you need to give up most of your skill points, and then say goodbye to being able to function after using up your reduced stacks of whatever.
This poster breaks down the amount of investment required vs the amount of gain:
http://forum.c-rpg.net/index.php/topic,5399.msg92908.html#msg92908The only way to play the way I enjoy now would be to give up having any other skills besides powerthrow and weaponmaster, and also to have no points in any other weapons besides throwing weapons, which I run out of very quickly. I can't scavenge them from others because no one else uses them now. I can't retrieve the ones I hit people with, they are gone for the round. Since the second to latest patch, a bug causes picking up a weapon off the ground to randomly remove most of your throwing weapons as well, even if you should have room for them.
Please remove the ridiculous requirements to take advantage of powerthrow. Making them multiple slots and reducing the stacks was enough to cut down on the number of people using throwing weapons. The amount that they've been nerfed now is unreasonable and they are completely useless.
My suggested balance would be to keep the reduced stacks and increased slots, but to remove the increased wpf requirement as it's unreasonable and overkill, then make heir looming throwing weapons increase the stack size by 1. Also make more wpf or more powerthrow increase accuracy a little. If you haven't tried using throwing weapons, you dont know how difficult they are to aim. They have become throw and pray weapons after all the accuracy, speed, and distance nerfs. That would make it so that most people wouldn't use throwing weapons since they would take up a lot of room and run out quickly, but dedicated throwers could get the benefits from them over time by retiring at 31 multiple times, as well as being able to pick up a weapon to defend themselves with once they run out.
Pure throwing is a playstyle I really enjoy, that really evens the battlefield. It is an effective anti-cav playstyle, and when working in teams, can often counter people charging around slaughtering entire teams in full plate. Shield builds are already a natural counter to throwers, and throwing itself is very difficult to master. I don't think this playstyle needs to be removed from the game entirely as it has. Please consider making the changes I have suggested. I would like to play the game again.