Author Topic: Leveling in C-RPG  (Read 7660 times)

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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #60 on: June 13, 2012, 04:25:17 am »
-1
Lol, no. 36 or 37.

23 months into this mod according to Warlord, how many people have hit the limit?

Point taken?

Offline cmp

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Re: Leveling in C-RPG
« Reply #61 on: June 13, 2012, 04:25:40 am »
0
Never change the game only because a minority of the community wants it and it´s not your own opinion.

Never did, never will.
Besides, we already looked at the level cap recently and we decided it's fine as it is.

Offline ZigZag

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Re: Leveling in C-RPG
« Reply #62 on: June 13, 2012, 04:30:07 am »
-1
Never did, never will.
Besides, we already looked at the level cap recently and we decided it's fine as it is.

Oh well, I guess I'm the minority, thank you for reading my post then, all 320+ of you.

That was my opinion.

Do as you wish.

Offline Latrinenkobold

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Re: Leveling in C-RPG
« Reply #63 on: June 13, 2012, 04:31:00 am »
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Never did, never will.
Besides, we already looked at the level cap recently and we decided it's fine as it is.

fine i can leave this discussion now.

Offline BlindGuy

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Re: Leveling in C-RPG
« Reply #64 on: June 13, 2012, 05:22:31 am »
+4
YES THIS THREAD IS GREAT. Lets put a cap we can all reach quickly, gear we can all access with only short wait. You know what? We should not even bother to make our own builds, just have a bunch preset archetypes at the level cap, so we can just grab one without waiting. But limit the gear per archetypal class, so we can get top tier stuff after winning just a round or two. To mix it up, we should have each team get slighty different gear so we dont all wear same. Infact, we could even align those gear choices with the factions from singleplayer, so it feels RP'ish.



Wait, they made that game already....
I don't know enough

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Offline Smoothrich

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Re: Leveling in C-RPG
« Reply #65 on: June 13, 2012, 05:34:45 am »
+3
I've beaten level 33+ players with 0 ps 0 slot hammers and non loomed cloth armor, and beaten other geared up people as a fresh retire level 3 naked guy with a wooden stick on siege, get on my level scrub
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Offline Bobthehero

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Re: Leveling in C-RPG
« Reply #66 on: June 13, 2012, 05:37:41 am »
0
No, I want that 11 power strike and ironflesh.
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Offline Miley

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Re: Leveling in C-RPG
« Reply #67 on: June 13, 2012, 05:59:47 am »
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It doesn't take way too long. This is so much faster levelling than in old cRPG. I'm 34 going on level 35 at generation 1, and I'm not complaining about the amount of experience I have to gain. I have alternate characters that have retired more than once. It takes time, but it's not impossible; you'll get there. You know, it's hard for the developers to make an experience system that fits everybody, so just move on.

P.S. No, I don't play this 24/7, and if you don't believe me, ask someone that has me on Steam.

Offline Rhaelys

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Re: Leveling in C-RPG
« Reply #68 on: June 13, 2012, 06:44:02 am »
0
Stopped reading posts after about 5, so I'll just say this:

QQ moar, you obviously didn't play cRPG back when level 45+ players rode around on Cataphracts in full Milanese Plate with Crushthrough Morningstar/38p Sword of Tears/pocket Pikes/no upkeep terrorizing people who had played for a few weeks and only managed to purchase a mail shirt and a falchion or something.
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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #69 on: June 13, 2012, 07:44:13 am »
-1
Lol, no. 36 or 37.

If you do not know what the level cap is and you are part of the development team, then there's a good chance there is no firm level cap.

It must not be "oh, 35, maybe 36, or I guess 37"  It must be firm and clear, and do you really expect the average player to stick around to gain hundreds of millions of experience until they are finally able to match the long term players in raw stats?


Offline Miley

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Re: Leveling in C-RPG
« Reply #70 on: June 13, 2012, 08:18:10 am »
0
If you do not know what the level cap is and you are part of the development team, then there's a good chance there is no firm level cap.

It must not be "oh, 35, maybe 36, or I guess 37"  It must be firm and clear, and do you really expect the average player to stick around to gain hundreds of millions of experience until they are finally able to match the long term players in raw stats?

I don't believe there is anyone at a "level cap" yet. Cmpx didn't start out on the developer team, but he made it up there. It wasn't for no reason, obviously. Maybe you should think about it. Cmpx is a developer--do you think this is the first time he's heard your kind of whining or seen it before? Hundreds of millions of experience only separates your from other players minimally, so if you can't play with it, then quit or get better.

Everyone started out sucking and being a peasant, by the way... So new players can level up just like everyone has to. You're lucky it's much easier than before.

Offline bilwit

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Re: Leveling in C-RPG
« Reply #71 on: June 13, 2012, 08:21:16 am »
0
MW looms give you what, +1 speed? +3 damage? +5 armor? Heirloom stacking is not a big deal. What probably could help is shortening 1-30 more and lengthening 30-31 accordingly.
« Last Edit: June 13, 2012, 08:28:53 am by bilwit »
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Offline Sauce

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Re: Leveling in C-RPG
« Reply #72 on: June 13, 2012, 10:05:24 am »
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« Last Edit: April 06, 2014, 04:48:17 pm by Sauce »

Offline dodnet

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Re: Leveling in C-RPG
« Reply #73 on: June 13, 2012, 10:16:24 am »
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P.S. No, I don't play this 24/7, and if you don't believe me, ask someone that has me on Steam.

You just set Steam to offline mode and still play, admit it!  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Oberyn

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Re: Leveling in C-RPG
« Reply #74 on: June 13, 2012, 12:40:18 pm »
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Stopped reading posts after about 5, so I'll just say this:

QQ moar, you obviously didn't play cRPG back when level 45+ players rode around on Cataphracts in full Milanese Plate with Crushthrough Morningstar/38p pike of tears/pocket Pikes/no upkeep terrorizing people who had played for a few weeks and only managed to purchase a mail shirt and a falchion or something.
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