Author Topic: Leveling in C-RPG  (Read 7997 times)

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Offline ZigZag

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Re: Leveling in C-RPG
« Reply #45 on: June 13, 2012, 04:02:04 am »
-1
GOOD. those "small" differences are the reward to dedicating yourself to get that extra 8 million experience, 16million, 64million.

Again, they are SMALL.

What you're saying is the equivalent of people complaining in MMO's. "OH NO! THAT GUY WITH FULL RAID GEAR IS BETTER THAN MY CHARACTER WHO JUST HIT MAX LEVEL." The difference here is, a level 15 player can EASILY defeat a level 35 if skilled enough. Heavens forbid the level 35 has a slight edge.

"Small differences" that "add up".

Skill does not equal balance.

Balance comes before skill

Yet it is understandable that a skilled player can take down an unbalanced player.

I must repeat myself, apperently.

Offline Latrinenkobold

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Re: Leveling in C-RPG
« Reply #46 on: June 13, 2012, 04:02:35 am »
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Exactly, I can't do it, you can't do it, the average player doesn't put that much time and effort into this game.

There are several level 35's besides that fact. They do have that extra health, extra damage, extra athletics.

And eventually a level 36.

Those are several people who a lot of time and effort to put into this game, they should be rewarded, but not with power, they are already skilled with having to put so much time into this game.

Many people ask "who cares about cosmetics?" yet there are people bidding millions of gold for a 30-day title.

I dont think they would bet on them if they would loose all their looms in exchange for that 30 day title.

There is no lvl 36 atm you can read it somewhere on this forum.


Offline ZigZag

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Re: Leveling in C-RPG
« Reply #47 on: June 13, 2012, 04:03:08 am »
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So...the person who does more than the average player should not be rewarded?

So... the person who works overtime should get paid the same amount for his extra time as the person who clocks in at 9am and clocks out at 5pm?

Of course, reward the player that puts time and effort into this game, just not in raw power / stats.

Offline ZigZag

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Re: Leveling in C-RPG
« Reply #48 on: June 13, 2012, 04:04:15 am »
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I dont think they would bet on them if they would loose all their looms in exchange for that 30 day title.

There is no lvl 36 atm you can read it somewhere on this forum.

This isn't about heirlooms, this is about setting an actual level cap.

None of this "soft cap" and "hard cap" bullshit.

Offline BlueKnight

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Re: Leveling in C-RPG
« Reply #49 on: June 13, 2012, 04:05:17 am »
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And eventually a level 36.


Isn't it like 36 lvl requires a few hundred million experience? There aren't any players at lvl 36. Every player makes mistake. lvl 36 doesn't make you OP. Chase is respecing all the damn time and he is one of the best of cRPG players, BUT HOW IS IT POSSIBLE IF HE ISN'T LVL 35? Your advantages are so small that nobody pays attention to them.
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Offline MrShine

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Re: Leveling in C-RPG
« Reply #50 on: June 13, 2012, 04:09:25 am »
+1
Oh no there are like a handful of level 35s in the game AND SOMEDAY THERE MIGHT BE A LEVEL 36

Leveling in cRPG is broken!
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Offline Latrinenkobold

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Re: Leveling in C-RPG
« Reply #51 on: June 13, 2012, 04:10:51 am »
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So what would you prefer?

Max lvl 30 ?

Cosmetic items instead of powerfull ones?

Did i miss something?




Offline ZigZag

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Re: Leveling in C-RPG
« Reply #52 on: June 13, 2012, 04:12:13 am »
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Isn't it like 36 lvl requires a few hundred million experience? There aren't any players at lvl 36. Every player makes mistake. lvl 36 doesn't make you OP. Chase is respecing all the damn time and he is one of the best of cRPG players, BUT HOW IS IT POSSIBLE IF HE ISN'T LVL 35? Your advantages are so small that nobody pays attention to them.

That's the problem, they should pay attention to them.

You don't make a great balance change at once in a game, little by little you head towards perfection.

I would argue though that having no level cap is not a small unbalance, that it is huge mistake that most people have overlooked it.

You are able to have such great advantages such as riding that badass horse that you couldn't do otherwise with your currant build. Or wear that awesome shield that you wouldn't otherwise be able to.

Ever felt like all you needed was a few more points in your stats to make the build of your dreams? And then realize that would take you ages?

Those few points may sound like nothing, but they may be everything.

Offline cmp

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Re: Leveling in C-RPG
« Reply #53 on: June 13, 2012, 04:12:44 am »
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I would argue though that having no level cap is not a small unbalance, that it is huge mistake that most people have overlooked it.

Too bad there is a level cap.

Offline Latrinenkobold

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Re: Leveling in C-RPG
« Reply #54 on: June 13, 2012, 04:14:10 am »
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Yep 50 right?

Offline Grumbs

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Re: Leveling in C-RPG
« Reply #55 on: June 13, 2012, 04:14:38 am »
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Zig Zag, play around with this damage calculator: http://infinitum.dyndns.org/crpg/calc.htm

Raw player damage has a huge RNG component that levels out damage between players quite a bit.

    Minimum: 17           
    Average: 28.5         
    Maximum: 40         

    Minimum: 19
    Average: 31
    Maximum: 43

+1 PS, from 7-8 with 42 damage weapon against 50 armour. The 7ps guy can do over twice the damage of the lvl 33/34. This is taking out the damage modifiers from moving into the attack and all the mechanical skills in the game like blocking, decisions you make, footwork etc. The game is still very much about being consistent with everything you do, your mechanical skills, decisions, tactics, not overextending, whatever.
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Offline cmp

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Re: Leveling in C-RPG
« Reply #56 on: June 13, 2012, 04:15:04 am »
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Offline KaMiKaZe_JoE

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Re: Leveling in C-RPG
« Reply #57 on: June 13, 2012, 04:17:08 am »
+1
Quote
And eventually a level 36.

The Apocalypse looms on the horizon. There will be no survivors.
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Offline Latrinenkobold

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Re: Leveling in C-RPG
« Reply #58 on: June 13, 2012, 04:18:24 am »
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Lol, no. 36 or 37.

Oh no my planned build for lvl 50 will never get real now  :cry:

cmp let me just ask you for one favor :

Never change the game only because a minority of the community wants it and it´s not your own opinion.

Offline ZigZag

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Re: Leveling in C-RPG
« Reply #59 on: June 13, 2012, 04:21:13 am »
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So what would you prefer?

Max lvl 30 ?

Cosmetic items instead of powerfull ones?

Did i miss something?

Max level being whatever that the community is comfortable with. One that can be achieved by an average C-RPG player.

Cosmetics such as titles, banners, ect awarded to players who spent lots of time trying to obtain it.

For now, just add an actual level limit that an average C-RPG player is able to obtain.

Remove the levels of the players that surpass the level limit, give them a unique permanent banner, some sort of cosmetic feature, maybe a permanent title in compensation for their dedication. Or many even give them lots of heirloom points depending on how much exp they have gathered, almost like a force retirement.

If they are a good sport, they would understand why this is done, and if they are skilled / good after playing such a long time, it would not matter much to them, and the unique cosmetic feature should be enough to satisfy them.