This still going on? Devs, force Kafein and the like to play as archers for a couple of months.
Been there done that.
I don't like it, and even though I'm quite bad, I survive
much longer than with any other class.
I suggest you try shielder yourself, trying to be an effective counter to archers (pro tip : you won't).
Or, much easier, stop using ad hominem attacks when you are out of actual arguments.It is quite appaling that all melee classes without distinction complain about archers. Even shielders. I currently am a 1h/thrower with a shield, which is virtually the class that is the closest to an effective archery counter. I should be happy whenever I see archers, because they should be preys for me. They are not at all, and the class I dislike the most the way it works currently is still archers. I should be complaining about axes breaking my shield, heavy weapons causing blockstun, cavalry bumplancing, but I'm not. All these threats are beatable and avoidable. Archers are ubiquitous and insufferable. My shield barely makes a difference, since two archers can negate it anyway. My throwing weapons are slow and lack accuracy, they are effective against infantry mobs and cavalry, but certainly not against archers (btw this is not actually a problem, I wouldn't want more shit flying in the air, the shield + 1h should be enough). I lack speed to catch archers, and it will always be that way unless I drop my armor and my shield, in which case I will die before seeing the opportunity of chasing one.
I mean, I'm fine with archers countering 2h and poles. But nothing counters archers. At least not in the same way archers counter everything else. For an archer, countering a class means using your left mouse button. For a shielder, countering an archer means having to fight through all the enemy infantry then walking at turtle speed trying to catch multiple targets that move faster than you and shoot at you from a zone wider than what your shield can cover, then not dying because of a glitch when you are at facehug range (yes, I'm talking about keeping your bow drawn into the character model of a shielder and sidestepping to go around the shield), then actually catching the bitch when it starts running again.