Author Topic: Version 0.286  (Read 96118 times)

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Offline Nightingale

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Re: Version 0.286
« Reply #300 on: June 11, 2012, 05:46:56 pm »
+1
Is anyone else getting broken Animations such as feet not being were they are suppose to be or helmets sinking down into armor or completely off the body and floating around freely? feet seem to be broken and same with helmets Not sure if anyone else is seeing this or not , but I have redownloaded c-rpg 3 times now still happening.

Offline Vibe

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Re: Version 0.286
« Reply #301 on: June 11, 2012, 05:50:06 pm »
0
Blegh.

Another polearm nerf, while 1h stays nearly untouched.

Like I said in the suggestions corner, these weapons, 1h stab included, needed the spin to get enough speed bonus to not bounce off clear hits. This will just kick the table off once more.
SWGFJSAGasgj

for the last time, SPINNING

DOES

NOT

GIVE YOU SPEED BONUS

Offline Christo

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Re: Version 0.286
« Reply #302 on: June 11, 2012, 05:52:23 pm »
+1
SWGFJSAGasgj

for the last time, SPINNING

DOES

NOT

GIVE YOU SPEED BONUS

But it's necessary to land hits that should've been clear at the first place.

Enjoy bouncing off everything from now on then.
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Offline Bjord

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Re: Version 0.286
« Reply #303 on: June 11, 2012, 05:52:31 pm »
-1
stupid christo
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Offline Christo

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Re: Version 0.286
« Reply #304 on: June 11, 2012, 05:53:49 pm »
+1
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Offline Leshma

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Re: Version 0.286
« Reply #305 on: June 11, 2012, 05:57:38 pm »
0
Early active attack change had far greater impact than this.

Offline CrazyCracka420

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Re: Version 0.286
« Reply #306 on: June 11, 2012, 06:19:01 pm »
0
lol.

Same for polearm-stabs.

2h lolstab is and was for most of the time of this mod OP. I played quite a bunch of 2h gens myself, and it´s true.

ANY greatsword lolstab (hint: they have all between 120 and 124 lenght) can outreach a perfectly placed thrust of my ashwood pike (hint: 166 lenght).

so?

2h stab animation gets 80 length added.  So a 120 length 2h will stab farther than my 190 length heavy lance.  It's pretty sweet getting out reached with a 2h sword when using a long pointy stick.

btw, sup mini
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Offline Gurnisson

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Re: Version 0.286
« Reply #307 on: June 11, 2012, 06:21:39 pm »
+1
2h stab animation gets 80 length added.  So a 120 length 2h will stab farther than my 190 length heavy lance.  It's pretty sweet getting out reached with a 2h sword when using a long pointy stick.

btw, sup mini

Longer than a couch yes. Not longer than a thrust with shield or from horseback.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline LordBerenger

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Re: Version 0.286
« Reply #308 on: June 11, 2012, 06:30:47 pm »
0
Longer than a couch yes. Not longer than a thrust with shield or from horseback.

That's still idiotic.
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Offline Jarlek

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Re: Version 0.286
« Reply #309 on: June 11, 2012, 06:32:54 pm »
0
Ok, just tested on EU 1, 2 and 3 and I SERIOSULY can't see any difference in turning while stabbing. Yeah, I noticed it with overhead, but the stabs are EXACTLY the same as it was before. What's the reason for that? Did I have a different game than everybody else? I've always been wondering why everyone could turn their stabs so much when I couldn't, now it's the same for me and everyone else. Good job, I say.

EDIT: I knew I should have tested it ON someone xD So yeah, I just did a test and while I can still TURN all the way as I could before, it no longer HITS the enemy. THAT seriously need to be fixed, because it looks like you are hitting them, but it doesn't register. Lame. Although this doesn't affect me in normal combat as I never used those spinstabs that much, and stabbing-turning into enemies still works just as well as before. Just the ridiculous 150 degrees stabs don't work.

Although I'll agree that the overhead might get a slight more turning. Saw a lot of overhead misses. Although this basically buffs dodging.... Maybe it's not that bad an idea after all?
« Last Edit: June 11, 2012, 06:47:20 pm by Zapper »
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Offline CrazyCracka420

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Re: Version 0.286
« Reply #310 on: June 11, 2012, 06:33:02 pm »
0
Longer than a couch yes. Not longer than a thrust with shield or from horseback.

In theory yes, in practice no (from horseback).  Not with the lance radius angle nerf.  Unless I am turning the horse at just the precise moment, almost any 2h stab will hit my horses head before my lance is even close to hitting the person.

I think 80 length is too much for a 2h stab.  if anything, the 1h stab and 1h polearm stab should be longer.  2h stabs should be more on par with polearm stabs (using 2h).
« Last Edit: June 11, 2012, 06:38:52 pm by CrazyCracka420 »
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Offline Gurnisson

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Re: Version 0.286
« Reply #311 on: June 11, 2012, 06:37:12 pm »
0
In theory yes, in practice no (from horseback).  Not with the lance radius angle nerf.  Unless I am turning the horse at just the precise moment, almost any 2h stab will hit my horses head before my lance is even close to hitting the person.

If you charge head on, your horse will be hit before you hit him, true, but does any good cav charge head on? If you use a heavy horse you can tank 1-2 greatsword stabs and one-hit them to the head. If you use a lighter horse you just time the move and stab correctly and you'll win the stab duel. You can do that with a heavy horse too, if you don't have hp to tank a hit with. Turn the horse to the left while stabbing right will outstab them anytime, but it's not too hard to dodge for a 2H. If he does commit to the the stab duel he will die though, that's if you don't screw up on the timing. I don't see a problem with that.
« Last Edit: June 11, 2012, 06:53:24 pm by Gurnisson »
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Lanic0r

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Re: Version 0.286
« Reply #312 on: June 11, 2012, 06:48:59 pm »
-2
If you charge head on, your horse will be hit before you hit him, true, but does any good cav charge head on? If you use a heavy horse you can tank 1-2 greatsword stabs and one-hit them to the head. If you use a lighter horse you just time the move and stab correctly and you'll win the stab duel. You can do that with a heavy horse too, if you don't have hp to tank a hit with. Turn the horse to the left while stabbing right will outstab them anytime, but it's not too hard to dodge for a 2H. If he does commit to the the tab duel he will die though, that's if you don't screw up on the timing. I don't see a problem with that.
Omg, why a noob tries to tell us how to lance?

Offline Latrinenkobold

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Re: Version 0.286
« Reply #313 on: June 11, 2012, 06:51:27 pm »
0
New patch has come out:

(click to show/hide)
« Last Edit: June 11, 2012, 11:16:23 pm by Latrinenkobold »

Offline Teeth

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Re: Version 0.286
« Reply #314 on: June 11, 2012, 07:01:41 pm »
0
Yay for me playing a not OP class. No nerfs for me!