Author Topic: Version 0.286  (Read 94459 times)

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Offline Momo

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Re: Version 0.286
« Reply #330 on: June 11, 2012, 08:20:32 pm »
-1
Change nerfs something that is not my playstyle? Awesome, best patch ever.
Change affects my playstyle negatively?  Mod is dead. Combat is dumbed down. Duelling is impossible. Combat is less varied. It promotes stupid spamming. Groupfights are fucked. I'm gonna GTX.

Pathetic².

This.
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Offline Thomek

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Re: Version 0.286
« Reply #331 on: June 11, 2012, 08:20:43 pm »
+1
Guys give it a rest and some time. Let's see how combat develops.
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Offline Dezilagel

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Re: Version 0.286
« Reply #332 on: June 11, 2012, 08:20:54 pm »
-1
Ok, if nothing's broken what were you trying to improve then?  :|
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Offline BD_SUPERBEAST

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Re: Version 0.286
« Reply #333 on: June 11, 2012, 08:22:00 pm »
+1
Evryone and everyweapon could do the spinning around. Now u can not. Its balanced,but still pretty silly. Noticed a lot of clear overhead hits perfectly aimed which didnt nothing at all,even with no heavy turning around. Gj. White screen and staring around might be in par now with actual game play.

Offline CaveSquirrel

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Re: Version 0.286
« Reply #334 on: June 11, 2012, 08:24:24 pm »
-1
Since its slowed down for Melee it should be implied for ranged too.

Talking of 360° - shooting from 50cm - Archers.

Offline Christo

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Re: Version 0.286
« Reply #335 on: June 11, 2012, 08:25:29 pm »
0
http://forum.c-rpg.net/index.php/topic,33744.msg506023.html#msg506023

Guys, there is some progress going on, no need to take it like it's the end of the world.
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Offline Nightingale

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Re: Version 0.286
« Reply #336 on: June 11, 2012, 08:31:11 pm »
+1
btw, sup mini

Nothing much, just crying that my feet come flying off every time I move in game  :|

I care little about all ya whining about the nerfs - I just want my feet back

any time something is nerfed. People will bitch, if its so bad of a nerf, it will be fixed in time.

Offline LordBerenger

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Re: Version 0.286
« Reply #337 on: June 11, 2012, 08:31:41 pm »
0
Ok, if nothing's broken what were you trying to improve then?  :|

Lol lolstab not broken. Let me lol.
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Offline Butan

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Re: Version 0.286
« Reply #338 on: June 11, 2012, 08:35:25 pm »
0
The turning speed nerf for stab and overhead (if it stays as it is) need to be tweaked so that you REALLY CANT turn into someone, because at the moment the hit doesnt register even if you "touch" the opponent: to judge if you didnt turn too much you have to guess and its really stupid.

Offline Vibe

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Re: Version 0.286
« Reply #339 on: June 11, 2012, 09:42:08 pm »
0
Ok, I'll remove everything we have and add a white screen

clearly racist

As for the turning change after some gameplay, it's not that bad actually. You can still spin your thrusts into people, you just can't do it as well in facehug range. If the system really will take weight and length into consideration, this is going to be a good change - let's face it, the longest weapons were always the kings of battle.
« Last Edit: June 11, 2012, 09:46:45 pm by Vibe »

Offline Cup1d

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Re: Version 0.286
« Reply #340 on: June 11, 2012, 09:44:48 pm »
+3
Instalolstab and stagger was nerfed? So our «elite» players already understand that their (not their to be honest) doubtful tricks do not works now? They do not know how to adapt and cant devise new tricks? Now they whine?

I like this patch.


The turning speed nerf for stab and overhead (if it stays as it is) need to be tweaked so that you REALLY CANT turn into someone, because at the moment the hit doesnt register even if you "touch" the opponent: to judge if you didnt turn too much you have to guess and its really stupid.

If you wanna turn your weapon into someone - use swing attacks

Offline Momo

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Re: Version 0.286
« Reply #341 on: June 11, 2012, 09:49:53 pm »
+1
I am enjoying the QQ of elitist 2 handers, cry some moar!!!!!!!!!!!!!!!!!!!!!!! :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline CrazyCracka420

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Re: Version 0.286
« Reply #342 on: June 11, 2012, 09:51:50 pm »
0
I was told you can still turn about 90 degrees after releasing a thrust (which is a good thing).  You shouldn't be able to turn 3 times after releasing a thrust.  Good job devs.
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Offline Nightingale

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Re: Version 0.286
« Reply #343 on: June 11, 2012, 09:56:07 pm »
+1
 :cry: Why no one fix the feet glitchy animation

Offline Dezilagel

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Re: Version 0.286
« Reply #344 on: June 11, 2012, 10:03:47 pm »
-1
If you wanna turn your weapon into someone - use swing attacks

Groupfights dude, if there's a bunch of people around you then most often you simply cannot sideswing into the person you want to attack + to sideswing into someone not in front of you means that you have to swing in quite a wide arc making the attack fairly obvious and easy to block. And since the turning is nerfed it's not fast enough to overhead/stab which means that it's much harder to fight groups, which imho is a negative thing. Granted, it's also harder to hit someone you're ganging, but when you're ganging and pushing the advantage you usually don't have to run around and turn like a maniac in the same way.

I guess the 1h don't suffer so much from this because their leftswing is fast enough to be used for this type of fighting, but on the other hand the 1h stab is probably the one who got hit the hardest since it needs the most delicate turning.

So more picks and scims it is then?
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