Author Topic: Version 0.286  (Read 96083 times)

0 Members and 3 Guests are viewing this topic.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Version 0.286
« Reply #270 on: June 11, 2012, 03:25:47 pm »
0
Stopped reading there.

This. Duels? Not important unless you are on a duel server. In the end this game is about teamwork.
Miwiw_HRE - Two Handed
Trade with me

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Version 0.286
« Reply #271 on: June 11, 2012, 03:31:41 pm »
0
We're actually talking about speeding up gameplay (weapon speeds) overall in an upcoming patch.
Oh god please do!

If you make up the balance and think about how much the game speed has been reduced over the past two years it is truly retarded. Especially if you take into account that the average skill has doubled atleast. We can handle so much faster speeds. I don't know why the devs seem to rather give the 5 people that play with 150 ping a good chance to compete than giving the other 99.8% a more interesting experience.

I think there should be room for duels in this game. A 1 vs 1 should be able to end within 30 seconds. A fighting system where you require 2 people to kill 1 person by default is not at all desirable to me, and I don't understand why some would prefer that, apart from l2p arguments.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Version 0.286
« Reply #272 on: June 11, 2012, 03:33:08 pm »
+2
Some feedback to devs:

So, after a few hours I have become accustomed with the slower turning speeds. Thrusts are doable, as are overheads. But I notice how many people struggle with the new change, and I feel kinda bad when I just spam them as soon as they do a thrust because they don't know how to aim it.

I guess if you feel this is a good nerf, then you won't do anything about it, but I kinda miss the old turnspeed. I feel like I'm wading through mud when I'm playing these days. Or like my character is drunk. (Talking about general combat, not since new nerf, which IMO just slowed it down even more).
When you stare into the abyss, the abyss stares back.

Offline _GTX_

  • I <3 Shemaforash
  • Duke
  • *******
  • Renown: 535
  • Infamy: 960
  • cRPG Player Sir White Knight
  • O===((:::::::::::::::>
    • View Profile
  • Faction: Kalmarunionen
  • Game nicks: GTX
  • IRC nick: GTX
Re: Version 0.286
« Reply #273 on: June 11, 2012, 03:33:23 pm »
0
This. Duels? Not important unless you are on a duel server. In the end this game is about teamwork.

It was my only way to test this nerf rly quick. Going on a battle server and getting a decent place to test and observe is..... hard.
visitors can't see pics , please register or login

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Version 0.286
« Reply #274 on: June 11, 2012, 03:34:04 pm »
+1
Stopped reading there.

Someone is mad because he has to slow down the entire mod to compete with the actual players in game yaya??  :mrgreen:
visitors can't see pics , please register or login

Offline Heroin

  • Baron
  • ****
  • Renown: 135
  • Infamy: 32
  • cRPG Player
  • cRPG NA Server Admin
    • View Profile
  • Faction: MB
  • Game nicks: BlackHand_Heroin, Heroin_ATS, Heroin__JaBoNRA, Heroine_Heroin_MB, F8
Re: Version 0.286
« Reply #275 on: June 11, 2012, 03:38:41 pm »
0
Give back speed and make all gameplay much more faster and more speed but in return make 2h thrust animation the same as pole. Should be fair.

More speed = Win for ones who want it and probably 2h QQ'ers and proper animation for 2h gayswords = Win for everyone.

You do understand that a 124 length weapon held at the end is longer than a 166 weapon held in the middle, right? People are complaining about the 2h thrust length, but it's all about the grip. 2h uses the entire length of the weapon for reach. Polearms only use 1/2-2/3 of their true length because of the way they're held.

Therefore, changing the animation to be the same as polearm will NOT solve the issue you seem to have with this. They will still have a range advantage because they're longer based on grip, and it would look silly. Keep the animation as it is.
Quote from: Godfrey of Ibelin
I once fought for two days with an arrow through my testicle.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Version 0.286
« Reply #276 on: June 11, 2012, 03:40:31 pm »
0
The range difference between polearm and 2h stab is about 20. Don't forget to compare damage on those stabs, polearm stabs have quite a damage advantage on average.

Polearm was a little bit stronger before all these changes, I think more time should be given before nerfing 2h, which seems unnecesarry to me so far. This is coming from someone who has done a 2h-polearm-1h cycle for the past year.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.286
« Reply #277 on: June 11, 2012, 03:42:21 pm »
+3
Someone is mad because he has to slow down the entire mod to compete with the actual players in game yaya??  :mrgreen:

I'm not the one QQing and threatening to GTX, am I? :P

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Version 0.286
« Reply #278 on: June 11, 2012, 03:42:54 pm »
0
If they're gonna keep that ridiculous pathetic animation and gameplay speed will get buffed i demand 3 things.

No more rain, add invisible leg armor for heavy horses (Plated charger can get killed by a pitchfork 1 PS guy in 5-6 Hits approx, imagine lolstabs) and also since polearms will be like 2h without lolstab now (no polestagger or anything) i think they should get small buffs to stats.
2h Greatswords got lolstab and also incredible dmg at swings.

Poles got....cav stopping? Zzzzz
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Version 0.286
« Reply #279 on: June 11, 2012, 03:44:05 pm »
0
The range difference between polearm and 2h stab is about 20. Don't forget to compare damage on those stabs, polearm stabs have quite a damage advantage on average.

Polearm was a little bit stronger before all these changes, I think more time should be given before nerfing 2h, which seems unnecesarry to me so far. This is coming from someone who has done a 2h-polearm-1h cycle for the past year.

Well no nerf was made to 2h exclusively yet, I do agree that the stab damage should be looked at before any are made though.

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Version 0.286
« Reply #280 on: June 11, 2012, 03:52:52 pm »
0
I'm not the one QQing and threatening to GTX, am I? :P

I quit ages ago.  8-)

I just tried to get back, I can't call 1-2 rounds of siege every 4-5 days active & playing the game, good thing I didn't actually get back before leaving.
visitors can't see pics , please register or login

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Version 0.286
« Reply #281 on: June 11, 2012, 03:56:55 pm »
0
But your living on forum is definitely "not quitting".

I love the forums.

There are exceptions for useless idiots though.
visitors can't see pics , please register or login

Offline peter_afca7

  • Count
  • *****
  • Renown: 224
  • Infamy: 113
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BLABLA
  • Game nicks: BLABLABLA
Re: Version 0.286
« Reply #282 on: June 11, 2012, 03:58:56 pm »
0
Lets al be Retarded archers cause thats what they want

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Version 0.286
« Reply #283 on: June 11, 2012, 04:02:53 pm »
0
Face it dude, you are still here.

We can pretend you are not there though.

Do you even try? I'm always on every forum of every game I've played to whore my time on instead of in the actual game, the only thing I play right now is Stronghold Kingdoms which doesn't deserve much attention, in the background there are a few 10 forums where I actively post & read stuff.

A lot of the community is nice and there are other sections to post on than cRPG stuff.

If you want to pretend I'm not here, please do because then I don't have to reply to your dumb replies.
« Last Edit: June 11, 2012, 04:06:14 pm by Thovex »
visitors can't see pics , please register or login

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Version 0.286
« Reply #284 on: June 11, 2012, 04:05:51 pm »
0
Lets al be Retarded archers cause thats what they want

They shoot tooooooooo sloooow.


If so i propose we get new loompoints to distribute and we all go Short Bow or Bow and make it +3 and get +3 Bodkins and then we get much faster archery and faster gameplay. Ofc 4 PD over req to give maximal DMG and also as much WPF and agi as possible.
visitors can't see pics , please register or login