And they have officially fucked up my playstyle. They did something to the speed which you can turn in during combat. There's a turnspeed limitation that no one mentioned in changelogs.
All I see this accomplishing is making combat even more dull than it already is, because it affects my feinting and my ability to switch targets when I'm outnumbered. So basically, if you're up against 2 guys, all it takes for them is to move aside a bit and start spamming, because I can't turn fast enough despite my sensitivity and voĆla you have effectively fucked up combat once again. Well done devs, well done.
I may be raging a bit now, so if you can look past that and see the rational concern in my complaint I implore you to either completely remove this new turnspeed limitation or tweak it. The mod is not in alpha anymore, you can afford to actually refrain from implementing such radical changes after TESTING THEM ADEQUATELY enough.
I may say something that you will find ridiculous now, but in my opinion, I do not think majority of you devs (chadz, cmp, Espu) play the game enough to be able to make such drastical changes to combat with an educated opinion. I don't agree with what you have done because I don't see any reason behind it other than that you think it's "ridiculous" for some reason because you don't understand why people "lolspin" or "helicopterfeint" or whatever. Yes it may look ridiculous to the common eye, and I can agree with that to some point, but just because it's ridiculous doesn't mean you have to remove it. The consequences are far more numerous than a simply eyesore. This whole paragraph is based on the assumption that you made these changes because you thought two-hander heroes look retarded when they do their macrofeints and turn 180 to thrust some guy in the face and then turn 180 again and kill a plated elephant in one blow and etc etc etc.
Edit: Just tested the turnspeed while attacking on my polearm alt, same thing there. I guess you really decided to make the combat more suited for 11 year olds.