Author Topic: Version 0.286  (Read 96515 times)

0 Members and 3 Guests are viewing this topic.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Version 0.286
« Reply #75 on: June 09, 2012, 02:40:11 am »
+1
It´s just not okay that a 40 or 44 cm shorter weapon has a longer thrust then the one thats 40 or 44 m longer, no matter if spear or sword.

Why?
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline _GTX_

  • I <3 Shemaforash
  • Duke
  • *******
  • Renown: 535
  • Infamy: 960
  • cRPG Player Sir White Knight
  • O===((:::::::::::::::>
    • View Profile
  • Faction: Kalmarunionen
  • Game nicks: GTX
  • IRC nick: GTX
Re: Version 0.286
« Reply #76 on: June 09, 2012, 02:47:46 am »
0
Realism I´d say.

Anyway, going to sleep now. I will enjoy beeing polearmer as I did before, killing, dehorsing and raping cavs on the battle servers, I don´t need polestagger and I don´t really care about 2h, only that I won´t be as good in duels now because I can´t stagger all the good 2h´s out there, but thats okay.

Good night people ;)

Last one.

It is realistic. U could actually see the explanation above.
It's all in the grip.
And btw, realism has never been a reason, when it comes to the balance.
visitors can't see pics , please register or login

Offline Nightingale

  • Balancer
  • *
  • Renown: 925
  • Infamy: 205
  • cRPG Player
    • View Profile
  • Game nicks: Elderly Woman
  • IRC nick: Nightingale
Re: Version 0.286
« Reply #77 on: June 09, 2012, 02:48:26 am »
+1
Christ the hostility..... I didnt even want to argue around this matter anymore, specialy not with someone with that attitude. And no, im fine with archers atm. I hate them, but i dont rly see a big balance problem.

Oh god, he is fine with archers. That means they are extremely underpowered and need a huge buff.   :rolleyes:

Offline Wraist

  • Knight
  • ***
  • Renown: 44
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: Version 0.286
« Reply #78 on: June 09, 2012, 02:49:26 am »
+1
I hereby solemnly swear to raise spear damage by 15 the moment stagger is removed.

When's the spear damage expected to be raised  :P

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.286
« Reply #79 on: June 09, 2012, 02:59:54 am »
0
When's the spear damage expected to be raised  :P

That quote is so fake, everyone can see it by clicking on the link on top.

(click to show/hide)

Offline Peasant_Woman

  • Earl
  • ******
  • Renown: 438
  • Infamy: 37
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Unofficial Moderator
    • View Profile
  • Faction: Ninja, Ming, Companions, Cavemen
  • Game nicks: Peasant_Woman, Ninja_Ninja, Ming_Ninja, Companion_Ninja.
Re: Version 0.286
« Reply #80 on: June 09, 2012, 03:00:20 am »
+3
It's all because polearms are held on the shaft and 2h's are usually held more towards the base. This creates a situation where the shortish spear-type polearms get outreached by that tiny bit of extra length that holding the weapon at the base gives. It makes sense, but it feels pretty wonky when lolstabs realistically reach out and touch you from beyond your longer weapons range.

If polearms behaved as realistically as 2handers the situation I feel would not arise as I am sure medieval fighting syles featured lunges and other manouvres intended to maximise the usage of your weapons length advantage.

Maybe instead of removing lolstab, polearms could be given some simple manouvres like bracing against cavalry and a lunge attack (that can't just be spammed) or similar? Just a random thought.
Maybe you are not bad, but you are a boring person. Well, that's the end of the matter.
Guide to map making
My Maps

Offline Arzon

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Version 0.286
« Reply #81 on: June 09, 2012, 03:05:19 am »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: Version 0.286
« Reply #82 on: June 09, 2012, 03:07:35 am »
+4
(click to show/hide)

Maaaan.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: Version 0.286
« Reply #83 on: June 09, 2012, 03:07:52 am »
0
GUYS HELP PLS!! I'VE A PROBLEM WITH BLOCK INPUT!!

When i try to block to the left the command don't work, or block to up-right-down, in other words i can't control the block, help me pls, i play for a long time so i'm an expert, and this is my first time with this problem.

Get a new mouse.
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline Arzon

  • Peasant
  • *
  • Renown: 1
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Version 0.286
« Reply #84 on: June 09, 2012, 03:08:53 am »
0
Get a new mouse.

It's not a problem of the mouse -.-, i've tested.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Version 0.286
« Reply #85 on: June 09, 2012, 03:14:09 am »
+4
(click to show/hide)

Maaaan.

It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.
« Last Edit: June 09, 2012, 03:20:22 am by cmpxchg8b »

Offline Vingnir the Wanderer

  • Knight
  • ***
  • Renown: 50
  • Infamy: 32
  • cRPG Player
    • View Profile
  • Faction: Snowhawk
  • Game nicks: Ving
Re: Version 0.286
« Reply #86 on: June 09, 2012, 03:16:14 am »
0
I'm assuming EU is the closest thing we have to a 'test-server'?

Cant wait to see what the change is like if and when it hits NA...

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: Version 0.286
« Reply #87 on: June 09, 2012, 03:31:52 am »
+1
It's shopped... I can tell by the pixels.
Also polestagger is not removed in NA.

!

Edit: on a more serious note, I'm already looking into balancing spears and especially hoplites.

I never QQ more about 2h stab nerfs and shit if you....if i ask Mount and Gladius devs to gief u permission to include roman armors in game.


PLEASEEE PRETTY PLEASE! Add roman armors and slightly buff Javelins :3 So epic
« Last Edit: June 09, 2012, 04:02:02 am by CountBerenger »
visitors can't see pics , please register or login

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Version 0.286
« Reply #88 on: June 09, 2012, 03:32:17 am »
+4
I'd like polestagger reduced rather than removed...

ANYWAYS
Whoever did the Aventails on the new helms did an AWESOME job.  It moves with the characters shoulders!

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Version 0.286
« Reply #89 on: June 09, 2012, 03:35:23 am »
-1
Realism I´d say.
What does realism have to do with anything? Seriously, you're too stuck with the numbers. "Oh my god, 160 is more than 120! Something is wrong!" How about you let go of those artificial numbers? It's the length of the weapon, it doesn't mean something that's 120cm long has to have a shorter thrust than something that's 160cm long. Like the Italian Stallion says, it's all in the grip.
Meaning lies as much
in the mind of the reader
as in the Haiku.