Some of the images are broken for me. I'm unsure of the name of the castle, here is a rough description: 1 siege tower, grassy, four stone walls with some unusable siege equipment, a burning tower, and a workable gate. The flag is in the centre of the castle, which consists of wooden stairs leading down into a pasture which expands to feature the flag.
This castle is currently bias in favour of attackers. Though defenders can win, it's mostly because of attackers becoming fatigued. The most salient issue is the wooden overhang on the front wall which would normally be used to protect archers. No archers actually use it, and instead it just becomes a perfect placement point for ladders which are supremely hard to get to for defenders and effectively negate the whole front wall. The only way to access the ladders from inside the castle is by going up and jump out of the adjacent tower, a tactic which eats up defender's time and which is hard to coordinate without teamspeak.
For Steppe Castle I recommend either removing the map or reversing the staircase next to the ramp's breaching point. Right now, once the front wall becomes even partially overrun, the entire battle becomes a pitched fight near the flag. This feature is boring for siege, and I hope it gets modified somehow.