I liked this thread better when it was about gameplay mechanics. I enjoyed reading cmp's posts especially.
I like the new cRPG better, obviously. But i miss the higher combat speed sometimes. I don't miss the huge differences between the
haves and the
have nots. It's much more balanced and much less grindy, which is good.
The multiplier system does take away from the older, more lulzy atmosphere, for some players. They feel the pressure to perform, especially when 40+ people are spectating you and there is the team's x5 to protect. I guess i'd be one of those.
But others feel like they don't have any influence on the battle and get demotivated:
New crpg feels very dull to me , theres no really a point to make kills since you get gold anyway from round bonus.
They figure it doesn't matter much what they do, that they have no significant impact on the outcome of the fight anyway, so they just kinda enter a permanent leech mode.
That, i think is one of the downsides to the multiplier system. The problem isn't the game mechanics, but player psychology... i think.
Does the game need to reward personal achievement more? Stuff like: xp and gold for a kill. Or xp and gold for being near a kill, like the old system.
Or is rewarding the team as a whole best? Personal achievements aside, it's the teams results that matter, not yours. Obviously, i prefer the latter.
How can you make the guy i quoted feel motivated to try and win a game? What could be done with the current game mode to prevent people from feeling like they have no impact on the game?
You know what would be cool? A script handing out random personal goals that, when achieved, add a multiplier. Tiny achievements, like: killing a specific player, looting a certain weapon type on the battleground, staying alive for x rounds in a row, controlling a certain area on the map for x minutes, sticking near the action (based on the old system), blocking x attacks, guarding a certain player, etc.
Even cooler would be if players could set certain goals for each other. You get to pick 1 goal and then a random teammate gets the option to 'achieve' that goal and get a small ingame bonus.
Even cooler would be if you could set a gold reward for killing a specific player on the enemy team. If you could look at a player, or select him on the score list, push a q-x-x combination and offer 5000 Gold for his death.
Anyways, back on topic, obviously the new system is better. But i understand how it makes people feel like they do not have an impact on the game, especially on big servers. If only we could figure something out to give them a sense of achievement.