Poll

Which c-RPG did you enjoy more (read page first)?

Vanilla c-RPG
106 (41.7%)
New c-RPG
148 (58.3%)

Total Members Voted: 254

Author Topic: Which cRPG did you prefer?  (Read 20772 times)

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Offline Black Wind

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Which cRPG did you prefer?
« on: June 02, 2012, 07:31:27 am »
+1
Hello all,

I am just wondering which cRPG the larger playerbase found more entertaining as a whole. While both, vanilla c-RPG and current c-RPG had their perks in my opinion, which one was more enjoyable to play?

Old c-RPG
-----------
- No upkeep.
- No slot system.
- Weight effected movement and wpf less
- Gold/exp was harder to come by, and was obtained based on the death of an enemy player.
- A more relaxed environment (in my opinion).
- A sense of achievement when you, the player, finally obtained enough gold to buy high-tier armour, horses or other gear.
- Lol-weapons, like Retro-Flamberge, Looney Tunes Axe, Lance of Compensation, Sniper Crossbow etc.

I found this very enjoyable, more-so than the uptight c-RPG of today.


New c-RPG
------------
- A pretty well balanced combat system
- Upkeep, to prevent people from tincanning 24/7 (negated by market)
- New gold/exp per minute system, with multipliers.
- No lol-weapons.
- A more competitive environment for the average player.
- Gold loss is sometimes an issue based on banner-balance team stacks.
- No sense of achievement for finally obtaining higher-tier gear, as gold is a lot easier to come by.


Overall, in my opinion, the two cRPG's are different in too many ways to really compare, and that I personally found vanilla c-RPG to be slightly more enjoyable, and more laid back. The new c-RPG is still fun, but it's far too competitive, and although players deny it, they try to mooch as many kills as possible, in order to try to obtain a rep amongst their community (defeats the whole concept for ticks per minute exp).

What are your opinions on the matter? :)
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Offline Vicious666

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Re: Which cRPG did you prefer?
« Reply #1 on: June 02, 2012, 08:11:36 am »
+2
old, i think overall new c-rpg is better in fights, options etc.

only things that were better previously were the xp/gold system.   i proposed many times to keep the old one   xp/gold for kill with area, and also the new one but cutting it by half. (so the noobs will be able to grow withouth needing to perfom, but the others get more by perform. ,  the famous,  all your work bla bla,  happens very rare and happen not becouse you killed 10 ppl than died in first 2 min, but only becouse you one of the last morons alive, even if you a stupid paesant with a clubber, who hided for the entire match,       also in the old system there was no leechers,       since you needed always to get in the fight for get the xp )
 
and maybe the level cap,  current give lev:   33-35 maybe 36 if you play much vs 44-45  on old.          they cutted 10+ level and slowed a lot the progression of the char , imho  a bit too much,  was much better a middle way option between 38-40 as max possible lev.
« Last Edit: June 02, 2012, 08:18:31 am by Vicious666 »

Offline Lord_Bukkit

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Re: Which cRPG did you prefer?
« Reply #2 on: June 02, 2012, 08:14:03 am »
0
old!

Offline Vicious666

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Re: Which cRPG did you prefer?
« Reply #3 on: June 02, 2012, 08:17:39 am »
0
doh

Offline Black Wind

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Re: Which cRPG did you prefer?
« Reply #4 on: June 02, 2012, 08:18:56 am »
+1
old, i think overall new c-rpg is better in fights, options etc.

only things that were better previously were the xp/gold system.   i proposed many times to keep the old one   xp/gold for kill with area, and also the new one but cutting it by half.
 
and maybe the level cap,  current give lev:   33-35 maybe 36 if you play much vs 44-45  on old.          they cutted 10 level and slowed a lot the progression of the char , imho  a bit too much,  was much better a middle way option between 38-40 as max possible lev.

Yeah, not to mention that the current gold/exp system doesn't work with smaller communities like Australia and Japan. We rarely have 8 players with the introduction of Napoleonic Wars, so therefore, can't get multipliers.

The old gold system would double, with anything less than 30 players iirc, might've been 24 players. Can't remember too well.
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Offline FRANK_THE_TANK

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Re: Which cRPG did you prefer?
« Reply #5 on: June 02, 2012, 08:45:11 am »
0
Hopefully the new xp/gold system will bring back some of that ye old time fun.
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Offline Black Wind

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Re: Which cRPG did you prefer?
« Reply #6 on: June 02, 2012, 08:48:22 am »
+1
Hopefully the new xp/gold system will bring back some of that ye old time fun.

Oh Frank,

How I sympathise for ye'. Missed out on AU's Golden Age. Every night, around 20 players (regulars), community feel, shit was great haha.

(I think you came into cRPG when the new upkeep system was implemented? or near the end of the old-crpg?)

Sorry if I am wrong. :S haha, that'd be awkward...
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Offline Dexxtaa

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Re: Which cRPG did you prefer?
« Reply #7 on: June 02, 2012, 09:13:37 am »
+2
Both have their merits and drawbacks.

On the whole? Old crpg is my preference. I had more fun playing it than the current one. Not to say I'm not having fun, I just enjoy the sense of fulfillment that came with buying new shit.

Tin cans are a dime a dozen, and even a peasant (measured by skill) can wear plate armor if he sucks at this mod long enough to scrounge for it.
« Last Edit: June 03, 2012, 03:34:17 am by Dexxtaa »
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Re: Which cRPG did you prefer?
« Reply #8 on: June 02, 2012, 10:18:08 am »
+1
A poll should be created for this thread. For me, I had much more fun with the old system before the multipliers came in. Running behind Bjord as a peasant with a board shield, racking in all the gold and exp from the 50+ kills Bjord would get each map whist wearing full plate and using his flamburge... Fun times :p
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Offline bruce

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Re: Which cRPG did you prefer?
« Reply #9 on: June 02, 2012, 10:21:21 am »
0
Liked the old crpg's lolweapons. Upkeep is not fun as it is, I mean yes prevent people from tincanning 7/24 but this is nonsensical. The best way to make money is to do a gen as a useless peasant with a pitchfork and stones.

And I don't know what's the last time I saw a shield wall or something.

I guess the archery/ranged nerfs have made them obsolete, there's no need to shield up for dear life.

Slots area a knavery.
« Last Edit: June 02, 2012, 10:38:51 am by bruce »
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Re: Which cRPG did you prefer?
« Reply #10 on: June 02, 2012, 10:33:24 am »
+4
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Re: Which cRPG did you prefer?
« Reply #11 on: June 02, 2012, 10:39:57 am »
0
Tincans with xbows.. my how times have changed...

Side track.. what ever happened to all the AU maps? There were some really good ones.
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Offline Ronin

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Re: Which cRPG did you prefer?
« Reply #12 on: June 02, 2012, 10:47:52 am »
+1
Old of course, I missed my sarranid archer: khergit bow+arrows+long iron mace. 50 wpf in two hand and rest in archery.
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Offline Black Wind

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Re: Which cRPG did you prefer?
« Reply #13 on: June 02, 2012, 11:21:29 am »
0
Tincans with xbows.. my how times have changed...

Side track.. what ever happened to all the AU maps? There were some really good ones.

In Vanilla c-RPG?

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Re: Which cRPG did you prefer?
« Reply #14 on: June 02, 2012, 11:38:59 am »
+2
There are some things I don't miss like the old elite scim and lvl 45 with fully loomed gear Dimos.


Leaching was probably easier for Australians on the old system. Lower weight penalties, no upkeep and the fact every one had shield skill meant carrying 4 decent shields and standing near  the combat in NA was an awesome way to earn cash.

The best part about old cRPG was that builds were so much more flexible as there was no level cap. Skill and attribute point application was far more sporadic rather than the regimented and pre-planned builds that must be complete at level 30 that we conform to now.
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