Poll

Which c-RPG did you enjoy more (read page first)?

Vanilla c-RPG
106 (41.7%)
New c-RPG
148 (58.3%)

Total Members Voted: 254

Author Topic: Which cRPG did you prefer?  (Read 20248 times)

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Offline Syls

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Re: Which cRPG did you prefer?
« Reply #75 on: June 02, 2012, 06:22:20 pm »
0
While I agree that there should be some form of better reward for players doing really good than valor, I think the new system is way better and that some people have too much nostalgia about the old system.

Offline cmp

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Re: Which cRPG did you prefer?
« Reply #76 on: June 02, 2012, 06:23:50 pm »
0
How so?

Even with current exp/gold system people camp/hide and if they are leeching devs kick/ban them.

With the current system you get the same reward whether you're playing or camping. With your system you get a higher reward if you're camping or hiding.

Offline Lichen

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Re: Which cRPG did you prefer?
« Reply #77 on: June 02, 2012, 06:32:30 pm »
0
Old c-RPG
-----------

- Gold/exp was harder to come by, and was obtained based on the death of an enemy player.
- A more relaxed environment (in my opinion).
- A sense of achievement when you, the player, finally obtained enough gold to buy high-tier armour, horses or other gear.
What I like.

New c-RPG
------------

- New gold/exp per minute system, with multipliers.
- No sense of achievement for finally obtaining higher-tier gear, as gold is a lot easier to come by.
What I don't like.

Offline Orchid101

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Re: Which cRPG did you prefer?
« Reply #78 on: June 02, 2012, 06:34:36 pm »
0
Old system. Although I realize that the high upkeep costs keep a balance on combat without everybody running around in top-tier armour, I can't say I enjoyed the peasant levels much... And going back to peasant mode when you've wasted your entire fortune. Perhaps I simply still have to learn to balance my gear out.

Offline Lichen

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Re: Which cRPG did you prefer?
« Reply #79 on: June 02, 2012, 07:29:22 pm »
0
Of course if someone can think of better ways to reward we are very open to suggestions.
Keep the multi but add an xp and or gold reward if you kill a player of a higher level than you.

Offline cmp

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Re: Which cRPG did you prefer?
« Reply #80 on: June 02, 2012, 07:30:33 pm »
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So you have the downsides of the current system plus killwhoring?

Offline Lichen

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Re: Which cRPG did you prefer?
« Reply #81 on: June 02, 2012, 07:37:26 pm »
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So you have the downsides of the current system plus killwhoring?
But how easy would it be to kill a higher level player consistently? How about old 'area' xp system which switches to kill based xp when you are out of a certain range.

Offline Momo

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Re: Which cRPG did you prefer?
« Reply #82 on: June 02, 2012, 07:40:03 pm »
0
New crpg is better, the only game breaking thing is the insane headshot damage atm, and the pole stagger ofc.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline Leshma

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Re: Which cRPG did you prefer?
« Reply #83 on: June 02, 2012, 07:40:31 pm »
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There is no such thing as killwhoring. Killing someone from behind is actually useful, ecpecially if that enemy player is a shielder or even worse, hoplite. Doing that you save precious time for your team so they can again look behind them for backstabing cavalry or ranged.

Nothing worse than seing 10 teammates desperately trying to kill KingGylpe by attacking frontally...

That's why I avoid teammates most of the time, they simple aren't useful at all and that's because in current state of cRPG where everyone is backpedaling helicopter it's actually easier to kill a player one on one than ganking him with your teammates.

Unless you're abusing pikes...

Offline Christo

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Re: Which cRPG did you prefer?
« Reply #84 on: June 02, 2012, 07:46:47 pm »
+2
I'd like to see a mix of the two systems.

Only the best features of them combined, though.

Would be great.
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Offline polkafranzi

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Re: Which cRPG did you prefer?
« Reply #85 on: June 02, 2012, 07:47:53 pm »
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New crpg is better, the only game breaking thing is the insane headshot damage atm, and the pole stagger ofc.
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Offline Dezilagel

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Re: Which cRPG did you prefer?
« Reply #86 on: June 02, 2012, 07:52:32 pm »
+2
Leshma stop trying to justify you playing like the biggest cowardly twat-lamer (it's a word) in the game.

I mean it was quite funny at first, but now it's getting kind of sad  :(
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Re: Which cRPG did you prefer?
« Reply #87 on: June 02, 2012, 07:55:56 pm »
0
I'd like to see a mix of the two systems.

Only the best features of them combined, though.

Would be great.

Yes.

Make it so both personal and team efforts are rewarded.

Round Wins = Multiplier
Kills = Gold/XP

Perhaps some bonus when a round ends (based on survivors?), valour could be reworked to help reward those who still made an effort for the round win but didn't participate in the main fray.
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Offline [ptx]

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Re: Which cRPG did you prefer?
« Reply #88 on: June 02, 2012, 07:57:32 pm »
+2
There is no such thing as killwhoring. Killing someone from behind is actually useful, ecpecially if that enemy player is a shielder or even worse, hoplite. Doing that you save precious time for your team so they can again look behind them for backstabing cavalry or ranged.

Nothing worse than seing 10 teammates desperately trying to kill KingGylpe by attacking frontally...

That's why I avoid teammates most of the time, they simple aren't useful at all and that's because in current state of cRPG where everyone is backpedaling helicopter it's actually easier to kill a player one on one than ganking him with your teammates.

Unless you're abusing pikes...
Your posts are funny, since you are pretty much the most backpedalling helicopter i know, that pretty much always avoids one on one fights :lol:

Offline Lichen

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Re: Which cRPG did you prefer?
« Reply #89 on: June 02, 2012, 07:59:10 pm »
0
How about xp gain methods that change depending on character level/gen? Possible methods of xp reward: survival,kills, team survival, Overall k/d ratio (you don't have to kill a lot so much as die a lot less). Peasants could get xp simply from not dying. Later levels from different methods etc.