Hello all,
I am just wondering which cRPG the larger playerbase found more entertaining as a whole. While both, vanilla c-RPG and current c-RPG had their perks in my opinion, which one was more enjoyable to play?
Old c-RPG
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- No upkeep.
- No slot system.
- Weight effected movement and wpf less
- Gold/exp was harder to come by, and was obtained based on the death of an enemy player.
- A more relaxed environment (in my opinion).
- A sense of achievement when you, the player, finally obtained enough gold to buy high-tier armour, horses or other gear.
- Lol-weapons, like Retro-Flamberge, Looney Tunes Axe, Lance of Compensation, Sniper Crossbow etc.
I found this very enjoyable, more-so than the uptight c-RPG of today.
New c-RPG
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- A pretty well balanced combat system
- Upkeep, to prevent people from tincanning 24/7 (negated by market)
- New gold/exp per minute system, with multipliers.
- No lol-weapons.
- A more competitive environment for the average player.
- Gold loss is sometimes an issue based on banner-balance team stacks.
- No sense of achievement for finally obtaining higher-tier gear, as gold is a lot easier to come by.
Overall, in my opinion, the two cRPG's are different in too many ways to really compare, and that I personally found vanilla c-RPG to be slightly more enjoyable, and more laid back. The new c-RPG is still fun, but it's far too competitive, and although players deny it, they try to mooch as many kills as possible, in order to try to obtain a rep amongst their community (defeats the whole concept for ticks per minute exp).
What are your opinions on the matter?