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Author Topic: Cancel thrusting animations after turning a certain amount  (Read 6038 times)

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Offline Dezilagel

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Re: Cancel thrusting animations after turning a certain amount
« Reply #15 on: May 31, 2012, 04:25:46 pm »
-2
Don't slow down combat more please.

Un-nerf hiltslashing!
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Offline Christo

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Re: Cancel thrusting animations after turning a certain amount
« Reply #16 on: May 31, 2012, 04:26:32 pm »
+5
As stated in my OP this can apply to any weapon type

imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

Not that I as a polearmer say that what I use isn't overpowered in a way, I agree that the stagger is dumb, but 2h swords these days.. Dealing full damage with the stupid pommel/hilt, kills you from behind with a slash, has a 2 meter stab like a pike, ultra fast, screwed up hit detection, etc etc.

If polearms are broken, 2h greatswords are super broken. Just look how many min/maxers use them.
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Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #17 on: May 31, 2012, 04:27:03 pm »
+2
imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

I am a 2h user and I would not mind at all seeing this removed for 2h
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Offline sF_Guardian

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Re: Cancel thrusting animations after turning a certain amount
« Reply #18 on: May 31, 2012, 04:34:03 pm »
+1
Well, i like fighting with Pikes and im alright with Awlpikers and stuff.
If you dont want to do softspots u simply need to spin around...
It also adds fun to this repeatetive game...

Every weapon type abuses certain animations like Hiltslashing or 1h left spam, just block and be alright man,
no need to remove it or be a crybaby  :lol:
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Black Wind

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Re: Cancel thrusting animations after turning a certain amount
« Reply #19 on: May 31, 2012, 04:38:18 pm »
-1
I gave you a "-", because I think you're a anti-PK biased foreskin.

Now, in regards to the OP, it's not a bad idea, really.
http://www.youtube.com/watch?v=oHg5SJYRHA0
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Offline Leshma

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Re: Cancel thrusting animations after turning a certain amount
« Reply #20 on: May 31, 2012, 04:39:22 pm »
-2
What about blocking down until you hear the block sound?

I play with sound off...

Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #21 on: May 31, 2012, 04:40:09 pm »
+2
I gave you a "-", because I think you're a anti-PK biased foreskin.

Now, in regards to the OP, it's not a bad idea, really.

I am not anti PK as much as I just dislike the general attitude the clan seems to display
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Offline sF_Guardian

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Re: Cancel thrusting animations after turning a certain amount
« Reply #22 on: May 31, 2012, 04:40:53 pm »
0
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Leshma

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Re: Cancel thrusting animations after turning a certain amount
« Reply #23 on: May 31, 2012, 04:42:20 pm »
+9
I am a 2h user and I would not mind at all seeing this removed for 2h

Same here. Something should be done to speed up the game so not everyone can block 20 hits in a row. But these "techniques" (actually glitches) should be removed. I'm talking about lolpiking, lolstabing, loloverhead and other so called "techniques" that lets us to kill people in cheapest ways possible.

Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #24 on: May 31, 2012, 04:45:34 pm »
0
Wow, I entirely agree with Leshma. Epic moment  :mrgreen:

Yeah I was thinking the same thing myself  :lol:
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Offline dodnet

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Re: Cancel thrusting animations after turning a certain amount
« Reply #25 on: May 31, 2012, 05:09:50 pm »
+1
Wow, I entirely agree with Leshma.

+1, I hate being killed by an overhead attack that started miles away from my head and gets turned in from the side doing full damage. And I hate starting to abuse the long spear the same way others do it  :|
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Black Wind

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Re: Cancel thrusting animations after turning a certain amount
« Reply #26 on: May 31, 2012, 05:16:13 pm »
0
I am not anti PK as much as I just dislike the general attitude the clan seems to display

So you don't think we're funny or entertaining? Reading our PK threads, is just like watching a movie, but without the sex scenes. (unless it's Albert and I)

/feelsbadman.jpg

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Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #27 on: May 31, 2012, 05:18:02 pm »
0
So you don't think we're funny or entertaining? Reading our PK threads, is just like watching a movie, but without the sex scenes. (unless it's Albert and I)

/feelsbadman.jpg

Funny yeah but I do not like getting tked by you guys in the wee hours of the morning on NA lol

your positive vote could help this cause if you really support it :)
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Offline Black Wind

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Re: Cancel thrusting animations after turning a certain amount
« Reply #28 on: May 31, 2012, 05:19:28 pm »
0
Funny yeah but I do not like getting tked by you guys in the wee hours of the morning on NA lol

your positive vote could help this cause if you really support it :)

fair enough lol, and fine, I'll +1 haha
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Offline BlackMilk

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Re: Cancel thrusting animations after turning a certain amount
« Reply #29 on: May 31, 2012, 05:25:43 pm »
0
imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

Not that I as a polearmer say that what I use isn't overpowered in a way, I agree that the stagger is dumb, but 2h swords these days.. Dealing full damage with the stupid pommel/hilt, kills you from behind with a slash, has a 2 meter stab like a pike, ultra fast, screwed up hit detection, etc etc.

If polearms are broken, 2h greatswords are super broken. Just look how many min/maxers use them.
Because it was stupid as fuck. Polearms were still able to perform hiltslashes but 2hs not, it didnt make any sense at all.