Poll

Would you like to see this?

Yes
No

Author Topic: Cancel thrusting animations after turning a certain amount  (Read 5521 times)

0 Members and 3 Guests are viewing this topic.

Offline Dezilagel

  • Marshall
  • ********
  • Renown: 722
  • Infamy: 209
  • cRPG Player
  • (X) probably goes well with Nutella
    • View Profile
  • Faction: Guards, Guards!
  • Game nicks: Dezi_the_Bagel
  • IRC nick: Dezilagel
Re: Cancel thrusting animations after turning a certain amount
« Reply #15 on: May 31, 2012, 04:25:46 pm »
-2
Don't slow down combat more please.

Un-nerf hiltslashing!
visitors can't see pics , please register or login

Quote from: Rumblood
You fuck, or you get fucked.
Valour Multghulis - All Krems Must Die

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Cancel thrusting animations after turning a certain amount
« Reply #16 on: May 31, 2012, 04:26:32 pm »
+5
As stated in my OP this can apply to any weapon type

imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

Not that I as a polearmer say that what I use isn't overpowered in a way, I agree that the stagger is dumb, but 2h swords these days.. Dealing full damage with the stupid pommel/hilt, kills you from behind with a slash, has a 2 meter stab like a pike, ultra fast, screwed up hit detection, etc etc.

If polearms are broken, 2h greatswords are super broken. Just look how many min/maxers use them.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Cancel thrusting animations after turning a certain amount
« Reply #17 on: May 31, 2012, 04:27:03 pm »
+2
imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

I am a 2h user and I would not mind at all seeing this removed for 2h
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Cancel thrusting animations after turning a certain amount
« Reply #18 on: May 31, 2012, 04:34:03 pm »
+1
Well, i like fighting with Pikes and im alright with Awlpikers and stuff.
If you dont want to do softspots u simply need to spin around...
It also adds fun to this repeatetive game...

Every weapon type abuses certain animations like Hiltslashing or 1h left spam, just block and be alright man,
no need to remove it or be a crybaby  :lol:
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Black Wind

  • Whiner
  • Baron
  • ****
  • Renown: 143
  • Infamy: 185
  • cRPG Player
    • View Profile
  • Faction: PK
  • Game nicks: PK_IncrediblySkillful, The Right arm of the guy with 13 PC's that is PK
Re: Cancel thrusting animations after turning a certain amount
« Reply #19 on: May 31, 2012, 04:38:18 pm »
-1
I gave you a "-", because I think you're a anti-PK biased foreskin.

Now, in regards to the OP, it's not a bad idea, really.
http://www.youtube.com/watch?v=oHg5SJYRHA0
visitors can't see pics , please register or login


Here in PK, we're better than you! And we know it.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2083
  • Infamy: 1485
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Cancel thrusting animations after turning a certain amount
« Reply #20 on: May 31, 2012, 04:39:22 pm »
-2
What about blocking down until you hear the block sound?

I play with sound off...

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Cancel thrusting animations after turning a certain amount
« Reply #21 on: May 31, 2012, 04:40:09 pm »
+2
I gave you a "-", because I think you're a anti-PK biased foreskin.

Now, in regards to the OP, it's not a bad idea, really.

I am not anti PK as much as I just dislike the general attitude the clan seems to display
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Cancel thrusting animations after turning a certain amount
« Reply #22 on: May 31, 2012, 04:40:53 pm »
0
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 793
  • Infamy: 93
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Cancel thrusting animations after turning a certain amount
« Reply #23 on: May 31, 2012, 04:42:20 pm »
+9
I am a 2h user and I would not mind at all seeing this removed for 2h

Same here. Something should be done to speed up the game so not everyone can block 20 hits in a row. But these "techniques" (actually glitches) should be removed. I'm talking about lolpiking, lolstabing, loloverhead and other so called "techniques" that lets us to kill people in cheapest ways possible.

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Cancel thrusting animations after turning a certain amount
« Reply #24 on: May 31, 2012, 04:45:34 pm »
0
Wow, I entirely agree with Leshma. Epic moment  :mrgreen:

Yeah I was thinking the same thing myself  :lol:
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Cancel thrusting animations after turning a certain amount
« Reply #25 on: May 31, 2012, 05:09:50 pm »
+1
Wow, I entirely agree with Leshma.

+1, I hate being killed by an overhead attack that started miles away from my head and gets turned in from the side doing full damage. And I hate starting to abuse the long spear the same way others do it  :|
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Black Wind

  • Whiner
  • Baron
  • ****
  • Renown: 143
  • Infamy: 185
  • cRPG Player
    • View Profile
  • Faction: PK
  • Game nicks: PK_IncrediblySkillful, The Right arm of the guy with 13 PC's that is PK
Re: Cancel thrusting animations after turning a certain amount
« Reply #26 on: May 31, 2012, 05:16:13 pm »
0
I am not anti PK as much as I just dislike the general attitude the clan seems to display

So you don't think we're funny or entertaining? Reading our PK threads, is just like watching a movie, but without the sex scenes. (unless it's Albert and I)

/feelsbadman.jpg

http://www.youtube.com/watch?v=oHg5SJYRHA0
visitors can't see pics , please register or login


Here in PK, we're better than you! And we know it.

Offline POOPHAMMER

  • King
  • **********
  • Renown: 1509
  • Infamy: 328
  • cRPG Player Sir Black Bishop
  • yes thats me irl
    • View Profile
  • Faction: Barabe
  • Game nicks: POOPHAMMER
Re: Cancel thrusting animations after turning a certain amount
« Reply #27 on: May 31, 2012, 05:18:02 pm »
0
So you don't think we're funny or entertaining? Reading our PK threads, is just like watching a movie, but without the sex scenes. (unless it's Albert and I)

/feelsbadman.jpg

Funny yeah but I do not like getting tked by you guys in the wee hours of the morning on NA lol

your positive vote could help this cause if you really support it :)
Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline Black Wind

  • Whiner
  • Baron
  • ****
  • Renown: 143
  • Infamy: 185
  • cRPG Player
    • View Profile
  • Faction: PK
  • Game nicks: PK_IncrediblySkillful, The Right arm of the guy with 13 PC's that is PK
Re: Cancel thrusting animations after turning a certain amount
« Reply #28 on: May 31, 2012, 05:19:28 pm »
0
Funny yeah but I do not like getting tked by you guys in the wee hours of the morning on NA lol

your positive vote could help this cause if you really support it :)

fair enough lol, and fine, I'll +1 haha
http://www.youtube.com/watch?v=oHg5SJYRHA0
visitors can't see pics , please register or login


Here in PK, we're better than you! And we know it.

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Cancel thrusting animations after turning a certain amount
« Reply #29 on: May 31, 2012, 05:25:43 pm »
0
imagine the rage of 2h elitists.

Idea will be turned down if you mess with them.

Remember the animation "nerf" that changed like a milisec or so in the animation?
Got removed in a day or so after massive 2h QQ. That's how strong they are.

Not that I as a polearmer say that what I use isn't overpowered in a way, I agree that the stagger is dumb, but 2h swords these days.. Dealing full damage with the stupid pommel/hilt, kills you from behind with a slash, has a 2 meter stab like a pike, ultra fast, screwed up hit detection, etc etc.

If polearms are broken, 2h greatswords are super broken. Just look how many min/maxers use them.
Because it was stupid as fuck. Polearms were still able to perform hiltslashes but 2hs not, it didnt make any sense at all.