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Author Topic: Cancel thrusting animations after turning a certain amount  (Read 5494 times)

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Offline POOPHAMMER

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+18
I really dont think that back in the good ol' days pikemen spun around like tornados in full plate while accurately landing hits. Maybe give them the same restriction a lancer has in a term of how far they can turn before the animation cancels? Could also apply to any weapon really. I've just always seen it as a cheap method of abusing speed bonuses.

Same here. Something should be done to speed up the game so not everyone can block 20 hits in a row. But these "techniques" (actually glitches) should be removed. I'm talking about lolpiking, lolstabing, loloverhead and other so called "techniques" that lets us to kill people in cheapest ways possible.
« Last Edit: May 31, 2012, 05:11:17 pm by POOPHAMMER »
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Offline Digglez

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Re: Cancel thrusting animations after turning a certain amount
« Reply #1 on: May 31, 2012, 03:53:49 pm »
+12
should apply to ALL weapons, not just longspears

Offline Momo

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Re: Cancel thrusting animations after turning a certain amount
« Reply #2 on: May 31, 2012, 03:54:12 pm »
+2
should apply to ALL weapons, not just longspears
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline BlackMilk

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Re: Cancel thrusting animations after turning a certain amount
« Reply #3 on: May 31, 2012, 03:55:46 pm »
0
should apply to ALL weapons, not just longspears
are you crazy?

Offline dodnet

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Re: Cancel thrusting animations after turning a certain amount
« Reply #4 on: May 31, 2012, 03:57:09 pm »
+4
should apply to ALL weapons, not just longspears

this and:

Why not make a confirmation dialog: If you want to attack, every other player first has to accept the attack, then it is executed. Applies to all attacks of all players. Kinda roundbased combat zystem  8-)
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline bruce

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Re: Cancel thrusting animations after turning a certain amount
« Reply #5 on: May 31, 2012, 03:58:52 pm »
+4
should apply to ALL weapons, not just longspears
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Offline Kafein

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Re: Cancel thrusting animations after turning a certain amount
« Reply #6 on: May 31, 2012, 03:59:08 pm »
0
Lolthrusting is a very wonky mechanic, but removing it basically dooms all the 2-direction weapons.


What about just slowing down the rotation speed to humanly possible levels ?

Offline Zlisch_The_Butcher

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Re: Cancel thrusting animations after turning a certain amount
« Reply #7 on: May 31, 2012, 04:07:46 pm »
+2
IMO make that certain amount 90 degrees, with it being more than 90 degrees onehand thrusting would be useless.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Gurnisson

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Re: Cancel thrusting animations after turning a certain amount
« Reply #8 on: May 31, 2012, 04:12:04 pm »
+7
What about blocking down until you hear the block sound?
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #9 on: May 31, 2012, 04:13:49 pm »
+2
What about blocking down until you hear the block sound?

What about learning to fight without abusing game mechanics?
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Offline Christo

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Re: Cancel thrusting animations after turning a certain amount
« Reply #10 on: May 31, 2012, 04:15:43 pm »
+2
What about learning to fight without abusing game mechanics?

What about a game where you can fight and land hits reliably without "abusing game mechanics"?

Stabs are crap, and need this turning around to not bounce off all the time.
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Offline Gurnisson

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Re: Cancel thrusting animations after turning a certain amount
« Reply #11 on: May 31, 2012, 04:16:18 pm »
0
I'm a crossbowman/1h hybrid atm. Pikes and long spears would still work quite well but the likes of long awlpike/halberd/bill would be pretty shit, especially the long awlpike.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #12 on: May 31, 2012, 04:17:15 pm »
+6
What about a game where you can fight and land hits reliably without "abusing game mechanics"?

Stabs are crap, and need this turning around to not bounce off all the time.

Alright so what about a damage buff? I am not out to screw over polearm users, I just think the spinning and being able to hit someone who is right in front of you with a 300 length weapon is a tad absurd.
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Offline Christo

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Re: Cancel thrusting animations after turning a certain amount
« Reply #13 on: May 31, 2012, 04:18:00 pm »
+1
Alright so what about a damage buff? I am not out to screw over polearm users, I just think the spinning and being able to hit someone who is right in front of you with a 300 length weapon is a tad absurd.

What about 2 meter, 360degree lul op 2h pikesword stabs then?

I am sure that's totally reasonable, and balanced.

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Offline POOPHAMMER

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Re: Cancel thrusting animations after turning a certain amount
« Reply #14 on: May 31, 2012, 04:19:15 pm »
+3
What about 2 meter, 360degree lul op 2h pikesword stabs then?

I am sure that's totally reasonable, and balanced.

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As stated in my OP this can apply to any weapon type
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