Author Topic: Running in cRPG  (Read 22337 times)

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Offline Tears of Destiny

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Re: Running in cRPG
« Reply #15 on: March 25, 2011, 05:12:30 pm »
+1
Wow...how much sparetime have u got?

He tests instead of playing the game.
Think of how much time you would have if you did not play this game, but instead did testing.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Torp

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Re: Running in cRPG
« Reply #16 on: March 25, 2011, 07:33:51 pm »
0
i love you.... twice!

Offline Memento_Mori

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Re: Running in cRPG
« Reply #17 on: March 25, 2011, 07:55:51 pm »
0
WaltF4 wins internet again

To summarize for the lazy people (although I still think you should read the whole WaltF4 post):

- total equipment weight decreases your speed (doesn't matter whether it's weapons or gear, it's all additive to same value)
- ath increases your speed
- agi increases your speed (1ath = 4-5 agi)
- higher agi characters suffer more speed penalty by weight
- held weapons decrease speed based on weapon weight AND weapon length (meaning - weight:5 2H decreases more than weight:5 1H)
- carrying a shield on the back while holding another shield decreases speed by a lot more than the weight sum should
- moving while blocking/chambering decreases speed
- back peddling decreases speed by about 50%
- back peddling while blocking/chambering speed decrease is about the same as while back peddling without blocking/chambering
- rain decreases speed

If something is incorrect or missing, please correct me.

Thank you for the summary us stupid lazy people can understand without any doubt :D


& Thank you WaltF4, lots of respect to you for 1) Even doing these tests in the first place 2) for posting online so others may also benefit from your finds.
« Last Edit: March 25, 2011, 07:57:46 pm by Memento_Mori »

Offline Phazey

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Re: Running in cRPG
« Reply #18 on: March 25, 2011, 08:15:55 pm »
0
Might be a useless remark, but i'm quite happy the weight system is so balanced. Weight matters and every bit counts.

Carrying around extra gear is a bad idea. I've always felt that but this proves it. Great system, thanks chadz and co.

Offline Mtemtko

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Re: Running in cRPG
« Reply #19 on: March 25, 2011, 08:27:44 pm »
0
Well done , 100+
Btw, snow is the same as rain in effects, just different look?
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Offline WaltF4

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Re: Running in cRPG
« Reply #20 on: March 25, 2011, 09:14:29 pm »
+3
I desperately need a summary of this so I don't have to read all of that technical mumbo-jumbo.  :shock:
Most of the information I presented was already qualitatively understood. Presenting quantitative data without explaining the data generation is negligent at best and fraudulent at worst.



Yeah? And maybe he can translate it into Swahili as well.
Now poorly translated into Swahili!
(click to show/hide)



Also, am I to understand that carrying a weapon makes you move slower than sheathing the weapon, depending on length and weight? So on top of my total weight causing me to be slower, which includes the weapon, if I bring out my German Great Sword and just carry it, I am even slower?
Yes and yes.



- held weapons decrease speed based on weapon weight AND weapon length (meaning - weight:5 2H decreases more than weight:5 1H)

If something is incorrect or missing, please correct me.
A weapon's weight adds to your total weight as normal, with or without holding the weapon, for the purpose of the running speed reduction due to weight. Holding the weapon further decreases your running speed by an amount depending on the weight and length of the weapon. The running speed reduction due to holding a weapon is larger for heavier and longer weapons. Holding a 2 weight, 100 length weapon would slow you down more than holding a 1 weight, 100 length weapon. And holding a 2 weight, 100 length weapon would slow you down more than holding a 2 weight, 50 length weapon. One handed weapons count as weighting more than the listed amount for how much the weapon weighs for the held weapon running speed reduction calculation. So, I could not tell you which of Vibe's hypothetical weapons would slow you down more without additional information.



weight and athletics (perhaps agi also) seem to affect the acceleration much more than the top speed. I imagine that the differences in the first plot will be much more dramatic if the running distance was considerably shorter. For battle movement the acceleration is much more important than the top speed.
I think you are correct on all points. I will try finding a suitable short track. The need for alignment reference points greatly reduces the possible locations, and I think very good reference points will be needed to minimize measurement error in short distance running. 



Btw, snow is the same as rain in effects, just different look?
It has not snowed on the duel server for me to test.



Also, there seems to be an awesome bar vandal around here.... I don't think I could have offended almost 20 people over lunch :P

Offline Zisa

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Re: Running in cRPG
« Reply #21 on: March 25, 2011, 11:18:09 pm »
0
+1
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Offline Gafferjack

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Re: Running in cRPG
« Reply #22 on: March 26, 2011, 03:04:39 am »
0
I wish my threads were as smart as your threads.

Offline Dexxtaa

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Re: Running in cRPG
« Reply #23 on: March 26, 2011, 03:39:45 am »
0
As always, Walt only opens his mouth when there's something valuable to say (unlike most of us xD)

Props for making this thread. Very informative.
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Offline Polobow

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Re: Running in cRPG
« Reply #24 on: March 26, 2011, 05:12:15 am »
0
For detailed info! Hooray. +1

Offline dynamike

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Re: Running in cRPG
« Reply #25 on: March 28, 2011, 10:12:14 pm »
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WaltF-antastic post ! Will use this knowledge to hunt down my opponents in a most effective way  :twisted:

+1 for you, good sir
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Offline Kafein

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Re: Running in cRPG
« Reply #26 on: April 08, 2011, 10:53:35 am »
0
Now poorly translated into Swahili!

You made my day  :lol:

Excellent work BTW  :!:

Offline Cyclopsided

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Re: Running in cRPG
« Reply #27 on: May 14, 2011, 09:41:37 am »
+1
BUmping thread [why isn't this stickied, other walt posts should be too]
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As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline 7000bc

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Re: Running in cRPG
« Reply #28 on: October 27, 2011, 05:37:23 am »
+1
Walt has created a new science field. "The Science of the Nuances of CRPG"
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Offline Nagasoup

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Re: Running in cRPG
« Reply #29 on: October 27, 2011, 09:59:34 am »
0
Sigh.. you're report is more detailed than some of the reports i submit for school.  :lol:

Great post Walt. chadz should fund your research with crpg gold  :mrgreen: