- Trade the extra loomed arrow damage for more arrows and leave the bows as they are.
- Make the armor penalty to accuracy not as punishing, especially with helmets, so that archers can reach their full efficiency as part melee and not kite.
- Maybe enforce only 1 bag or arrows for everyone, if possible, so a better ballance between different types of archers can be reached, and the pure archer build encouraged. The number of arrows per quiver would increase in this case.
The devs wanted to get rid of hybrids, thus the ultimate archer right now can only be a kitter/pure shooter. The slot system already prevents op hybrids, so lets reballance the class in a way that everyone can agree on.