Poll

Should we nerf ranged?

NERF RANGED
270 (47.6%)
I LIKE TO BE GAY AND PLAY COUNTER STRIKE STYLE CRPG
297 (52.4%)

Total Members Voted: 566

Author Topic: SAVE CRPG! NERF RANGED  (Read 45155 times)

0 Members and 1 Guest are viewing this topic.

Offline Sellka

  • Knight
  • ***
  • Renown: 28
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Acre
  • Game nicks: Sellka,kovoca
Re: SAVE CRPG! NERF RANGED
« Reply #270 on: May 31, 2012, 01:33:34 pm »
0
Agreed, and it does not help when you run straight at them.  All depends on the archer,and your build, tin cans are easy pray for an archer, Slow, easy to see and a five to six bodkins later from a long bow and hes practicly dead, archers are more of a support class. Before they nerfed the archery to shit, I was able to shoot into a fight and help out the melee in a fight, but bitches complain too much :D
Pew pew pew pew pew

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: SAVE CRPG! NERF RANGED
« Reply #271 on: May 31, 2012, 01:51:21 pm »
+1
I never said anything about running speed or about headshots. Again, you did not read what I wrote.

than stop posting here, all your post are about how easy to play rangedm and you decided it because some big amount of time ago you have played it 2-3 gens, and all what you know about now is 10 kills.
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: SAVE CRPG! NERF RANGED
« Reply #272 on: May 31, 2012, 01:55:09 pm »
-1

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: SAVE CRPG! NERF RANGED
« Reply #273 on: May 31, 2012, 02:28:57 pm »
0
Since the first few pages of serious posts and arguments (i.e. fail that I get headshot with 60 head armor but no helmet archer survives overhead with +3 morningstar)...since that, everything has gone so off-topic, just lock this shit already and just nerf HS damage 10% but make Longbow range/accuracy better or something that's the vibe i'm getting.
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: SAVE CRPG! NERF RANGED
« Reply #274 on: May 31, 2012, 03:55:56 pm »
+1
The way archery is related to wpf forces archers to be dedicated which causes the kiting, and kiting is bad.


There are plenty other things that are wrong with archery but I think this is the most important and the one nearly everybody agrees with.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: SAVE CRPG! NERF RANGED
« Reply #275 on: May 31, 2012, 04:20:01 pm »
+1
i think archer heirlooms need a look at as well, i think it makes them too strong
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Turk_Otto_Knight

  • Knight
  • ***
  • Renown: 75
  • Infamy: 20
  • cRPG Player
    • View Profile
  • Game nicks: Otto_Knight_the_Bastard ShaMeraN ASlut
  • IRC nick: Otto_Knight
Re: SAVE CRPG! NERF RANGED
« Reply #276 on: May 31, 2012, 04:27:28 pm »
+3
Arrows should be get heavier so they cant run like chickens  8-)

Offline Garem

  • Count
  • *****
  • Renown: 268
  • Infamy: 37
  • cRPG Player
    • View Profile
    • The Black Company forums
  • Faction: The Black Company
  • Game nicks: Garem_BlackCompany
Re: SAVE CRPG! NERF RANGED
« Reply #277 on: May 31, 2012, 04:44:54 pm »
-1
The way archery is related to wpf forces archers to be dedicated which causes the kiting, and kiting is bad.


There are plenty other things that are wrong with archery but I think this is the most important and the one nearly everybody agrees with.

This is a very good example of where you can say something like it's a fact when it couldn't be further from the truth, on both accounts.

Oh, and @Smoothrich, I think you're partially right. Non-heirloom bows and arrows definitely ARE underpowered, but heirloomed bows and arrows really aren't all that overpowered. Then again, it costs 6 heirloom points to reach maximum damage effectiveness, twice as much as any other weapon (barring arguments of horse-speed-as-weapon-bonus).
« Last Edit: May 31, 2012, 04:48:29 pm by Garem »
The Black Company's Strategus Trainer
http://forum.melee.org/faction-halls/black-company-recruiting-na/
Forums: http://nadeathsquad.freeforums.org/
Formerly of the Fallen Brigade, Homeys4Lyfe

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: SAVE CRPG! NERF RANGED
« Reply #278 on: May 31, 2012, 04:51:54 pm »
0
Here's my favourite unpopular idea...

Make projectiles unretrievable.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: SAVE CRPG! NERF RANGED
« Reply #279 on: May 31, 2012, 04:57:38 pm »
+1
Here's my favourite unpopular idea...

Make projectiles unretrievable.

Now for mine:

(click to show/hide)
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: SAVE CRPG! NERF RANGED
« Reply #280 on: May 31, 2012, 04:59:51 pm »
-1
- Trade the extra loomed arrow damage for more arrows and leave the bows as they are.

- Make the armor penalty to accuracy not as punishing, especially with helmets, so that archers can reach their full efficiency as part melee and not kite.

- Maybe enforce only 1 bag or arrows for everyone, if possible, so a better ballance between different types of archers can be reached, and the pure archer build encouraged. The number of arrows per quiver would increase in this case.

The devs wanted to get rid of hybrids, thus the ultimate archer right now can only be a kitter/pure shooter. The slot system already prevents op hybrids, so lets reballance the class in a way that everyone can agree on.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: SAVE CRPG! NERF RANGED
« Reply #281 on: May 31, 2012, 05:25:15 pm »
0
- Trade the extra loomed arrow damage for more arrows and leave the bows as they are.

- Make the armor penalty to accuracy not as punishing, especially with helmets, so that archers can reach their full efficiency as part melee and not kite.

- Maybe enforce only 1 bag or arrows for everyone, if possible, so a better ballance between different types of archers can be reached, and the pure archer build encouraged. The number of arrows per quiver would increase in this case.

The devs wanted to get rid of hybrids, thus the ultimate archer right now can only be a kitter/pure shooter. The slot system already prevents op hybrids, so lets reballance the class in a way that everyone can agree on.
they couldna gree on the color of shite
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Jambi

  • Earl
  • ******
  • Renown: 410
  • Infamy: 166
  • cRPG Player
  • Walks with God.
    • View Profile
  • Game nicks: Jambi
Re: SAVE CRPG! NERF RANGED
« Reply #282 on: May 31, 2012, 05:26:59 pm »
+1
Do eeet! Nerf Archery!
Love will tear us apart.
Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: SAVE CRPG! NERF RANGED
« Reply #283 on: May 31, 2012, 05:29:44 pm »
+1
Do eeet! Nerf Archery!

Deal closed tyvm that's all we needed.

Lock eet!
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me

Offline Elmetiacos

  • Count
  • *****
  • Renown: 175
  • Infamy: 45
  • cRPG Player
  • You've probably teamkilled me
    • View Profile
  • Game nicks: Hot_Chick_with_a_Sword, Dark_Rose_Knight
Re: SAVE CRPG! NERF RANGED
« Reply #284 on: May 31, 2012, 05:43:41 pm »
0
Here's my favourite unpopular idea...

Make projectiles unretrievable.
Retrieval is a problem for throwing lances in particular and overcomes the low ammo limitation - a thrower aims one at you, you back off and he advances, retrieving lances to throw again until one of them hits you. Throwing lances make little sense anyway... a spear in someone's hand does less damage than a thrown one which has left someone's hand and so is decelerating?
The word is "anyway" not "anyways". You are not Gabby Hayes.
visitors can't see pics , please register or login