Author Topic: C-rpg world changes for archer  (Read 4973 times)

0 Members and 2 Guests are viewing this topic.

Offline Herkkutatti

  • Permanently Banned
  • **
  • Renown: 292
  • Infamy: 149
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #45 on: May 25, 2012, 02:23:58 am »
0
Again that "get shield" bullshit......
/l
(゚、 。 7
l、 ~ヽ
じしf_, )ノ Nerf archery ,please!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: C-rpg world changes for archer
« Reply #46 on: May 25, 2012, 02:26:47 am »
0
Getting a shield is of limited use tbh. The best way to kill archers is to stay alive while killing the rest of their team then hope they don't kill your whole team when you zerg them at the end of the round.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #47 on: May 25, 2012, 03:19:09 am »
0
And that's how you guys manage to claim 90% of the kills while whining about archery.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: C-rpg world changes for archer
« Reply #48 on: May 25, 2012, 03:58:19 pm »
+3
Aaaaaaand your constructive input to this discussion is ?

It is that there have been millions of posts so far what archers weaknesses are and how to take advantage of them. But still nobody cares and does not seem to even try getting a better player, instead complaining about the things people dont understand still is the prefered option to cope with such things.

People who still think archery is OP, while they actually got nerfed doezents of times and get penalties for everything they do, those people simply need a lot of practice. I dont care what gen or reputition or what degree of fame archer-QQers achieved so far, people who are not competent enough to overcome this "obstacle" should definitly consider themselves to be the main problem in the first place. (which probably wont happen anytime soon)

Melee gameplay and especially shielders already is "ez-mode" compared to archery. I can get more kills and topscore easier with unloomed hbs and pilgrimdisguise than with a set of loomed bow and arrows with even less effort and lower situational awareness.

Lets face it, 80% of the playerbase are noobs. Archers that are skilled enough to kill with a bow consistently under hard conditions would need even less effort to own those people with a proper melee build and armor.

Dont get me wrong, its not a shame if someone cant handle archers but if its someones own fault he or she should not accuse other people for those inabilities. I know very few archers who are able to kill me before I get into melee range but I see many melee players getting kills without any clue what they are doing. As said sometime ago, my offer stands, if you are having trouble dealing with archers Im willing to spend a few minutes on the duel server to give some advice.

So basicly my constructive criticism is to pull one self together and learn something in order to improve, not complaining about the things one doesnt understand or doesnt want to understand. Im sure you are a mature person when it comes to arguments Kafein and I hope you will look at this post with the priority to share information instead of producing negative emotions, like its supposed to function. You can be sure however there will be people disagreeing with this without being able to state any reasonable or technically correct argument but rather making up fictional situation about archers that kill whole clans on their own and whining about imaginary archers that run like the wind and hit as hard as couched lance alike. And I can well imagine that those are the same people who run solo in a group and cry when they have to wait so long to respawn.
visitors can't see pics , please register or login

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: C-rpg world changes for archer
« Reply #49 on: May 25, 2012, 04:04:33 pm »
+1
Archery is fine.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #50 on: May 25, 2012, 04:32:27 pm »
+1
Buff longbow!

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: C-rpg world changes for archer
« Reply #51 on: May 25, 2012, 05:51:05 pm »
+2
XyNox  that's how it's always been.  People want to complain about their "bane" instead of realizing in 99% of the time THEY THEMSELVES are the problem.  If you can't counter a class or tactic, it's because you're doing it wrong, not because "ZOMG they're overpowered".  Everything in the game has weaknesses (as well as strengths).  It's up to YOU to figure it out and use your strengths, avoid your weaknesses, and take advantage of other people's weaknesses...

AKA use some common sense.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: C-rpg world changes for archer
« Reply #52 on: May 25, 2012, 05:57:35 pm »
0
but i have to agree longbow should have +1 accuracy :P

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #53 on: May 25, 2012, 06:19:11 pm »
+2
XyNox  that's how it's always been.  People want to complain about their "bane" instead of realizing in 99% of the time THEY THEMSELVES are the problem.  If you can't counter a class or tactic, it's because you're doing it wrong, not because "ZOMG they're overpowered".  Everything in the game has weaknesses (as well as strengths).  It's up to YOU to figure it out and use your strengths, avoid your weaknesses, and take advantage of other people's weaknesses...

AKA use some common sense.

You're basically saying that archers should kite. If the classes really where ballanced maybe such cheasyness wouldn't happen as often.

Offline Swaggart

  • Earl
  • ******
  • Renown: 481
  • Infamy: 92
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #54 on: May 25, 2012, 06:39:26 pm »
+1
I will get a shield to stop your primary attack (arrows) when archers need to spend skill points to stop my primary attack (sword). No powerstrike and a 0 slot weapon requires nothing. A shield requires skill points.

Otherwise, it's a bullshit argument.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: C-rpg world changes for archer
« Reply #55 on: May 25, 2012, 07:02:53 pm »
+1
You're basically saying that archers should kite. If the classes really where ballanced maybe such cheasyness wouldn't happen as often.

Yes, if that's what they need to do to survive the situation.  Archers are weak against infantry (when infantry is within melee range).  That's obvious. 

Infantry don't have to chase the archers when they run away.  In fact, allowing yourself to be kited really hurts your team.  Personally, with 6 athletics and medium/heavy armor, being "kited" isn't an issue.  if someone runs away when there's still a lot of enemy infantry left, I go back to killing/fighting with my infantry group.  If there's only 5 people left and one is an archer who's running, I chase them until they die. 

The classes ARE balanced very well.  Everything has strengths and weaknesses.  Every "strength" has a counter to it.  Explain to me where there is an imbalance and how you would like to fix it (in general, doesn't need to be specific).   
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: C-rpg world changes for archer
« Reply #56 on: May 25, 2012, 07:47:12 pm »
0
Class efficiency, the fact that melee classes are a lot better at killing than archers are isn't ballanced at all. A noob anything can easely kill an average archer, but a noob archer cant kill anything.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: C-rpg world changes for archer
« Reply #57 on: May 25, 2012, 10:27:28 pm »
0
It is that there have been millions of posts so far what archers weaknesses are and how to take advantage of them. But still nobody cares and does not seem to even try getting a better player, instead complaining about the things people dont understand still is the prefered option to cope with such things.

People who still think archery is OP, while they actually got nerfed doezents of times and get penalties for everything they do, those people simply need a lot of practice. I dont care what gen or reputition or what degree of fame archer-QQers achieved so far, people who are not competent enough to overcome this "obstacle" should definitly consider themselves to be the main problem in the first place. (which probably wont happen anytime soon)

Melee gameplay and especially shielders already is "ez-mode" compared to archery. I can get more kills and topscore easier with unloomed hbs and pilgrimdisguise than with a set of loomed bow and arrows with even less effort and lower situational awareness.

Lets face it, 80% of the playerbase are noobs. Archers that are skilled enough to kill with a bow consistently under hard conditions would need even less effort to own those people with a proper melee build and armor.

Dont get me wrong, its not a shame if someone cant handle archers but if its someones own fault he or she should not accuse other people for those inabilities. I know very few archers who are able to kill me before I get into melee range but I see many melee players getting kills without any clue what they are doing. As said sometime ago, my offer stands, if you are having trouble dealing with archers Im willing to spend a few minutes on the duel server to give some advice.

So basicly my constructive criticism is to pull one self together and learn something in order to improve, not complaining about the things one doesnt understand or doesnt want to understand. Im sure you are a mature person when it comes to arguments Kafein and I hope you will look at this post with the priority to share information instead of producing negative emotions, like its supposed to function. You can be sure however there will be people disagreeing with this without being able to state any reasonable or technically correct argument but rather making up fictional situation about archers that kill whole clans on their own and whining about imaginary archers that run like the wind and hit as hard as couched lance alike. And I can well imagine that those are the same people who run solo in a group and cry when they have to wait so long to respawn.


I'm very interested in potential techniques against archers, please PM me so we can settle a time on EU_3 :)

I'm just very curious as archers and ranged chars in general are what kills the best melee players. Even after mastering melee I don't see a single one of them doing anything really different than what most people come up with against range, which is not much.


And IMO it is not surprising at all given how the game works.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: C-rpg world changes for archer
« Reply #58 on: May 26, 2012, 02:19:56 am »
0
Most splendid, I will PM you tomorrow so we can discuss this matter in the fields. After my special training you wil be cruisin through the battleground in no time, leaving a trail of but dead archers behind you. I dont know when I will be online though.
visitors can't see pics , please register or login