Author Topic: C-rpg world changes for archer  (Read 4969 times)

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Offline Rebelyell

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Re: C-rpg world changes for archer
« Reply #30 on: May 24, 2012, 10:09:49 pm »
+2
I know why he is so mad and I support him.

Today he was 1 vs 2 archers. Herk was in full milanese plate with plate covered shield and then flags spawned. He tried his best to avoid their fire but couldn't. Two archers destroyed knigth in full plate using metal shield...

I do understand that archers are counter to 2H and other non shield classes. But they should tremble if shielder approaches them, and sadly that's not the case in cRPG.

Yes, I actually think that shielder should be able to kill two or more archers when they are last alive.

Mauls, pikes and ranged aren't counters. They are good against everything. That should change, don't know how but it should be fixed.

full milanes makes him slow, shield is heavy and makes him swallower, 2 archers caneasily rape 1 shielde because THEY was SHOOTing FROM 2 DIFFERENT DIRECTIONS, DAMN ITS SO HARD TO UNDERSTAND, shield isn't 360 uber forcefield

and dam full plate isn't good solution for battle server
cry more rage more

you want solution for archers? make them unable to move during drawing the bow.
« Last Edit: May 24, 2012, 10:21:24 pm by Rebelyell »
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You just killed me
Nerf you maybe?

Offline XyNox

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Re: C-rpg world changes for archer
« Reply #31 on: May 24, 2012, 10:37:59 pm »
0
Wait ... there are still people out there who havent learned how to outplay archers yet ?

http://www.youtube.com/watch?v=-_Fav3iPTE0
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Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #32 on: May 24, 2012, 10:42:26 pm »
0
Quote
unable to move during drawing the bow.
THIS
/l
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Offline Adamar

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Re: C-rpg world changes for archer
« Reply #33 on: May 24, 2012, 11:00:31 pm »
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Why shouldn't 2 archers beat a charging shielder? A shielder can only turn his shield to 1 side at a time, if you cant get around that situation, you should be dead.

Offline bagge

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Re: C-rpg world changes for archer
« Reply #34 on: May 25, 2012, 12:46:10 am »
+2
Archer can beat any class on 1vs1 cos it's fucking op

Yes! Why aint this shit nerfed yet?

you want solution for archers? make them unable to move during drawing the bow.

Yes, great solution. Cripple archers completely. Clever.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline bagge

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Re: C-rpg world changes for archer
« Reply #35 on: May 25, 2012, 12:50:00 am »
0
full milanes makes him slow, shield is heavy and makes him swallower, 2 archers caneasily rape 1 shielde because THEY was SHOOTing FROM 2 DIFFERENT DIRECTIONS, DAMN ITS SO HARD TO UNDERSTAND, shield isn't 360 uber forcefield

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I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline Bobthehero

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Re: C-rpg world changes for archer
« Reply #36 on: May 25, 2012, 12:51:39 am »
+1
Why shouldn't 2 archers beat a charging shielder? A shielder can only turn his shield to 1 side at a time, if you cant get around that situation, you should be dead.

An archer can completely fuck over 2 2handers or 2 polearmers...
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Offline Adamar

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Re: C-rpg world changes for archer
« Reply #37 on: May 25, 2012, 01:47:19 am »
0
An archer can completely fuck over 2 2handers or 2 polearmers...

Yeah, in my dreams.

What happens mostly in the game(if you play it) is that those guys may take 2 or 3 arrows to the chest, if they dont evade, and then 1 hit kill the archer. The OPness of those two classes makes ballancing all others difficult, but the devs must please the masses.

Offline Bobthehero

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Re: C-rpg world changes for archer
« Reply #38 on: May 25, 2012, 01:54:20 am »
0
Or you know, the smart archer run aways, and goes run n' gun as long as he has ammo... which both 2 handers have no counter, no way to hurt the archer or to protect themselves, unless they change their builds.
« Last Edit: May 25, 2012, 01:56:33 am by Bobthehero »
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Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #39 on: May 25, 2012, 01:55:24 am »
0
Or you know, the smart archer run aways, and goes run n' gun as long as he has ammo...
And when he is out of ammo, he runs another 2 mins to find moar.
/l
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Offline Adamar

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Re: C-rpg world changes for archer
« Reply #40 on: May 25, 2012, 02:16:24 am »
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But that's boring and lame.

Offline Herkkutatti

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Re: C-rpg world changes for archer
« Reply #41 on: May 25, 2012, 02:20:12 am »
0
But that's boring and lame.
it is the reality of archers.
/l
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Offline LordBerenger

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Re: C-rpg world changes for archer
« Reply #42 on: May 25, 2012, 02:22:50 am »
+2
Reason they don't get shields is cuz 2handers are too busy roleplaying Aragorn and can't drop their LARP session.
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Offline Bobthehero

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Re: C-rpg world changes for archer
« Reply #43 on: May 25, 2012, 02:23:25 am »
0
But that's boring and lame.

I know, I don't do it on my archer alt, but what Herk said is true.
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Offline Kafein

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Re: C-rpg world changes for archer
« Reply #44 on: May 25, 2012, 02:23:39 am »
0
Wait ... there are still people out there who havent learned how to outplay archers yet ?

http://www.youtube.com/watch?v=-_Fav3iPTE0

Aaaaaaand your constructive input to this discussion is ?

Two shielders will hardly kill a lancer who knows what he's doing, on open plains map, of course.

I'm not saying that two archers shouldn't have a chance against a shielder but those chances should be lower than they are now (pretty damn high).

I really don't like current class balance and roles those classes fill. I've made so many threads and posts and never got any support from this community. Might try it again.

Basically I want kiting archers gone for good and replaced with high damage (but without armor ignore so that armoured guys don't take same amount of damage as low armoured players), decently armoured archer who's decent melee hybrid too. I want to see other popular classes changed (including mine).

With this balance we have for over a year now with minor changes, people get bored fast. Change some things, please developers!

This. And I repeat my wish to marry your new personality Leshma.

The only way 2 archers can not kill a shielder is if they both run in the same direction. And that happens... that never happens. It is quite incredible that some people still refuse to admit things that are facts of this game such as this.

As a shielder if you ask me to fight two opponents I will pick two shielders, maybe one shielder and one 2h if it's not a maul or an axe. That makes very little sense considering I should logically chose my natural prey. But what am I saying... shielders don't have any natural prey. That's a fact. They are only strong because they have melee capabilities just as good as the other melee classes, and enjoy what is essentially an autoblock that makes you slower, and may protect you from projectiles that come from anyone standing exactly in front of you. Fighting two archers would be among my last choices together with HA HX and throwers actually.

It's just a general rule that out of the three classes, ranged get the greatest advantages out of outnumbering the enemy, with cav and inf being rather bad at it. It's very logical. With a ranged weapon you don't need to be close to the enemy and you don't risk being shot or hit by your teammates. If you don't use a horse you can't be stopped by teammates and be a sitting duck during two seconds.