Wait ... there are still people out there who havent learned how to outplay archers yet ?
http://www.youtube.com/watch?v=-_Fav3iPTE0
Aaaaaaand your constructive input to this discussion is ?
Two shielders will hardly kill a lancer who knows what he's doing, on open plains map, of course.
I'm not saying that two archers shouldn't have a chance against a shielder but those chances should be lower than they are now (pretty damn high).
I really don't like current class balance and roles those classes fill. I've made so many threads and posts and never got any support from this community. Might try it again.
Basically I want kiting archers gone for good and replaced with high damage (but without armor ignore so that armoured guys don't take same amount of damage as low armoured players), decently armoured archer who's decent melee hybrid too. I want to see other popular classes changed (including mine).
With this balance we have for over a year now with minor changes, people get bored fast. Change some things, please developers!
This. And I repeat my wish to marry your new personality Leshma.
The only way 2 archers can
not kill a shielder is if they both run in the same direction. And that happens... that never happens. It is quite incredible that some people still refuse to admit things that are facts of this game such as this.
As a shielder if you ask me to fight two opponents I will pick two shielders, maybe one shielder and one 2h if it's not a maul or an axe. That makes very little sense considering I should logically chose my natural prey. But what am I saying... shielders don't have any natural prey. That's a fact. They are only strong because they have melee capabilities just as good as the other melee classes, and enjoy what is essentially an autoblock that makes you slower, and may protect you from projectiles that come from anyone standing exactly in front of you. Fighting two archers would be among my last choices together with HA HX and throwers actually.
It's just a general rule that out of the three classes, ranged get the greatest advantages out of outnumbering the enemy, with cav and inf being rather bad at it. It's very logical. With a ranged weapon you don't need to be close to the enemy and you don't risk being shot or hit by your teammates. If you don't use a horse you can't be stopped by teammates and be a sitting duck during two seconds.