Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133768 times)

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Offline spiritus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #750 on: December 11, 2013, 09:14:11 pm »
+1
voted for strat battles and upkeep - I mean I have 32k equip as a horse archer - 22k only for the friggin horse. I'm using normal arrows, not barbed, tatar or bodkins... -  and I'm constantly loosing money because 8 riding skill doesnt have any influence on the horse repair chance...
goooooood horse archers deserve to loose 10k a tik!!!!! They ruin this mod!

Offline Sir_Firebus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #751 on: December 12, 2013, 03:37:31 am »
0
Not sure if this was mentioned before, or is even possible. But I think this game would be taken to a whole new level if people could lose limbs, or maybe if you get hit in the foot you start limping.
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Offline NejStark

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Re: cRPG Ingame Feature - what is it you want?
« Reply #752 on: December 12, 2013, 01:16:38 pm »
+3
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
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Offline Jarlek

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Re: cRPG Ingame Feature - what is it you want?
« Reply #753 on: December 12, 2013, 06:38:30 pm »
+2
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
You say that as if it's a bad thing :/
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Molly

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Re: cRPG Ingame Feature - what is it you want?
« Reply #754 on: December 12, 2013, 07:54:40 pm »
-2
I want ranged players to be nerfed - unproportionally - so they all, except for a chosen few, simply stop playing that crap.

Thank you in advance.
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Offline NejStark

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Re: cRPG Ingame Feature - what is it you want?
« Reply #755 on: December 13, 2013, 02:14:22 am »
0
You say that as if it's a bad thing :/
I get shot to shit all the time and I like that there is ranged in the game. Not having archers and crossbows in a medieval skirmish/siege wouldn't feel right to me.
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Offline Sir_Firebus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #756 on: December 13, 2013, 04:16:05 am »
0
I can just see it now.

End of round, 3 melee guys on one team, one archer on the other. Archer is trapped. Melee guys hit him in the feet so he limps, and they kick him to death whilst saying 'Ranged my old friend!'

You just created hate crimes in crpg, Firebus. Well done.
Just shoot all your enemies in the foot and run away to piss them off even more  :twisted:
BRD BRD BRD, BRD is the word!

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Offline Trikipum

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Re: cRPG Ingame Feature - what is it you want?
« Reply #757 on: December 17, 2013, 01:12:48 am »
+2
I want 2 persons on the same horse.
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Offline BriNight

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Re: cRPG Ingame Feature - what is it you want?
« Reply #758 on: December 17, 2013, 02:51:42 am »
+16
ALL CHINESE PLAYERS WANT A strategus MAP FOR CN THAN ALL OF THE OPTIONS .      WHY DONT YOU GIVE US A strategus MAP???? THAT IS UNFAIR !!!!!!!!! !!!!!!!!!!!!!!!!!!!!

Offline Paul

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Re: cRPG Ingame Feature - what is it you want?
« Reply #759 on: December 18, 2013, 02:48:59 pm »
-2
Prolly depends on if you are raman or varelse.

Offline Leo_the_clumsy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #760 on: December 23, 2013, 12:07:30 am »
+2
GIVE US EU4  BACK PLEASE  :mad:
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Offline Porthos

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Re: cRPG Ingame Feature - what is it you want?
« Reply #761 on: December 23, 2013, 03:27:59 am »
-1
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Offline Ronin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #762 on: December 23, 2013, 05:40:22 pm »
0
GIVE US Commander Mode  BACK PLEASE  :mad:
Fixed :lol:
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Offline Beowulf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #763 on: December 23, 2013, 05:55:25 pm »
+3
I would love to see some more NPC's in games. Like group hunts or Killing a dragon or something.
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Offline GRANDMOM

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Re: cRPG Ingame Feature - what is it you want?
« Reply #764 on: December 27, 2013, 05:34:27 pm »
+13
I want the option, as a commander of one of my own battles, to choose between more than one character of the guy applying for my battle. I would like to see this when I look at the applicants:

Grandmom shielder lvl 34
Grandmom HA lvl 28
Grandmom Pole lvl 18

I can choose anyone I want for my roster. The applicant can choose what kind of characters he wants me too choose from, but at least 3 I think at the most 6. The applicant can also choose not to level up any other character except the one he wants to play, I would then see this:

Grandmom shielder lvl 34
Grandmom HS lvl 1
Grandmom Pole lvl 1

I would then ofc choose the shielder, but this could also limit the chances for the applicant to get accepted for the battle.

What would this change do with the game?

1. More diversity in armygear - you could make an all cav army for instance, just make sure ypu have the gear for it
2. Give the commander the choice to make an army that suits the target he is attacking
3. Give the commander the ability to surprise the enemy he is attacking:
 - enemy has a all cav army and you know it - make acounter army of poles and archers only.
- enemy has choosen to have almost only archer gear in a castle, well fuck him I have 1500 shields in my 1500 man army.
4. More gear would be loomed in strat
5. Different typesof armies would roam the lands
6. More fun for people in battles, since different tactics would need to be used
7. More open field battles
8. Possibility to win battles due to what gear and what mercs you choose and prechosen tactics when building the army
9. Not one type of openfield battles but more difference
10. Harder to defend settlements since you never know what kind of army will attack, and that attacking army could be built just to counter whatever you have in terms of gear inside.
11. Intel of enemy armies would be more useful, "know your enemy" and adapt

Sorry if I said several things twice - writing from asmartphone and cant really scroll and see what I have written
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