Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133974 times)

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Offline Lord_Kitazawa_of_Voodoo

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Re: cRPG Ingame Feature - what is it you want?
« Reply #735 on: November 27, 2013, 07:20:08 am »
+5
Could you add the option to switch between arrows as an archer?
Like if I had a quiver of bodkins and a quiver of regular arrows, could you add an option that lets me toggle between arrow types?
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Offline Sagar

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Re: cRPG Ingame Feature - what is it you want?
« Reply #736 on: November 27, 2013, 09:42:03 am »
+4
Hotfix for Flambard, Estoc ....

Offline Biggie_Smaxx

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Re: cRPG Ingame Feature - what is it you want?
« Reply #737 on: November 27, 2013, 09:46:22 pm »
+1
perfomance bugfixing (weaboo armor etc)

Offline karasu

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Re: cRPG Ingame Feature - what is it you want?
« Reply #738 on: November 28, 2013, 12:03:54 am »
+3
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Offline Yazid

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Re: cRPG Ingame Feature - what is it you want?
« Reply #739 on: November 28, 2013, 09:10:51 am »
0
camels?

Offline ARN_

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Re: cRPG Ingame Feature - what is it you want?
« Reply #740 on: November 28, 2013, 12:09:52 pm »
+2
A small battle server where you can have fun playing with nice guys, more duelling based fighting without ganking.

Oh wait we had a server like that before...EU4...but some smart-ass decided to remove it...give it back!
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Offline Ronin

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Re: cRPG Ingame Feature - what is it you want?
« Reply #741 on: November 28, 2013, 01:24:01 pm »
+2
commander mode, rageball and eu4 is what I want. and maybe defend the village instead of viscount, but that gamemode is being worked out by people I trust so it has a bright future for me.
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Offline Yazid

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Re: cRPG Ingame Feature - what is it you want?
« Reply #742 on: December 04, 2013, 08:05:34 am »
0
I'm keen on the stamina bar, it would make people think twice about wearing full plate and running around like its nobody's business at least without having to walk or have any support from anyone else.

For other classes it could be interesting as well.

Stamina might prevent the ton of spamming that goes on.

Offline Porthos

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Re: cRPG Ingame Feature - what is it you want?
« Reply #743 on: December 04, 2013, 08:27:44 am »
+1
Seriously just bring back rageball already ffs.
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Offline MountedRhader

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Re: cRPG Ingame Feature - what is it you want?
« Reply #744 on: December 07, 2013, 10:48:15 am »
+1
Essentials, like fixing the model for Flambard.

Offline BlindGuy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #745 on: December 07, 2013, 06:10:38 pm »
0
I want armours to no longer have ghosts in them.

eg: wear a byrnie, look from low angle: knees and byrnie not touching.

Wouldnt be hard to just make the model of the byrnie just 1% larger. its 3 clicks in blender...
I don't know enough

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Offline Sir Gilinor

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Re: cRPG Ingame Feature - what is it you want?
« Reply #746 on: December 07, 2013, 09:53:52 pm »
0
Not sure if this idea has already been thrown out there (I'm not willing to gander through all the pages to see), but deployable pavise shields would be pretty sick. They'd have to have low melee resistance so that they can be chopped down fairly easy, but have enough hit points to absorb from ranged attacks.

The only thing I can think of that would be tough putting this into the game is the amount of slots that it would take up. 1 slot for a man-sized pavise shield seems not enough, but if you put it at 2 then 90% of ranged units wouldn't be able to carry around while they're toting their 2 slot ranged weapon (and then having ammo on top of that). I don't know though, would add an interesting way to play though.

I'm pretty sure Mercenaries did something like that, I could be wrong though; I didn't spend enough time around that mod to pay much attention to anything.
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Offline Christo

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Re: cRPG Ingame Feature - what is it you want?
« Reply #747 on: December 08, 2013, 08:10:44 am »
0
Deployable pavise was suggested countless times, was denied because reasons.

Really, either I can't remember a solid reason for it, or it was just completely ignored everytime it came up.
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Offline Sir Gilinor

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Re: cRPG Ingame Feature - what is it you want?
« Reply #748 on: December 10, 2013, 08:54:02 am »
-1
Doesn't make much sense why. If it would be something hard to institute then I would get it, but it's something that I don't think would affect game balance, realism, or compatibility at all. Heck, I can't even think of a way you can troll with that kind of thing (I'm sure people would find something sooner or later). As long as it would be balanced alright, I don't think it would be a major problem at all, and if a tiny mod like Mercs can pull it off, I'm sure cRPG can handle it easily enough.

Just speculation though.
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Offline Plejaren_Starborn

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Re: cRPG Ingame Feature - what is it you want?
« Reply #749 on: December 11, 2013, 04:54:37 pm »
-1
New game modes ALWAYS keep games alive!!!   I (and i think also many other people) want the undying Capture the Flag!! And more !!  :mrgreen: It would make them game much more deep and playable   :D