Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133979 times)

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Offline Sharpe

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Re: cRPG Ingame Feature - what is it you want?
« Reply #765 on: December 30, 2013, 06:11:50 pm »
+1
I don't know if this would be possible, but if your faction owns a city and or castle they would be able to make watch towers they would give a LOS up to a certain point so you would be able to see different. Obviously you'd have to put a faction max on it but it would still be useful.
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Offline Arthur_

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Re: cRPG Ingame Feature - what is it you want?
« Reply #766 on: January 01, 2014, 08:38:43 pm »
+3
BRING FIST CHAMBERING BACK 2014
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Offline Jarold

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Re: cRPG Ingame Feature - what is it you want?
« Reply #767 on: January 02, 2014, 02:09:55 am »
-1
BRING FIST CHAMBERING BACK 2014

I've seen people fist chambering though...

Offline Arthur_

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Re: cRPG Ingame Feature - what is it you want?
« Reply #768 on: January 02, 2014, 11:16:55 am »
-2
I've seen people fist chambering though...

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Offline Sagar

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Re: cRPG Ingame Feature - what is it you want?
« Reply #769 on: January 02, 2014, 09:52:26 pm »
+1
Devs, I want that you leave double xp like normal xp system, so next year in this time (if someone still play this mod) we have double xp - X20  :mrgreen:

Offline Jack1

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Re: cRPG Ingame Feature - what is it you want?
« Reply #770 on: January 11, 2014, 01:48:04 am »
+1
I played a game with a few people on neplianic wars called "left for partisan". Basically one person starts as partisan(Russian peasant) and whenever he kills a person that person is switched to a partisan. The game goes on whenever there are no more non-partisans. The game was hosted in tdm mode and an admin would have to switch players.

Not sure if this is possible to implement but I think it would be a fun game mode.

Thoughts?
We're all nerds here, so it doesn't really matter.

Offline Sniger

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Re: cRPG Ingame Feature - what is it you want?
« Reply #771 on: January 11, 2014, 03:51:31 am »
+1
Seriously need to fix the lack of balance, its terrible atm. ALOT of 4-0 maps, not just occasionally, but several times per hour. When banner balance is in effect, everyone will get on same team despite class & level, it completely screws up the balance. If proper balanced, reward system would need to be changed though, since only very few or none would get high multiplier at any time. Good balance will sadly yield 3-4 maps, no x5 (lets keep valor out of this). I prefer good balance though. Good balance spawn good fights! Besides, the pop is slowly dropping for every day due to this poopish balance, its only breathing cus its kept artificially alive with DoubleXPee®.

Save the mod, fix the balance :)

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Offline Sir_Tulpus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #772 on: January 11, 2014, 01:45:32 pm »
-5
I love all this Weapons in crpg, thats an important piont for me because its great fun to find your own style. I dont think my idea is the best, but its pretty good.
Why dont you put some weapons and armors in the game that are from films? i think much people would love that too.
For example some weapons and armors from Lord of the rings, gladiator, eragon and whatever.
I think its a great idea.
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Offline Hakku

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Re: cRPG Ingame Feature - what is it you want?
« Reply #773 on: June 08, 2014, 11:08:41 am »
0
New kind of siege

i would like to fight in a big battle between 2 castles and a huge fighting area
where the armys of the castles have to conquer each other. I dont know if this is possible but it should be pretty fun
also add some npcs wich are spawning at some time that you can have some fun even if there are not many players on the server.
And you can get xp and gold for each flag you conquer on the battlefield between the castles and you get an extra bonus for conquer the other castle like in dtv.


i tried these conquest maps and they are pretty fun if there are a lot of people and many other players think so too the only problem is the multi, so give double or tripple multi - thats the other idea xD


Offline zmaj

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Re: cRPG Ingame Feature - what is it you want?
« Reply #774 on: June 09, 2014, 01:09:54 pm »
-1
I'm actually thinking of making some changes in "walk/run" option where you could run for some time, meaning you run so long as you're HP is, decreasing you're run in time as you stamina bar goes down,but not decreasing HP, stamina would increase in some short time again,
Also would be nice if there would be a bit cheaper repairs.;)

PS almost forgot last change would be ERASE ARCHERS :P
« Last Edit: June 09, 2014, 04:31:13 pm by zmaj »

Offline Vebb

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Re: cRPG Ingame Feature - what is it you want?
« Reply #775 on: June 09, 2014, 08:12:33 pm »
0
I feel making siege equipment more accesable on NA1 would be amazing there is nothing more fun that building a fort with your buddies on NA1
Also i think adding more vertical depth to maps would be alot of fun cause it adds tactics and more thinking with your team with a non vertical map all you do is run around and kill people mabe there is an obstacle there but all you do is run around it with vertical aspects in maps you can ambush hold a point using high ground rush an archer tower there is so much more to do
So all in all i think adding more accesable siege equipment on battle servers and add moer vertical aspects and depth to maps

Offline woody

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Re: cRPG Ingame Feature - what is it you want?
« Reply #776 on: June 09, 2014, 09:06:20 pm »
-1
I know I have posted this before but I really want to able to moon the opposition.

The idea of standing on a castle wall dodging arrows with my arse hanging out just appeals.

Offline Vebb

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Re: cRPG Ingame Feature - what is it you want?
« Reply #777 on: June 09, 2014, 10:40:44 pm »
+4
Elephants imo

Offline StonedSteel

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Re: cRPG Ingame Feature - what is it you want?
« Reply #778 on: June 10, 2014, 12:59:18 am »
0
what should we concentrate on?

i know i know, i should be posting about wanting to ride a unicorn, thats riding a bear, thats armed with a tommygun.

but tbh, i just want the old valor system back. you may not want to admit banner balance is broken, but with valor it didnt really matter as long as you tried.

right now, mod is frustrating and unrewarding, getting less and less worth the time for the fun i have playing it.
I REMEMBER PLAYING IN RAIN
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I NO LONGER RECOGNIZE

Offline Vebb

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Re: cRPG Ingame Feature - what is it you want?
« Reply #779 on: June 10, 2014, 07:25:12 pm »
+1
War elephants multiple people can ride if that was possible it would make this mod 10x more interesting