Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 134382 times)

0 Members and 1 Guest are viewing this topic.

Offline Lord_Ryizine

  • Noble
  • **
  • Renown: 18
  • Infamy: 20
  • cRPG Player
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #390 on: July 31, 2012, 10:24:26 am »
0
Like in a previous post, I agree with an elected commander of each team. But to add incentive, if the class of people are directed to go to a certain place, let them and they should get a minor gold/XP boost from following orders.
visitors can't see pics , please register or login

Offline Inglorious

  • Earl
  • ******
  • Renown: 497
  • Infamy: 39
  • cRPG Player Sir Black Bishop
  • Courage is our shield
    • View Profile
  • Faction: Banana Republic / Chevaliers
  • Game nicks: IngloriouslyBad / Affordable Cavalry
Re: cRPG Ingame Feature - what is it you want?
« Reply #391 on: August 04, 2012, 10:14:57 pm »
0
Chance to Shield Bash/Stun.


Shield Bash - for those pesky upclose spammers...

Overhand spear thrusts while using shield - for those who continual downblock vs spears to close distance easily...

Overhand thrust animation for up attacks, instead of blunt downward overhue - It's a spear, not a blunt instrument

Offline Lord_Ryizine

  • Noble
  • **
  • Renown: 18
  • Infamy: 20
  • cRPG Player
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #392 on: August 05, 2012, 10:29:32 am »
0

Shield Bash - for those pesky upclose spammers...

Overhand spear thrusts while using shield - for those who continual downblock vs spears to close distance easily...

Overhand thrust animation for up attacks, instead of blunt downward overhue - It's a spear, not a blunt instrument
Agreed it would make Hoplites an actual great class.
visitors can't see pics , please register or login

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: cRPG Ingame Feature - what is it you want?
« Reply #393 on: August 11, 2012, 08:16:57 am »
0
For me the big 2 are.

Remove the leg damage buff against horses because it's only a nerf to 1h cav, lance cav give no fucks for it.

Add over head stab for spears.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #394 on: August 11, 2012, 10:28:29 am »
-1
I just want the balance system to be based on something more complicated than banners. It should try to stick people together who are wearing the same banner, but it should ultimately consider class and performance based balance above that.

An idea I had was to be able to set up a battlegroup independent of a faction with a few friends. You could have each group be up to 5 members, with the stipulation that you could only be in one group at a time; ideally you would always be balanced with these other people if they are playing, and a group of five isn't as significant a stack as a clan of 20 or more being balanced based on their banner. The ability to turn off or on this battlegroup form of balance for yourself would be available at any time.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline justme

  • Count
  • *****
  • Renown: 188
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: Bandits
  • Game nicks: Bandit_Elsupreme
Re: cRPG Ingame Feature - what is it you want?
« Reply #395 on: August 11, 2012, 10:41:07 am »
0
i would love to choose attack side by default everytime on siege, as preselected feature

Offline Skurcey

  • Knight
  • ***
  • Renown: 42
  • Infamy: 25
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: =BoB=
  • Game nicks: BoB_Skurcey
  • IRC nick: Skurcey
Re: cRPG Ingame Feature - what is it you want?
« Reply #396 on: August 11, 2012, 10:44:15 am »
-3
idea1: I would like a bit more of persitancy in the battles, like one team attacking that would need to build siege stuff, and the defenders team that would need to protect their castle. A bit of crafting, battle battle battle is a bit boring :o

idea2: Also i was thinking of titles with somekid of achievments. Achievments that could last, or not, like keeping a certain ratio, age, etc...

idea3: And magic in battle ! It could add a lot of depth in (custom mode) battles...
« Last Edit: August 12, 2012, 11:04:34 am by Skurcey »
=BoB= Only the petals of fire will give me peace ***
visitors can't see pics , please register or login

Offline Shaksie

  • Count
  • *****
  • Renown: 195
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Double Thickshake
Re: cRPG Ingame Feature - what is it you want?
« Reply #397 on: August 13, 2012, 02:44:09 pm »
+1
Mechanics idea; another attack direction for hoplites to make them viable. Possibly an overhead stab or something, it would have to look recognizable or else it would end up like rifle butt in WFAS, the average noob doesn't know it is a downwards attack thus it is almost never blocked.
VERY nice boy :)

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: cRPG Ingame Feature - what is it you want?
« Reply #398 on: August 13, 2012, 02:56:05 pm »
0
idea1: I would like a bit more of persitancy in the battles, like one team attacking that would need to build siege stuff, and the defenders team that would need to protect their castle. A bit of crafting, battle battle battle is a bit boring :o

idea2: Also i was thinking of titles with somekid of achievments. Achievments that could last, or not, like keeping a certain ratio, age, etc...

idea3: And magic in battle ! It could add a lot of depth in (custom mode) battles...
wOOt we already have corovans for a looting, this is not enough for you?  :P
visitors can't see pics , please register or login

Offline Tindel

  • Earl
  • ******
  • Renown: 333
  • Infamy: 238
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tindel
Re: cRPG Ingame Feature - what is it you want?
« Reply #399 on: August 13, 2012, 04:39:52 pm »
0
I want the flag cap bug on siege mode fixed.

Where if the flag is down to the bottom and being contested while both attackers and defenders are present. And when the last attacker dies defense lose the game,

They should win in that scenario, defending is hard enough as it is.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: cRPG Ingame Feature - what is it you want?
« Reply #400 on: August 13, 2012, 06:58:59 pm »
0
Attackers already won that one, it's just a lag. The bug is that the victory notice doesn't fire until the flag area is uncontested, but it was already over.

Offline Kunio

  • Baron
  • ****
  • Renown: 132
  • Infamy: 21
  • cRPG Player
  • Only MEB can nerf me!!!
    • View Profile
  • Faction: BashiBazouks
  • Game nicks: BashiBazouk_Kunio
Re: cRPG Ingame Feature - what is it you want?
« Reply #401 on: August 13, 2012, 07:11:21 pm »
0
changing/improving reward (XP/gold) system

I think gold balance is perfect but +16 generations needs xp improvement, i think it is funny to watch high leveled players (heroes) or add some xp bonus to closeness to battle like old cRPG..
çok samimi şakalı komikli bi ortam vardı

visitors can't see pics , please register or login

Offline Spook Island

  • Shitposter
  • Permanently Banned
  • **
  • Renown: 165
  • Infamy: 183
  • cRPG Player
  • Truth Teller
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #402 on: August 17, 2012, 06:16:09 pm »
0
Can we add another item to the list?

*  Add new gear to the game (weapons, outfits, armor, etc..)

Pretty sure it would be overwhelmingly selected.
visitors can't see pics , please register or login

Offline Ipsum

  • Noble
  • **
  • Renown: 18
  • Infamy: 5
  • cRPG Player
    • View Profile
  • Faction: SWF
  • Game nicks: Ipsum_SWF
Re: cRPG Ingame Feature - what is it you want?
« Reply #403 on: August 17, 2012, 08:29:05 pm »
0
I'd like to see something that promotes even a little more teamwork in the battle and siege servers aside from "all run the same direction". Maybe make use of the squad system in the game and award players points for working together with their squad.

Offline Shrugging Khan

  • Noble
  • **
  • Renown: 11
  • Infamy: 7
  • cRPG Player
  • Shrug Hard.
    • View Profile
  • Game nicks: Shrugger
Re: cRPG Ingame Feature - what is it you want?
« Reply #404 on: August 18, 2012, 05:46:28 pm »
-4
I'd like to see something that promotes even a little more teamwork in the battle and siege servers aside from "all run the same direction". Maybe make use of the squad system in the game and award players points for working together with their squad.
...are you fuoking serious? A squad system? "Hey guys, let's let all games be battlefield!"?

If you want teamwork, join a Napoleonic Wars clan.
visitors can't see pics , please register or login

RUN FAST. HIT HARD. DEATH AND GLORY!