Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 134233 times)

0 Members and 2 Guests are viewing this topic.

Offline Mlekce

  • Earl
  • ******
  • Renown: 454
  • Infamy: 367
  • cRPG Player
  • Remove kebab
    • View Profile
  • Faction: Vanguard, ex Byzantium
  • Game nicks: Mlekce, Sergius
  • IRC nick: Mlekce
Re: cRPG Ingame Feature - what is it you want?
« Reply #75 on: May 18, 2012, 05:51:28 pm »
0
And on the map with the bridge with the two gaps everyone will be sitting duck after jumping two times... great idea  :rolleyes:
Also if you got stuck behind a barrel or something you're completely boned...
Maps should be ajusted to new changes. Also DTV would need to be changed.

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: cRPG Ingame Feature - what is it you want?
« Reply #76 on: May 18, 2012, 05:56:11 pm »
+1
Something you haven't thought of yet?

(click to show/hide)


...


More customization options.

Speaking of which, at least 2 different fighting styles for each weapon type would rock.

2 fighting styles for 2h swords
2 fighting styles for polearms (without shields)
2 fighting styles for 1h swords (without shields)
etc.

But better to leave weapon + shield fighting as it is now. Same with crossbows and bows...

(I mean animations and maybe the distance at which each move hits or damage)

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: cRPG Ingame Feature - what is it you want?
« Reply #77 on: May 18, 2012, 06:00:55 pm »
+2
Conquest mode would be awesome.

I'd even go as far as making it the main mode of cRPG, with a capture the flag gamemode.

This would give place to new reward systems that would make you feel like you're achieving something, unlike playing battle mode all the time. People would have objectives to worry about, and not just mindlessly charge around like zombies.

It could become the ultimate cRPG mode, after some tweaking and custom maps made for it, in my opinion.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #78 on: May 18, 2012, 06:03:42 pm »
0
Change multiplier to x1,5 if you lost and x2,5 if you win the last round.

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: cRPG Ingame Feature - what is it you want?
« Reply #79 on: May 18, 2012, 06:09:35 pm »
+1
How about increasing the multi up to x10?
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline Dravic

  • Knight
  • ***
  • Renown: 78
  • Infamy: 29
  • cRPG Player
    • View Profile
  • Faction: Not playing
  • Game nicks: Not playing
  • IRC nick: Most likely Dravic
Re: cRPG Ingame Feature - what is it you want?
« Reply #80 on: May 18, 2012, 06:12:51 pm »
+1
How about increasing the multi up to x10?

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: cRPG Ingame Feature - what is it you want?
« Reply #81 on: May 18, 2012, 06:32:03 pm »
+2
I would not be focusing on completely new features but instead work on fixing issues/bugs with what currently is available, otherwise the minor but very annoying issues will just continue to be pushed back.

So far it seems that there's always been more modes added, for then those to fade out or need a lot of bug fixing that takes time away from everything else.

In Order of Importance:
  • improving existing gamemodes (Battle, Siege, DTV, Rageball...)
  • improving Strategus battles
  • bug fixing/polishing (voice chat, interface...
  • adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
  • adding more depth to combat (new mechanics, stamina...)
  • improving graphics (models, textures...)
  • changing/improving reward (XP/gold) system
  • changing/improving upkeep system
I would say that more depth to combat would be great, I'd be all for that, but it would truly change the face of the battlefield, maybe for the much better, but even so such big changes should happen when the other more regular issues have been fixed. IMHO.

Otherwise I still recommend mixing some of the Stronghold features in with Strategus (building your own fief etc).

Changing and improving the upkeep/XP-gold system requires some new ideas, so far there's never been any proper ones suggested - at all - ever, hence their positions as last on my list.

Conquest mode would be great, could even replace Siege perhaps. Otherwise a 'Domination Mode' would be great, something where you had to hold (an) area(s) in order to get multiplier, it should drive people to group up and attack/defend in teams.

Also add Siege/Engineer features, ability to plant a pike in the ground, build a fence, etc etc.
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Olwen

  • Earl
  • ******
  • Renown: 419
  • Infamy: 222
  • cRPG Player Sir White Pawn
  • A shadow among others
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #82 on: May 18, 2012, 06:41:14 pm »
0
We want weddings ! And love, lot of love

Offline LordBerenger

  • King
  • **********
  • Renown: 1492
  • Infamy: 859
  • cRPG Player
  • Jesus is the savior of Earth
    • View Profile
    • .........
Re: cRPG Ingame Feature - what is it you want?
« Reply #83 on: May 18, 2012, 07:17:53 pm »
-4
Add old gold/xp gain system and put on upkeep only when you reach a certain amount of gear cost. For example...you can wear up to 15k worth each on every part of your gear (15k worth on body, 15k on leg, 15 k on head etc etc) so high lvls with tons of gold and tincan armor will be punished. And implement heavy upkeep if you exceed 15k of worth per part.

And implement good ole gold/xp gain system as mentioned before which will make every piece of equipment you've saved money for actually feel special and 1 step closer to your knight char or whatever you want.
« Last Edit: May 18, 2012, 07:18:54 pm by CountBerenger »
visitors can't see pics , please register or login

Offline Penchik

  • Noble
  • **
  • Renown: 19
  • Infamy: 0
  • cRPG Player
  • Be a Pyro! Burn the world!!!
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Penchik
Re: cRPG Ingame Feature - what is it you want?
« Reply #84 on: May 18, 2012, 08:14:54 pm »
+3
I would like to see rewards for killing like in the old good cRPG, small ones, 50 or 100 XP.
visitors can't see pics , please register or login
TROLOLOLING PYRO

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: cRPG Ingame Feature - what is it you want?
« Reply #85 on: May 18, 2012, 08:23:19 pm »
+3
Add old gold/xp gain system and put on upkeep only when you reach a certain amount of gear cost. For example...you can wear up to 15k worth each on every part of your gear (15k worth on body, 15k on leg, 15 k on head etc etc) so high lvls with tons of gold and tincan armor will be punished. And implement heavy upkeep if you exceed 15k of worth per part.

And implement good ole gold/xp gain system as mentioned before which will make every piece of equipment you've saved money for actually feel special and 1 step closer to your knight char or whatever you want.


no
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: cRPG Ingame Feature - what is it you want?
« Reply #86 on: May 18, 2012, 09:16:24 pm »
0
Strategus strategus strategus...

Strategus battles are generally just fine...the main issue is overall strategus needs some TLC to make it a more playable game (i.e. balance issues...there's currently nothing preventing large factions from sitting on fiefs) and no incentive for factions to attack each other, versus have friendly neighbors and just keep building up.

In single player there's tax inefficiency, there's tons of and tons and tons of suggestions (great suggestions) for improving strategus that have been posted in the last 6 or 8 months.

Also cracking down on cd keys would be cool...
« Last Edit: May 18, 2012, 09:19:26 pm by CrazyCracka420 »
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: cRPG Ingame Feature - what is it you want?
« Reply #87 on: May 18, 2012, 09:35:50 pm »
+1
I wonder when people will learn to read.

Offline Lech

  • Permanently Banned
  • **
  • Renown: 123
  • Infamy: 348
  • cRPG Player
    • View Profile
Re: cRPG Ingame Feature - what is it you want?
« Reply #88 on: May 18, 2012, 09:50:00 pm »
-1
And fix strategus fief management and others things not in-game ! Thx cmp for pointing it out.

Seriously, make archery two step like crossbows are (one for nocking, second for drawing-releasing - with decreased drawing time if you do it in the same time).
« Last Edit: May 18, 2012, 09:52:12 pm by Lech »

Offline Lord_Panos

  • Turkish
  • Permanently Banned
  • **
  • Renown: 431
  • Infamy: 203
  • cRPG Player
    • View Profile
  • Faction: Saracens
  • Game nicks: Abdul_Rashid_PanBaba,Panos
  • IRC nick: Panos
Re: cRPG Ingame Feature - what is it you want?
« Reply #89 on: May 18, 2012, 10:06:46 pm »
0
I wonder when the Devs will learn to read.


Here mate,Fixed it for you  :evil:
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?