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loginThe whole idea revolves around
building, possibly with
resources. Think of something resembling
Stronghold.
You select a spot to build upon in Strategus, acquire/buy the necessary resources, reserve a slot on the 'Build Server' - Afterwards the server saves the map and uploads it.
Some sites should - such as resource/production - be pre-determined on the map and possibly associated with fiefs.
Interactive BuildingThere could be several reasons to build something in
Strategus.
- Various bases
- To upgrade fief defenses, or look.
- Resource/production sites
- Create completely new areas
Examples:Resource/production- Saw Mill
- Mines
- Quarry
- Gold/silver/diamond/etc mine
Various bases(All bases would be built with a preset package of building blocks)- Bandit camp (with +hidden perk for less visibility on the map)
- Create a completely new unique area, for example a Merchant Outpost
- Guard camp
- Keeps (google medieval keep)
- Temporary camps for armies/warbands, for example a 'Forward Base' (imagine lots of tents and pike defenses)
- Outpost
- Siege camp (??)
Resources for building. How should it work?Being able to build something should require resources, or perhaps cost gold. The starter spots could cost gold and then those would generate resources to build the more advanced projects.
For example you acquire a fief where there's a gold mine spot.
To build the gold mine on the spot you would need resources, slowly generated from fiefs you own (faster from actual production sites) -
OR - it would cost X gold and X population/troops to build, and then the production sites would just boost or additionally generate goods/gold.
For a resource spot it
could be a premade map though, however, if it isn't, let's say you're building a Bandit Camp, you select between a bunch of preset packages, each with their own style and differences, reserve a spot for building and so on.
Preset Building Block PackagesTo avoid people building sites that look wrong (gravity etc), or min/maxing structures,
Preset Building Block Packages would be introduced.
Package examples.
Village Upgrade Pack 1:- Use: Can only be used when owning a fief
- Perk: Increase population regeneration rate plus boost the lowest amount of auto-generated population, currently 300 (afaik), with 250 more = 550 total after upgrade
- Preset Building Blocks: Village Houses
Bandit Camp- Use: Can be built anywhere
- Perk: +Hidden (Bandit camps are less visible than normal fiefs and characters would need to be close to see them on the map)
- Preset Building Blocks: Camp stuff
Outpost- Use: Can be built anywhere. Must be X length away from fiefs
- Perk: Characters inside can see other characters further away than in a normal fief
- Preset Building Blocks: Watch tower(s), ground pikes, wooden gate, wooden walls.
Thoughts/ideasThe whole idea can go several ways, for example if only bases would be added, simple gold/troops could be sufficient for the cost of building.
However, if resources sites are added, then they should have an additional purpose which isn't just pumping out more of the same resources the fief is, e.g. more gold production, but instead be used for the more advanced building. Therefore a gold mine shouldn't add gold but just a 'point' in 'resources' - something in those terms.
Random ideas- Resources from specific spots would be needed to build specific things, so some areas would become more valuable.
- When attacking sites (non-raid) you can choose to burn it to the ground upon winning, effectively removing the map/site from Strategus (or claim ownership, but it should cost money/resources to rebuild the damages from the attack - perhaps the longer the attack is the more damaged it becomes).