Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 133786 times)

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Offline Visconti

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Re: cRPG Ingame Feature - what is it you want?
« Reply #570 on: November 06, 2012, 11:53:42 am »
+4
New gamemode... conquest please...
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Death_Dealer

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Re: cRPG Ingame Feature - what is it you want?
« Reply #571 on: November 06, 2012, 12:29:52 pm »
+1
update eu6 please i want rageball.

Offline Arrowblood

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Re: cRPG Ingame Feature - what is it you want?
« Reply #572 on: November 06, 2012, 03:38:40 pm »
+7
New gold and xp system.

Offline brockssn

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Re: cRPG Ingame Feature - what is it you want?
« Reply #573 on: November 06, 2012, 10:06:35 pm »
+2
New Server - In Game Feature - King of the Mountain

So in Counterstrike Source there was a Mod called GunGame. This mod would start with the best weapon and the player would have to get a kill with it and then be given the next weapon. There was a total of 21 weapons, the last weapon was a knife. What this did was show the best of the best. Who was best at the game overall. It was a neat mod and it wasn't over until someone got that knife kill then the map would switch. I'd like to see a crpg server implementation of this using all of the favorite weapons in each 'class'. So the best pole, 2nd best pole, 3rd best pole, etc. Then the best 2hr, 2nd best 2hr, 3rd best, then 1h, then archer or something. The server would have to award temporary items and gear to players so no looms could be used on this server.

Another aspect of the GG mod was a way to knock someone back 1 lvl. So in CSS you always had a knife, if you knifed someone it would allow you to skip that level you were on and also make the person you killed repeat their last level (or gun). I'm not sure if this would be possible in this game because there's no default 'knife' that 1 or 2 hits people but is very hard to get a kill with.

So here's an example:

1st Weap: Elegant Poleaxe
2nd Weap: German Poleaxe
3rd Weap: Pike
4th Weap: Flamberge
5th Weap: German Greatsword
6th Weap: Great Maul
7th Weap: Long Espada Eslavona
8th Weap: Steel Pick
9th Weap: Iberian Mace
10th Weap: Arbalest
11th Weap: Long Bow
12th Weap: Yumi
13th Weap: Throwing Lance
14th Weap: Jarid
15th Weap: Heavy Throwing Axe
16th Weap: Practice 2hr
17th Weap: Practice 1h Sword
18th Weap: Practice Dagger
19th Weap: Fist and Shield only.

Once someone receives the final kill award the top 5 players bonus XP like 15k-20k experience and gold or something.


Offline no_rules_just_play

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Re: cRPG Ingame Feature - what is it you want?
« Reply #574 on: November 07, 2012, 01:21:43 am »
0
i want to exp by score system: easier to leave, no GTXting and no multi leeching (offcourse low level gets way more exp for its score, or way more score for its fighting)
stamina: ok, but most of all i want people and horses that walk around with almost 0hp to be crowling over the ground, trying to save whats left of them: so hp influences speed (both combatspeed and runningspeed) and attack damage.

btw
1st Weap: Elegant Poleaxe
2nd Weap: German Poleaxe
3rd Weap: Pike
4th Weap: Flamberge
5th Weap: German Greatsword
6th Weap: Great Maul
7th Weap: Long Espada Eslavona
8th Weap: Steel Pick
9th Weap: Iberian Mace
10th Weap: Arbalest
11th Weap: Long Bow
12th Weap: Yumi
13th Weap: Throwing Lance
14th Weap: Jarid
15th Weap: Heavy Throwing Axe
16th Weap: Practice 2hr
17th Weap: Practice 1h Sword
18th Weap: Practice Dagger
19th Weap: Fist and Shield only.

first of all,this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
An inf guy cant use bows or throwing weapons, most people can not use a shield. its impossible to make a build that covers all of these weapons. so you might think about this (this is also in rageball, where cav gets its riding set into ath): when you join the server, you get a standard build, used by everyone that covers all of these weapons.
this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
plus fist and shield only is kinda impossible unless you get like very heavy gaunglets and an unbreakable shield.

Offline Vucching

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Re: cRPG Ingame Feature - what is it you want?
« Reply #575 on: November 07, 2012, 06:04:50 am »
0
Battle Depth Please: Like some of us have been suggesting... MAKE POINTS WORTH XP AND VALOUR WORTH LOTS MORE XP. That way people are working to stack more dmg instead of using teammates as human shields to cherry pick kills for a win.

Offline brockssn

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Re: cRPG Ingame Feature - what is it you want?
« Reply #576 on: November 07, 2012, 04:36:51 pm »
0
btw
first of all,this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
An inf guy cant use bows or throwing weapons, most people can not use a shield. its impossible to make a build that covers all of these weapons. so you might think about this (this is also in rageball, where cav gets its riding set into ath): when you join the server, you get a standard build, used by everyone that covers all of these weapons.
this would be very unbalanced because if everybody starts with the same weapon, its the players with the right class (in this case clearly polarms) that will win.
plus fist and shield only is kinda impossible unless you get like very heavy gaunglets and an unbreakable shield.

Yea the server would have to adjust the crpg stats of the chars temporarily:
Quote
The server would have to award temporary items and gear to players so no looms could be used on this server.

I meant to have added skills/stats to this as well

Offline Darmine

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Re: cRPG Ingame Feature - what is it you want?
« Reply #577 on: November 10, 2012, 10:36:14 pm »
-3
Can we get animations like Floris mod pack? I dunno who made them, but damn they look good.
At least some way to modify them client side owuld be neat.

Offline Kirbyy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #578 on: November 11, 2012, 01:56:14 am »
+3
Can we get animations like Floris mod pack? I dunno who made them, but damn they look good.
At least some way to modify them client side owuld be neat.

FUCK no

Offline Lichen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #579 on: November 11, 2012, 02:25:01 am »
-2
xp and gold based on score.

Offline Shaksie

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Re: cRPG Ingame Feature - what is it you want?
« Reply #580 on: November 11, 2012, 01:27:34 pm »
0
I've written a bagillion words on this; hopefully someone knows what I am talking about so I don't have to type another essay. If requested, I shall though.
VERY nice boy :)

Offline Arrowblood

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Re: cRPG Ingame Feature - what is it you want?
« Reply #581 on: November 11, 2012, 01:29:38 pm »
+8
xp and gold based on score.
So that a new guy will never lvl up?

Offline Tore

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Re: cRPG Ingame Feature - what is it you want?
« Reply #582 on: November 11, 2012, 05:52:07 pm »
0
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Offline Lichen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #583 on: November 11, 2012, 06:10:34 pm »
0
So that a new guy will never lvl up?
New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.

Offline Kirbyy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #584 on: November 11, 2012, 08:21:43 pm »
0
New players could have the current system. Then when they retire their first time (or 2nd whatever) the xp and gold system could be hybridized between multi and score based.

Seems a little too complex of a system... It needs to be basic, but at the same time extremely intricate, I'm not saying our current system is... but it needs to be inventive like the heavy arrow update.